(happily stolen from page 534 in the Zelda3 Compendium v1.8.4.pdf)
Memory addresses are listed in the following format:
- $ADDR (SIZE)
Both ADDR and SIZE are expressed as hexadecimal values. Yes, '$' and '0x' prefixes both indicate hexadecimal. This is merely a convention. Some arrays and addresses might conflict with one another, but such conflicts are often context dependent. That is, they don't actually conflict during gameplay because they are not used at the same time.
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