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  • * {{$|04D62E}} = Pointer Table, 2 byte local addresses, indexed by room ID |{{$|2C}}
    11 KB (1,371 words) - 23:36, 16 September 2017
  • Room Information: There are {{$|128}} (296) rooms in in the ROM. Each room has one word of information devoted to it. ...}} will look like {{hex|1001}}. The quadrants are laid out like so in each room:
    20 KB (2,982 words) - 07:26, 10 December 2017
  • ...y bytes 05/06 of its associated [[Underworld#Room Headers|room header]]. A room tag contains a trigger, such as killing all enemies; and an effect, such as *$0A ($00C4BF) - Clear room to open
    3 KB (502 words) - 01:04, 22 September 2016
  • |Boundary for in-floor inter-room staircases |{{$|2C}}
    8 KB (1,044 words) - 20:46, 19 December 2016
  • ...|02}} = In the context of loading dungeon rooms, contains the index of the room (see {{$|A0}}) multiplied by 3. Allows for indexing into 24bit pointer addr **{{0x|15}} - Door to Triforce room opens
    11 KB (1,510 words) - 04:13, 21 December 2016
  • ...00}}[{{0x|1000}}] = (Dungeons) BG2 tile attribute table - (after the level/room has loaded), tile information for the room/map.
    13 KB (2,320 words) - 00:33, 21 December 2016
  • |[[Room $00|Room {{$|00}}]] |[[Room $01|Room {{$|01}}]]
    13 KB (1,941 words) - 00:07, 24 December 2017