RAM: Bank 0x7E: Page 0x05

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  • $0500[{{0x|20] -
  • $0520[{{0x|20] -
  • $0540[{{0x|20] -
  • $0560[{{0x|20] -
  • $0580[{{0x|20] -
  • $05A0[{{0x|20] -
  • $05C0[{{0x|20] -

replacement tile attributes for moveable/liftable/poundable objects. Object's position in the object data itself (multiplied by 3) Object's tile map position replacement tile map value (upper left 8x8 tile) replacement tile map value (lower left 8x8 tile) replacement tile map value (upper right 8x8 tile) replacement tile map value (lower right 8x8 tile)

  • $05E0[0x10] = see routine $3ED3F
  • $05F0[0x10] = ""
  • $05FC[0x02] = Two byte array. Each one contains the index of a dungeon object that could potentially be changed.

Examples include pots and moveable blocks.

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