Difference between revisions of "Music:Locations"

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(Measures)
 
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|-
 
|-
 
|{{hex|0000}}
 
|{{hex|0000}}
|{{address|0x|D1F45|D1F9B}}
+
|{{address|0x|D1F44|D1F9B}}
 
|}
 
|}
  
 
==Songs==
 
==Songs==
 
===Title===
 
===Title===
<nowiki>* Not sure how to do loops.</nowiki>
 
 
<nowiki>** Rough estimates because Hyrule Magic loves moving stuff around.</nowiki>
 
{|{{prettytable}}
 
!Measure Number
 
!Sound channel pointers<br>(2 bytes each for 8 channels)
 
!Loop?*
 
|-
 
|0
 
|{{address|0x|D1F34|D1F43}}**
 
|No
 
|-
 
|1
 
|
 
|No
 
|}
 
 
 
===World map===
 
===World map===
 
===Beginning===
 
===Beginning===

Latest revision as of 08:32, 8 January 2017

This is a subpage of Music

Bank1

Measures

Measures are separated by a 00 byte.

Hex Value Location
0000 0xD1F44 to 0xD1F9B (----)

Songs

Title

World map

Beginning

Rabbit

Bank2

Bank3

Links

Navigate

Table of Contents
SpritesDungeonsOverworldUnderworldSRAM MapRAM MapROM MapMusicMonologueCreditsDumpsMiscellaneousTo-Do/Suggestions