Difference between revisions of "RAM"
From TLoZ: ALTTP Hacking Resources
(Created page with "''(happily stolen from page 534 in the Zelda3 Compendium v1.8.4.pdf)'' Memory addresses are listed in the following format: * {{$|ADDR}}[{{0x|SIZE}}] Both ADDR and SIZE are e...") |
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− | ''(happily stolen from page 534 in the Zelda3 Compendium v1.8.4.pdf)'' | + | <blockquote>''(happily stolen from page 534 in the Zelda3 Compendium v1.8.4.pdf)''</blockquote> |
Memory addresses are listed in the following format: | Memory addresses are listed in the following format: | ||
− | * {{$|ADDR}} | + | * {{address|$|ADDR||SIZE}} |
− | + | Both {{hex|ADDR}} and {{hex|SIZE}} are expressed as hexadecimal values. Yes, '{{hex|$}}' and '{{hex|0x}}' prefixes both indicate hexadecimal. This is merely a convention. Some arrays and addresses might conflict with one another, but such conflicts are often context dependent. That is, they don't actually conflict during gameplay because they are not used at the same time. | |
− | {{box|[[ | + | {{box|[[RAM: Bank 0x7E: Page 0x00|Page {{0x|00}}]]|Start of bank {{0x|7E}} and direct page memory}} |
− | {{box|[[ | + | {{box|[[RAM: Bank 0x7E: Page 0x01|Page {{0x|01}}]]|Start of mirrored bank {{0x|7E}} memory locations}} |
− | {{box|[[ | + | {{box|[[RAM: Bank 0x7E: Page 0x02|Page {{0x|02}}]]}} |
− | {{box|[[ | + | {{box|[[RAM: Bank 0x7E: Page 0x03|Page {{0x|03}}]]}} |
− | {{box|[[ | + | {{box|[[RAM: Bank 0x7E: Page 0x04|Page {{0x|04}}]]}} |
− | {{box|[[ | + | {{box|[[RAM: Bank 0x7E: Page 0x05|Page {{0x|05}}]]}} |
− | {{box|[[ | + | {{box|[[RAM: Bank 0x7E: Page 0x06|Page {{0x|06}}]]}} |
− | {{box|[[ | + | {{box|[[RAM: Bank 0x7E: Page 0x07|Page {{0x|07}}]]}} |
− | {{box|[[ | + | {{box|[[RAM: Bank 0x7E: Pages 0x08, 0x09 and 0x0A|Page {{0x|08}}, {{0x|09}} and {{0x|0A}}]]}} |
− | {{box|[[ | + | {{box|[[RAM: Bank 0x7E: Pages 0x0B and 0x0C|Pages {{0x|0B}} and {{0x|0C}}]]}} |
− | {{box|[[ | + | {{box|[[RAM: Bank 0x7E: Pages 0x0D, 0x0E and 0x0F|Page {{0x|0D}}, {{0x|0E}} and {{0x|0F}}]]}} |
− | {{box|[[ | + | {{box|[[RAM: Bank 0x7E: Pages 0x10 to 0x1F|Page {{0x|10}} to {{0x|1F}}]]}} |
{{box|[[Rom/Unmirrored WRAM|Unmirrored WRAM]]}} | {{box|[[Rom/Unmirrored WRAM|Unmirrored WRAM]]}} | ||
− | {{box|[[ | + | {{box|[[RAM: Bank 0x7F|Bank {{0x|7F}}]]}} |
{{toc}} | {{toc}} |
Latest revision as of 00:47, 22 December 2016
(happily stolen from page 534 in the Zelda3 Compendium v1.8.4.pdf)
Memory addresses are listed in the following format:
- $ADDR (SIZE)
Both ADDR and SIZE are expressed as hexadecimal values. Yes, '$' and '0x' prefixes both indicate hexadecimal. This is merely a convention. Some arrays and addresses might conflict with one another, but such conflicts are often context dependent. That is, they don't actually conflict during gameplay because they are not used at the same time.
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