Difference between revisions of "Statue (Sprite)"

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Line 13: Line 13:
 
See [[Sprite Properties]]
 
See [[Sprite Properties]]
  
'''{{$|$1C}}'''
+
'''{{$|$6B09C}}'''
 
{|{{Prettytable}}
 
{|{{Prettytable}}
 
!Bit(s)
 
!Bit(s)
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| {{Hex|6}}
 
| {{Hex|6}}
 
| ?
 
| ?
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|5}}
 
| {{Hex|5}}
 
| ?
 
| ?
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|4-0}}
 
| {{Hex|4-0}}
 
| OAM Slots
 
| OAM Slots
| {{Hex|11111}} ({{$|1F}})
+
| {{Hex|00010}} ({{$|02}})
 
|}
 
|}
  
'''{{$|$1C}}'''
+
'''{{$|$6B18F}}'''
 
{|{{Prettytable}}
 
{|{{Prettytable}}
 
! Bit(s)
 
! Bit(s)
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| {{Hex|7-0}}
 
| {{Hex|7-0}}
 
| HP
 
| HP
| {{Hex|11111111}} ({{$|FF}})
+
| {{Hex|00000000}} ({{$|00}})
 
|}
 
|}
  
'''{{$|$1C}}'''
+
'''{{$|$6B282}}'''
 
{|{{Prettytable}}
 
{|{{Prettytable}}
 
! Bit(s)
 
! Bit(s)
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| {{Hex|7-4}}
 
| {{Hex|7-4}}
 
| ?
 
| ?
| {{Hex|1111}} ({{$|0F}})
+
| {{Hex|0000}} ({{$|00}})
 
|-
 
|-
 
| {{Hex|3-0}}
 
| {{Hex|3-0}}
 
| [[Damage Types|Damage Type]]
 
| [[Damage Types|Damage Type]]
| {{Hex|1111}} ({{$|0F}})
+
| {{Hex|0000}} ({{$|00}})
 
|}
 
|}
  
'''{{$|$1C}}'''
+
'''{{$|$6B375}}'''
 
{|{{Prettytable}}
 
{|{{Prettytable}}
 
! Bit(s)
 
! Bit(s)
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| {{Hex|7}}
 
| {{Hex|7}}
 
| No Death Animation
 
| No Death Animation
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|6}}
 
| {{Hex|6}}
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| {{Hex|5}}
 
| {{Hex|5}}
 
| Adjust Child coordinates
 
| Adjust Child coordinates
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|4}}
 
| {{Hex|4}}
 
| Draw Shadow
 
| Draw Shadow
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|3-1}}
 
| {{Hex|3-1}}
 
| Palette
 
| Palette
| {{Hex|111}} ({{$|07}})
+
| {{Hex|110}} ({{$|06}})
 
|-
 
|-
 
| {{Hex|0}}
 
| {{Hex|0}}
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|}
 
|}
  
'''{{$|$1C}}'''
+
'''{{$|$6B468}}'''
 
{|{{Prettytable}}
 
{|{{Prettytable}}
 
! Bit(s)
 
! Bit(s)
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| {{Hex|7}}
 
| {{Hex|7}}
 
| Ignore Collision Settings
 
| Ignore Collision Settings
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|6}}
 
| {{Hex|6}}
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| {{Hex|5}}
 
| {{Hex|5}}
 
| Persist
 
| Persist
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|4-0}}
 
| {{Hex|4-0}}
 
| Hit Box Dimensions
 
| Hit Box Dimensions
| {{Hex|11111}} ({{$|1F}})
+
| {{Hex|00011}} ({{$|03}})
 
|}
 
|}
  
'''{{$|$1C}}'''
+
'''{{$|$6B55B}}'''
 
{|{{Prettytable}}
 
{|{{Prettytable}}
 
! Bit(s)
 
! Bit(s)
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| {{Hex|7-4}}
 
| {{Hex|7-4}}
 
| Tile Interaction Hit Box
 
| Tile Interaction Hit Box
| {{Hex|1111}} ({{$|0F}})
+
| {{Hex|0010}} ({{$|02}})
 
|-
 
|-
 
| {{Hex|3}}
 
| {{Hex|3}}
 
| ?
 
