Difference between revisions of "Sprites"
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==Important Hex Addresses== | ==Important Hex Addresses== | ||
===HP Table=== | ===HP Table=== | ||
− | The sprite HP table is located at $06B173. Each value is a single byte, so the offset is equal to the sprite | + | The sprite HP table is located at $06B173. Each value is a single byte, so the offset is equal to the sprite ID number as listed below. All values from $00 to $FF are viable for all sprites, but some cannot be damaged by any weapon without more complex tampering with ASM. The sprite's HP is loaded to an array at RAM address $7E0E50, where $10(decimal: 16) values can be loaded at once. |
===Damage Table=== | ===Damage Table=== | ||
− | The sprite damage table is located at $06B266. Each value is a single byte, so the offset is equal to the sprite | + | The sprite damage table is located at $06B266. Each value is a single byte, so the offset is equal to the sprite ID number as listed below. There are a finite amount of [[Damage Types|damage types]] which all have a different set of damage values for each of the player's armor levels. Not all damage types are compatible with all sprites. |
+ | ===Dungeon Sprite Data=== | ||
+ | The pointer table for dungeon sprite data is located at $04D62E. The pointers are 2 byte local addresses. You can find the pointer to a given room's data by taking the room number, multiplying it by two and using that as an offset in this array. The sprite data begins at (and the first pointer points to) $04D92E. | ||
==Sprites== | ==Sprites== |
Revision as of 04:53, 14 April 2016
Important Hex Addresses
HP Table
The sprite HP table is located at $06B173. Each value is a single byte, so the offset is equal to the sprite ID number as listed below. All values from $00 to $FF are viable for all sprites, but some cannot be damaged by any weapon without more complex tampering with ASM. The sprite's HP is loaded to an array at RAM address $7E0E50, where $10(decimal: 16) values can be loaded at once.
Damage Table
The sprite damage table is located at $06B266. Each value is a single byte, so the offset is equal to the sprite ID number as listed below. There are a finite amount of damage types which all have a different set of damage values for each of the player's armor levels. Not all damage types are compatible with all sprites.
Dungeon Sprite Data
The pointer table for dungeon sprite data is located at $04D62E. The pointers are 2 byte local addresses. You can find the pointer to a given room's data by taking the room number, multiplying it by two and using that as an offset in this array. The sprite data begins at (and the first pointer points to) $04D92E.
Sprites
- $00 - Raven
- $01 - Vulture
- $02 - Flying Stalfos Head
- $03 - Empty
- $04 - Pull Switch (Good)
- $05 - Pull Switch (Unused)
- $06 - Pull Switch (Bad)
- $07 - Pull Switch (Unused)
- $08 - Octorok (One Way)
- $09 - Moldorm (Boss)
- $0A - Octorok (Four Way)
- $0B - Chicken
- $0C - Octorok (?)
- $0D - Buzzblob
- $0E - Snapdragon
- $0F - Octoballoon
- $10 - Small things from the exploder
- $11 - Hinox
- $12 - Moblin
- $13 - Mini Helmasaur
- $14 - Gargoyle's Domain Gate
- $15 - Antifairy
- $16 - Sahasrahla / Aginah
- $17 - Bush Hoarder
- $18 - Mini Moldorm
- $19 - Poe
- $1A - Dwarves
- $1B - Arrow in wall?
- $1C - Statue
- $1D - Weathervane
- $1E - Crystal Switch
- $1F - Bug-Catching Kid
- $20 - Sluggula
- $21 - Push Switch
- $22 - Ropa
- $23 - Red Bari
- $24 - Blue Bari
- $25 - Talking Tree
- $26 - Hardhat Beetle
- $27 - Deadrock
- $28 - Storytellers
- $29 - Blind Hideout attendant
- $2A - Sweeping Lady
- $2B - Multipurpose Sprite
- $2C - Lumberjacks
- $2D - Telepathic stones? (No idea what this actually is, likely unused)
- $2E - Flute Boy�s Notes
- $2F - Race HP NPCs
- $30 - Person?
- $31 - Fortune Teller
- $32 - Angry Brothers
- $33 - Pull For Rupees Sprite
- $34 - Scared Girl 2
- $35 - Innkeeper
- $36 - Witch
- $37 - Waterfall
- $38 - Arrow Target
- $39 - Average Middle-Aged Man
- $3A - Half Magic Bat
- $3B - Dash Item
- $3C - Village Kid
- $3D - Signs? Chicken lady also showed up / Scared ladies outside houses.
