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  • * {{$|04D62E}} = Pointer Table, 2 byte local addresses, indexed by room ID |{{$|3B}}
    11 KB (1,371 words) - 23:36, 16 September 2017
  • ...y bytes 05/06 of its associated [[Underworld#Room Headers|room header]]. A room tag contains a trigger, such as killing all enemies; and an effect, such as *$0A ($00C4BF) - Clear room to open
    3 KB (502 words) - 01:04, 22 September 2016
  • ** {{0x|19}} = Triforce Room scene * {{address|$|3B||01}}] = Bitfield for the A button: auuduuuu
    18 KB (2,427 words) - 04:27, 21 December 2016
  • |Boundary for in-floor inter-room staircases |Up staircase to room 1 of 5
    8 KB (1,044 words) - 20:46, 19 December 2016
  • ...|02}} = In the context of loading dungeon rooms, contains the index of the room (see {{$|A0}}) multiplied by 3. Allows for indexing into 24bit pointer addr **{{0x|15}} - Door to Triforce room opens
    11 KB (1,510 words) - 04:13, 21 December 2016
  • |[[Room $00|Room {{$|00}}]] |[[Room $01|Room {{$|01}}]]
    13 KB (1,941 words) - 00:07, 24 December 2017