Draft GFX location
This page aims to list the location of gfx or table related to gfx in the rom. Address are headerless and for the US rom.
$4FF3-$528F - indexed (long) table to compressed graphics packets
size = 29Dh
$6073 - graphics data? Appears to come in 8 byte chunks.
$17885 - $17888
size = 4h
Tile Position Offset, probably used in decompression routine.
1 word each, 2 entries.
!**********************************
$17889 - $1788C
- $0000. Used for decompression and graphics routines. Don't ask.
- $0020. same
$70000-$70FFF - BG3 VWF graphics (uncompressed)
View this area in a tile editor and you'll see the text characters for the VWF.
$75460 - location of palette indices (grouped in 4's) These get mapped to $0AB6, $0AAC, $0AAD, and $0AAE respectively.
$80000-$86FFF - 4bpp graphics sets for all of Link's animations
!************************************
$87000-$8B7FF - 3bpp graphics sets (uncompressed)
!************************************
3bpp? $C0D64 - location of compressed graphics for action sprites, (shields and shovel)
2bpp $C2F0D - location of compressed graphics for the menu screen, and overlaps with graphics for the dungeon map screen. (includes text for items, and the map icon)
2bpp $C3520 - location of compressed graphics for the menu screen (bug catching net, medallions, etc)
2bpp $C3953 - location of compressed graphics for the menu screen (magic mirror, book of mudora, etc)