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  • Recall, room numbers are 16 bits, typically ranging from 0-295. Expansion will hopefully This is used only when you exit the given room. For example, let's say you enter through a skull doorway in Skullwoods. Bu
    38 KB (6,199 words) - 06:18, 21 December 2016
  • * {{$|04D62E}} = Pointer Table, 2 byte local addresses, indexed by room ID |{{$|5D}}
    11 KB (1,371 words) - 23:36, 16 September 2017
  • ** {{0x|19}} = Triforce Room scene * {{address|$|5D||01}} = Link Handler or "State"
    18 KB (2,427 words) - 04:27, 21 December 2016
  • |Boundary for in-floor inter-room staircases |Up staircase to room 1 of 5
    8 KB (1,044 words) - 20:46, 19 December 2016
  • * {{address|$|0310||02}} = The Y velocity of a moving floor (Mothula's room) * {{address|$|0312||02}} = The X velocity of a moving floor (Mothula's room)
    16 KB (2,409 words) - 05:19, 29 December 2016
  • ...s get awkward when she shows us where we'll be staying and we see that the room only has one mattress. For more data on new king size bedding, quilt sets a
    6 KB (1,036 words) - 17:42, 25 November 2017
  • ...edgeable overview and verified consumer adjustable mattress scores for the 5D Deluxe wireless adjustable mattress by Reverie, California King a cut up ki
    4 KB (735 words) - 21:28, 1 December 2017
  • |[[Room $00|Room {{$|00}}]] |[[Room $01|Room {{$|01}}]]
    13 KB (1,941 words) - 00:07, 24 December 2017