Difference between revisions of "RAM"
From TLoZ: ALTTP Hacking Resources
(Created page with "''(happily stolen from page 534 in the Zelda3 Compendium v1.8.4.pdf)'' Memory addresses are listed in the following format: * {{$|ADDR}}[{{0x|SIZE}}] Both ADDR and SIZE are e...") |
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− | ''(happily stolen from page 534 in the Zelda3 Compendium v1.8.4.pdf)'' | + | <blockquote>''(happily stolen from page 534 in the Zelda3 Compendium v1.8.4.pdf)''</blockquote> |
Memory addresses are listed in the following format: | Memory addresses are listed in the following format: |
Revision as of 08:23, 20 December 2016
(happily stolen from page 534 in the Zelda3 Compendium v1.8.4.pdf)
Memory addresses are listed in the following format:
- $ADDR[0xSIZE]
Both ADDR and SIZE are expressed as hexadecimal values. Yes, I am aware that the '$' and '0x' prefixes both indicate hexadecimal. This is merely a convention. Some arrays and addresses might conflict with one another, but such conflicts are often context dependent. That is, they don't actually conflict during gameplay because they are not used at the same time.
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