Difference between revisions of "Room Effects"

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(Created page with "Some rooms contain a special effect defined by byte 04 of its associated room header. A special room effect can be a graphical in nature, or handle...")
 
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Some rooms contain a special effect defined by byte 04 of its associated [[Underworld#Room Headers|room header]]. A special room effect can be a graphical in nature, or handle the behavior of some object or sprite in the room.
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Some rooms contain a special effect defined by byte 04 of its associated [[Underworld#Room Headers|room header]]. A special room effect can be graphical in nature, or handle the behavior of some object or sprite in the room.
 
==Effects==
 
==Effects==
 
*$00 - Nothing
 
*$00 - Nothing

Latest revision as of 07:02, 22 September 2016

Some rooms contain a special effect defined by byte 04 of its associated room header. A special room effect can be graphical in nature, or handle the behavior of some object or sprite in the room.

Effects

  • $00 - Nothing
  • $01 - ??
  • $02 - Moving Floor
  • $03 - Moving Water
  • $04 - Trinexx Room?
  • $05 - Red Flashes
  • $06 - Light Torches To See Floor
  • $07 - Ganon Room