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- * {{$|04D62E}} = Pointer Table, 2 byte local addresses, indexed by room ID |{{$|F2}}11 KB (1,371 words) - 23:36, 16 September 2017
- ** {{0x|19}} = Triforce Room scene * {{address|$|A0||02}} = The index used for loading a dungeon room. There are 296 rooms all in all. (mirrored in other variables).18 KB (2,427 words) - 04:27, 21 December 2016
- |Boundary for in-floor inter-room staircases |Up staircase to room 1 of 58 KB (1,044 words) - 20:46, 19 December 2016
- ...|02}} = In the context of loading dungeon rooms, contains the index of the room (see {{$|A0}}) multiplied by 3. Allows for indexing into 24bit pointer addr **{{0x|F2}} = half volume11 KB (1,510 words) - 04:13, 21 December 2016
- |[[Room $00|Room {{$|00}}]] |[[Room $01|Room {{$|01}}]]13 KB (1,941 words) - 00:07, 24 December 2017