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Create the page "Room $4E" on this wiki! See also the search results found.
- Recall, room numbers are 16 bits, typically ranging from 0-295. Expansion will hopefully This is used only when you exit the given room. For example, let's say you enter through a skull doorway in Skullwoods. Bu38 KB (6,199 words) - 06:18, 21 December 2016
- * {{$|04D62E}} = Pointer Table, 2 byte local addresses, indexed by room ID |{{$|4E}}11 KB (1,371 words) - 23:36, 16 September 2017
- Room Information: There are {{$|128}} (296) rooms in in the ROM. Each room has one word of information devoted to it. ...}} will look like {{hex|1001}}. The quadrants are laid out like so in each room:20 KB (2,982 words) - 07:26, 10 December 2017
- ** {{0x|19}} = Triforce Room scene * {{address|$|4E||01}} = ????18 KB (2,427 words) - 04:27, 21 December 2016
- |Boundary for in-floor inter-room staircases |Up staircase to room 1 of 58 KB (1,044 words) - 20:46, 19 December 2016
- * {{address|$|0310||02}} = The Y velocity of a moving floor (Mothula's room) * {{address|$|0312||02}} = The X velocity of a moving floor (Mothula's room)16 KB (2,409 words) - 05:19, 29 December 2016
- |[[Room $00|Room {{$|00}}]] |[[Room $01|Room {{$|01}}]]13 KB (1,941 words) - 00:07, 24 December 2017