- $3E - Rock Hoarder
- $3F - Tutorial Soldier
- $40 - Lightning Lock
- $41 - Blue Sword Soldier / Used by guards to detect player
- $42 - Green Sword Soldier
- $43 - Red Spear Soldier
- $44 - Assault Sword Soldier
- $45 - Green Spear Soldier
- $46 - Blue Archer
- $47 - Green Archer
- $48 - Red Javelin Soldier
- $49 - Red Javelin Soldier 2
- $4A - Red Bomb Soldiers
- $4B - Green Soldier Recruits
- $4C - Geldman
- $4D - Rabbit
- $4E - Popo
- $4F - Popo 2
- $50 - Cannon Balls
- $51 - Armos
- $52 - Giant Zora
- $53 - Armos Knights (Boss)
- $54 - Lanmolas (Boss)
- $55 - Fireball Zora
- $56 - Walking Zora
- $57 - Desert Palace Barriers
- $58 - Crab
- $59 - Bird
- $5A - Squirrel
- $5B - Spark (Left to Right)
- $5C - Spark (Right to Left)
- $5D - Roller (vertical moving)
- $5E - Roller (vertical moving)
- $5F - Roller
- $60 - Roller (horizontal moving)
- $61 - Beamos
- $62 - Master Sword
- $63 - Devalant (Non-shooter)
- $64 - Devalant (Shooter)
- $65 - Shooting Gallery Proprietor
- $66 - Moving Cannon Ball Shooters (Right)
- $67 - Moving Cannon Ball Shooters (Left)
- $68 - Moving Cannon Ball Shooters (Down)
- $69 - Moving Cannon Ball Shooters (Up)
- $6A - Ball N' Chain Trooper
- $6B - Cannon Soldier
- $6C - Mirror Portal
- $6D - Rat
- $6E - Rope
- $6F - Keese
- $70 - Helmasaur King Fireball
- $71 - Leever
- $72 - Activator for the ponds (where you throw in items)
- $73 - Uncle / Priest
- $74 - Running Man
- $75 - Bottle Salesman
- $76 - Princess Zelda
- $77 - Antifairy (Alternate)
- $78 - Village Elder
- $79 - Bee
- $7A - Agahnim
- $7B - Agahnim Energy Ball
- $7C - Hyu
- $7D - Big Spike Trap
- $7E - Guruguru Bar (Clockwise)
- $7F - Guruguru Bar (Counter Clockwise)
- $80 - Winder
- $81 - Water Tektite
- $82 - Antifairy Circle
- $83 - Green Eyegore
- $84 - Red Eyegore
- $85 - Yellow Stalfos
- $86 - Kodongos
- $87 - Flames
- $88 - Mothula (Boss)
- $89 - Mothula's Beam
- $8A - Spike Trap
- $8B - Gibdo
- $8C - Arrghus (Boss)
- $8D - Arrghus spawn
- $8E - Terrorpin
- $8F - Slime
- $90 - Wallmaster
- $91 - Stalfos Knight
- $92 - Helmasaur King
- $93 - Bumper
- $94 - Swimmers
- $95 - Eye Laser (Right)
- $96 - Eye Laser (Left)
- $97 - Eye Laser (Down)
- $98 - Eye Laser (Up)
- $99 - Pengator
- $9A - Kyameron
- $9B - Wizzrobe
- $9C - Tadpoles
- $9D - Tadpoles
- $9E - Ostrich (Haunted Grove)
- $9F - Flute
- $A0 - Birds (Haunted Grove)
- $A1 - Freezor
- $A2 - Kholdstare (Boss)
- $A3 - Another part of Kholdstare
- $A4 - Falling Ice
- $A5 - Zazak Fireball
- $A6 - Red Zazak
- $A7 - Stalfos
- $A8 - Bomber Flying Creatures from Darkworld
- $A9 - Bomber Flying Creatures from Darkworld
- $AA - Pikit
- $AB - Maiden
- $AC - Apple
- $AD - Lost Old Man
- $AE - Down Pipe
- $AF - Up Pipe
- $B0 - Right Pip
- $B1 - Left Pipe
- $B2 - Good bee again?
- $B3 - Hylian Inscription
- $B4 - Thief�s chest (not the one that follows you, the one that you grab from the DW smithy house)
- $B5 - Bomb Salesman
- $B6 - Kiki
- $B7 - Maiden following you in Blind Dungeon
- $B8 - Monologue Testing Sprite
- $B9 - Feuding Friends on Death Mountain
- $BA - Whirlpool
- $BB - Salesman / chestgame guy / 300 rupee giver guy / Chest game thief
- $BC - Drunk in the inn
- $BD - Vitreous (Large Eyeball)
- $BE - Vitreous (Small Eyeball)
- $BF - Vitreous' Lightning
- $C0 - Monster in Lake of Ill Omen / Quake Medallion
- $C1 - Agahnim teleporting Zelda to dark world
- $C2 - Boulders
- $C3 - Gibo
- $C4 - Thief
- $C5 - Medusa
- $C6 - Four Way Fireball Spitters (spit when you use your sword)
- $C7 - Big healing fairies + dust
- $C8 - Hokku-Bokku
- $C9 - Ganon's Firebat
- $CA - Chain Chomp
- $CB - Trinexx
- $CC - Another part of trinexx
- $CD - Yet another part of trinexx
- $CE - Blind The Thief (Boss)
- $CF - Swamola
- $D0 - Lynel
- $D1 - Bunny Beam
- $D2 - Flopping fish
- $D3 - Stal
- $D4 - Landmine
- $D5 - Digging Game Proprietor
- $D6 - Ganon
- $D7 - Copy of Ganon, except invincible?
- $D8 - Heart
- $D9 - Green Rupee
- $DA - Blue Rupee
- $DB - Red Rupee
- $DC - Bomb Refill (1)
- $DD - Bomb Refill (4)
- $DE - Bomb Refill (8)
- $DF - Small Magic Refill
- $E0 - Full Magic Refill
- $E1 - Arrow Refill (5)
- $E2 - Arrow Refill (10)
- $E3 - Fairy
- $E4 - Key
- $E5 - Big Key
- $E6 - Shield
- $E7 - Mushroom
- $E8 - Fake Master Sword
- $E9 - Magic Shop dude / His items, including the magic powder
- $EA - Heart Container
- $EB - Heart Piece
- $EC - Bushes
- $ED - Cane Of Somaria Platform
- $EE - Mantle
- $EF - Cane of Somaria Platform (Unused)
- $F0 - Cane of Somaria Platform (Unused)
- $F1 - Cane of Somaria Platform (Unused)
- $F2 - Medallion Tablet