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  • * {{$|04D62E}} = Pointer Table, 2 byte local addresses, indexed by room ID |{{$|AF}}
    11 KB (1,371 words) - 23:36, 16 September 2017
  • Room Information: There are {{$|128}} (296) rooms in in the ROM. Each room has one word of information devoted to it. ...}} will look like {{hex|1001}}. The quadrants are laid out like so in each room:
    20 KB (2,982 words) - 07:26, 10 December 2017
  • ** {{0x|19}} = Triforce Room scene * {{address|$|A0||02}} = The index used for loading a dungeon room. There are 296 rooms all in all. (mirrored in other variables).
    18 KB (2,427 words) - 04:27, 21 December 2016
  • |Boundary for in-floor inter-room staircases |Up staircase to room 1 of 5
    8 KB (1,044 words) - 20:46, 19 December 2016
  • ...ad fewer disruptions throughout the night time when everybody slept in one room or mattress, slightly than spending the night time enjoying musical beds.<b
    6 KB (982 words) - 16:35, 11 November 2017
  • ...tween the screws that I used to carry the frame collectively. In a visitor room, a large Art Deco tapestry surmounts twin beds clad in a Gastón y Daniela
    6 KB (1,090 words) - 15:50, 16 November 2017
  • |[[Room $00|Room {{$|00}}]] |[[Room $01|Room {{$|01}}]]
    13 KB (1,941 words) - 00:07, 24 December 2017