Difference between revisions of "Sprites"

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==Important Hex Addresses==
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===HP Table===
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The sprite HP table is located at $06B173. Each value is a single byte, so the offset is equal to the sprite id number as listed below. All values from $00 to $FF are viable for all sprites, but some cannot be damaged by any weapon without more complex tampering with ASM.
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===Damage Table===
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The sprite damage table is located at $6B266. Each value is a single byte, so the offset is equal to the sprite id number as listed below. There are a finite amount of "damage types" which all have a different set of damage values for each armor type. Not all damage types are compatible with all sprites.
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==Sprites==
 
==Sprites==
  

Revision as of 21:49, 13 April 2016

Important Hex Addresses

HP Table

The sprite HP table is located at $06B173. Each value is a single byte, so the offset is equal to the sprite id number as listed below. All values from $00 to $FF are viable for all sprites, but some cannot be damaged by any weapon without more complex tampering with ASM.

Damage Table

The sprite damage table is located at $6B266. Each value is a single byte, so the offset is equal to the sprite id number as listed below. There are a finite amount of "damage types" which all have a different set of damage values for each armor type. Not all damage types are compatible with all sprites.

Sprites