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- * {{$|04D62E}} = Pointer Table, 2 byte local addresses, indexed by room ID |{{$|0D}}11 KB (1,371 words) - 23:36, 16 September 2017
- Room Information: There are {{$|128}} (296) rooms in in the ROM. Each room has one word of information devoted to it. ...}} will look like {{hex|1001}}. The quadrants are laid out like so in each room:20 KB (2,982 words) - 07:26, 10 December 2017
- ...y bytes 05/06 of its associated [[Underworld#Room Headers|room header]]. A room tag contains a trigger, such as killing all enemies; and an effect, such as *$0A ($00C4BF) - Clear room to open3 KB (502 words) - 01:04, 22 September 2016
- ...e maintains several variables in memory pertaining to the current interior room, and uses these to update the working save file when the player enters and : 0 if the room has normal width (half of a metaroom)3 KB (478 words) - 13:51, 14 November 2016
- ** {{0x|0D}} = Blank Screen ** {{0x|19}} = Triforce Room scene18 KB (2,427 words) - 04:27, 21 December 2016
- |{{$|0D}} |Boundary for in-floor inter-room staircases8 KB (1,044 words) - 20:46, 19 December 2016
- ...|02}} = In the context of loading dungeon rooms, contains the index of the room (see {{$|A0}}) multiplied by 3. Allows for indexing into 24bit pointer addr **{{0x|0D}} = dark world (skull woods)11 KB (1,510 words) - 04:13, 21 December 2016
- ...ble masked with {{0x|0070}} is nonzero, Link moves as though he's on an in-room south staircase ...ble masked with {{0x|0007}} is nonzero, Link moves as though he's on an in-room north staircase9 KB (1,314 words) - 04:16, 29 December 2016
- * {{address|$|0310||02}} = The Y velocity of a moving floor (Mothula's room) * {{address|$|0312||02}} = The X velocity of a moving floor (Mothula's room)16 KB (2,409 words) - 05:19, 29 December 2016
- |[[Room $00|Room {{$|00}}]] |[[Room $01|Room {{$|01}}]]13 KB (1,941 words) - 00:07, 24 December 2017