| ?
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|2}}
 
| {{Hex|2}}
 
| ?
 
| ?
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|1}}
 
| {{Hex|1}}
 
| Dies Like A Boss
 
| Dies Like A Boss
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|0}}
 
| {{Hex|0}}
 
| Falls In Holes
 
| Falls In Holes
| {{Hex|1}}
+
| {{Hex|0}}
 
|}
 
|}
  
'''{{$|$1C}}'''
+
'''{{$|$6B64E}}'''
 
{|{{Prettytable}}
 
{|{{Prettytable}}
 
! Bit(s)
 
! Bit(s)
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| {{Hex|7}}
 
| {{Hex|7}}
 
| Disable Tile Interactions
 
| Disable Tile Interactions
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|6}}
 
| {{Hex|6}}
 
| ?
 
| ?
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|5}}
 
| {{Hex|5}}
 
| Is shield Blockable
 
| Is shield Blockable
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|4}}
 
| {{Hex|4}}
 
| Alternate Damage Sound
 
| Alternate Damage Sound
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|3-0}}
 
| {{Hex|3-0}}
 
| Prize Pack
 
| Prize Pack
| {{Hex|1111}} ({{$|0F}})
+
| {{Hex|0000}} ({{$|00}})
 
|}
 
|}
  
'''{{$|$1C}}'''
+
'''{{$|$6B741}}'''
 
{|{{Prettytable}}
 
{|{{Prettytable}}
 
! Bit(s)
 
! Bit(s)
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| {{Hex|7}}
 
| {{Hex|7}}
 
| ?
 
| ?
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|6}}
 
| {{Hex|6}}
 
| ?
 
| ?
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|5}}
 
| {{Hex|5}}
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| {{Hex|4}}
 
| {{Hex|4}}
 
| Deflect Projectiles
 
| Deflect Projectiles
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|3}}
 
| {{Hex|3}}
 
| Collide With Less Tiles
 
| Collide With Less Tiles
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|2}}
 
| {{Hex|2}}
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| {{Hex|1}}
 
| {{Hex|1}}
 
| Impervious To Arrows?
 
| Impervious To Arrows?
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|0}}
 
| {{Hex|0}}
 
| ?
 
| ?
| {{Hex|1}}
+
| {{Hex|0}}
 
|}
 
|}
  
 
== Code ==
 
== Code ==

Latest revision as of 01:38, 24 July 2017

This is a subpage of Sprites

Sprite $1C: Statue

Statue

Description

A statue which can be moved around by the player.

Combat Strategy

N/A

Stats And Properties

See Sprite Properties

$$6B09C

Bit(s) Info Value
7 Harmless 1
6  ? 0
5  ? 0
4-0 OAM Slots 00010 ($02)

$$6B18F

Bit(s) Info Value
7-0 HP 00000000 ($00)

$$6B282

Bit(s) Info Value
7-4  ? 0000 ($00)
3-0 Damage Type 0000 ($00)

$$6B375

Bit(s) Info Value
7 No Death Animation 0
6 Invincible 1
5 Adjust Child coordinates 0
4 Draw Shadow 0
3-1 Palette 110 ($06)
0  ? 1

$$6B468

Bit(s) Info Value
7 Ignore Collision Settings 0
6 Statis 1
5 Persist 0
4-0 Hit Box Dimensions 00011 ($03)

$$6B55B

Bit(s) Info Value
7-4 Tile Interaction Hit Box 0010 ($02)
3  ? 0
2  ? 0
1 Dies Like A Boss 0
0 Falls In Holes 0

$$6B64E

Bit(s) Info Value
7 Disable Tile Interactions 0
6  ? 0
5 Is shield Blockable 0
4 Alternate Damage Sound 0
3-0 Prize Pack 0000 ($00)

$$6B741

Bit(s) Info Value
7  ? 0
6  ? 0
5 Is Interactive 1
4 Deflect Projectiles 0
3 Collide With Less Tiles 0
2 Impervious To Sword/Hammer 1
1 Impervious To Arrows? 0
0  ? 0

Code