The Japanese font is compressed.
The font for the English version is in the uncompressed 2BPP format.
- The German version's font is smaller by one pixel.
- The arrows are largers in the German version.
- The German version uses more graphic space.
The German version has additional font characters at 0x77500 for the menu screen in the uncompressed 2BPP format. The English releases has the font compressed as 3BPP in a different locaiton.
Each dialogue entry in the game doesn't have a pointer, rather, the pointers for each entry are generated while the game runs through some calculations. As a result, we have two pointers for the dialogue which is split up into two banks.
The "assembled pointer" is the address where the dialogue is located at. The size of the monologues isn't actually a stored value.
The widths for each character are located at 0x74ADF to 0x74B41 (62)
|Table of Contents|