Difference between revisions of "Miscellaneous:Menu screens"
From TLoZ: ALTTP Hacking Resources
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* {{hex|0E DA 9C -> 0x075A9C}}({{hex|2A4}}) = Map Screen when you press the X button indoors | * {{hex|0E DA 9C -> 0x075A9C}}({{hex|2A4}}) = Map Screen when you press the X button indoors | ||
− | === Other stuff == | + | === Other stuff === |
* {{address|0x|65D6D||225}} (pointer {{hex|0C DD 6D}}, at {{address|0x|137D||3}}, pointer is global, each byte separate) | * {{address|0x|65D6D||225}} (pointer {{hex|0C DD 6D}}, at {{address|0x|137D||3}}, pointer is global, each byte separate) |
Revision as of 20:01, 11 January 2017
This is a subpage of Miscellaneous
Original ROM
Special pointers
Special pointers from 137D: =========================== 6D 1B BF A8 3C 56 9C 10 10 DD 02 E7 E2 E6 E4 DA 00 00 0C 00 0C 0C 0C 0C 0E
- 0C DD 6D -> 0x065D6D(225) = Title screen BG1
- 00 02 1B / nothing
- 0C E7 BF -> 0x0667BF(4E9) = Naming screen BG1
- 0C E2 A8 -> 0x0662A8(0E0) = Player select screen BG3 upper
- 0C E6 3C -> 0x06663C(051) = Copy player screen BG3
- 0C E4 56 -> 0x066456(0E9) = Erase player screen BG3
- 0E DA 9C -> 0x075A9C(2A4) = Map Screen when you press the X button indoors
Other stuff
- 0x65D6D (225) (pointer 0C DD 6D, at 0x137D (3), pointer is global, each byte separate)
- Title screen BG1
- Ends with FF
- 0x65F92 (AE) (no pointers)
- Title screen BG2
- Ends with FF
- 0x66040 (188) (no pointers)
- Title screen BG2
- Ends with FF*
- 0x661C8 (E0) (pointer C8 E1, at 0x64E5F (2) (0C missing, pointer is local, bytes not separate)
- Player select screen BG1
- Does not end with FF, ends with 35, i.e. where the global pointer definition points= 0x662A8, so it ends with 0x662A7
- 0x0662A8 (B1) (pointer 0C E2 A8, at 0x137D (3) pointer is global, each byte separate)
- Player select screen BG3 upper
- Ends with FF
- 0x66359 (FD) (pointer should be 59 E3, but it is -1= 58 E3, at 0x64ED0 (2) (0C missing, pointer is local, bytes not separate)
- Player select screen BG3 lower
- Ends with FF
- 0x66456 (E9) (pointer 0C 54 E6, at 0x137D (3), pointer is global, each byte separate)
- Erase player screen BG3
- Ends with FF
- 0x6653F (FD) (pointer should be 3F E5, but it is -1= 3E E5, at 0x654C0 (2) (0C missing, pointer is local, bytes not separate)
- Erase player screen BG1
- Ends with FF
- 0x6663C (51) (pointer 0C E6 3C, at 0x137D (3), pointer is global, each byte separate)
- Copy player screen" BG3
- Ends with FF
- 0x6668D (AD) (pointer 8D E6, at 0x65148 = 2 byte pointer (0C missing, pointer is local, bytes not separate)
- copy player screen BG1
- ends with FF
- 0x6673A (85) (pointer 3A E7, at 0x65292 = 2 byte pointer (0C missing, pointer is local, bytes not separate)
- Sub copy player screen BG3
- Ends with FF
- I.e. when you copy 1 player game file to other, a small quadrant appears.
- 0x667BF (4E9) (pointer 0C E7 BF, at 0x137D (3), pointer is global, each byte separate)
- Naming screen BG1
- Ends with FF
- 0x66CA8 (D2) (no pointers)
- Naming screen BG3
- Ends with FF
- 0x66D7A to 0x66D79 (----)
- Nintendo logo screen
All screens are thus from 0x65D6D to 0x66D79 (100D).
(Source: Puzzledude)
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