Difference between revisions of "Pull For Rupees Sprite"

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Pull For Rupees Sprite
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{{subpage|Sprites}}
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Sprite {{$|33}}: Pull For Rupees Sprite
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== Pull For Rupees Sprite ==
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=== Description ===
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Pull this to get a rupee prize determined by two counters: "enemies killed" and "damage taken."
 +
 
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=== Combat Strategy ===
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N/A
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== Stats And Properties ==
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See [[Sprite Properties]]
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'''{{$|$6B0B3}}'''
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{|{{Prettytable}}
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!Bit(s)
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!Info
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!Value
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|-
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| {{Hex|7}}
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| Harmless
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| {{Hex|1}}
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|-
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| {{Hex|6}}
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| ?
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| {{Hex|0}}
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|-
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| {{Hex|5}}
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| ?
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| {{Hex|0}}
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|-
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| {{Hex|4-0}}
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| OAM Slots
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| {{Hex|00000}} ({{$|00}})
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|}
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'''{{$|$6B1A6}}'''
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{|{{Prettytable}}
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! Bit(s)
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! Info
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! Value
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|-
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| {{Hex|7-0}}
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| HP
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| {{Hex|00000000}} ({{$|00}})
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|}
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'''{{$|$6B299}}'''
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{|{{Prettytable}}
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! Bit(s)
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! Info
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! Value
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|-
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| {{Hex|7-4}}
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| ?
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| {{Hex|0000}} ({{$|00}})
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|-
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| {{Hex|3-0}}
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| [[Damage Types|Damage Type]]
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| {{Hex|0000}} ({{$|00}})
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|}
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'''{{$|$6B38C}}'''
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{|{{Prettytable}}
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! Bit(s)
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! Info
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! Value
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|-
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| {{Hex|7}}
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| No Death Animation
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| {{Hex|0}}
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|-
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| {{Hex|6}}
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| Invincible
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| {{Hex|1}}
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|-
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| {{Hex|5}}
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| Adjust Child coordinates
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| {{Hex|0}}
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|-
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| {{Hex|4}}
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| Draw Shadow
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| {{Hex|0}}
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|-
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| {{Hex|3-1}}
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| Palette
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| {{Hex|000}} ({{$|00}})
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|-
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| {{Hex|0}}
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| ?
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| {{Hex|0}}
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|}
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'''{{$|$6B47F}}'''
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{|{{Prettytable}}
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! Bit(s)
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! Info
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! Value
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|-
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| {{Hex|7}}
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| Ignore Collision Settings
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| {{Hex|0}}
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|-
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| {{Hex|6}}
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| Statis
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| {{Hex|0}}
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|-
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| {{Hex|5}}
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| Persist
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| {{Hex|0}}
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|-
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| {{Hex|4-0}}
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| Hit Box Dimensions
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| {{Hex|00011}} ({{$|03}})
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|}
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'''{{$|$6B572}}'''
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{|{{Prettytable}}
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! Bit(s)
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! Info
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! Value
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|-
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| {{Hex|7-4}}
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| Tile Interaction Hit Box
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| {{Hex|0000}} ({{$|00}})
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|-
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| {{Hex|3}}
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| ?
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| {{Hex|0}}
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|-
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| {{Hex|2}}
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| ?
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| {{Hex|0}}
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|-
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| {{Hex|1}}
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| Dies Like A Boss
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| {{Hex|0}}
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|-
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| {{Hex|0}}
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| Falls In Holes
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| {{Hex|0}}
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|}
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'''{{$|$6B665}}'''
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{|{{Prettytable}}
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! Bit(s)
 +
! Info
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! Value
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|-
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| {{Hex|7}}
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| Disable Tile Interactions
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| {{Hex|1}}
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|-
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| {{Hex|6}}
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| ?
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| {{Hex|0}}
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|-
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| {{Hex|5}}
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| Is shield Blockable
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| {{Hex|0}}
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|-
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| {{Hex|4}}
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| Alternate Damage Sound
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| {{Hex|0}}
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|-
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| {{Hex|3-0}}
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| Prize Pack
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| {{Hex|0000}} ({{$|00}})
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|}
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'''{{$|$6B758}}'''
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{|{{Prettytable}}
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! Bit(s)
 +
! Info
 +
! Value
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|-
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| {{Hex|7}}
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| ?
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| {{Hex|0}}
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|-
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| {{Hex|6}}
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| ?
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| {{Hex|0}}
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|-
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| {{Hex|5}}
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| Is Interactive
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| {{Hex|0}}
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|-
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| {{Hex|4}}
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| Deflect Projectiles
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| {{Hex|0}}
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|-
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| {{Hex|3}}
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| Collide With Less Tiles
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| {{Hex|0}}
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|-
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| {{Hex|2}}
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| Impervious To Sword/Hammer
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| {{Hex|0}}
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|-
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| {{Hex|1}}
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| Impervious To Arrows?
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| {{Hex|0}}
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|-
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| {{Hex|0}}
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| ?
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| {{Hex|0}}
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|}
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 +
== Code ==

Latest revision as of 00:15, 29 July 2017

This is a subpage of Sprites

Sprite $33: Pull For Rupees Sprite

Pull For Rupees Sprite

Description

Pull this to get a rupee prize determined by two counters: "enemies killed" and "damage taken."

Combat Strategy

N/A

Stats And Properties

See Sprite Properties

$$6B0B3

Bit(s) Info Value
7 Harmless 1
6  ? 0
5  ? 0
4-0 OAM Slots 00000 ($00)

$$6B1A6

Bit(s) Info Value
7-0 HP 00000000 ($00)

$$6B299

Bit(s) Info Value
7-4  ? 0000 ($00)
3-0 Damage Type 0000 ($00)

$$6B38C

Bit(s) Info Value
7 No Death Animation 0
6 Invincible 1
5 Adjust Child coordinates 0
4 Draw Shadow 0
3-1 Palette 000 ($00)
0  ? 0

$$6B47F

Bit(s) Info Value
7 Ignore Collision Settings 0
6 Statis 0
5 Persist 0
4-0 Hit Box Dimensions 00011 ($03)

$$6B572

Bit(s) Info Value
7-4 Tile Interaction Hit Box 0000 ($00)
3  ? 0
2  ? 0
1 Dies Like A Boss 0
0 Falls In Holes 0

$$6B665

Bit(s) Info Value
7 Disable Tile Interactions 1
6  ? 0
5 Is shield Blockable 0
4 Alternate Damage Sound 0
3-0 Prize Pack 0000 ($00)

$$6B758

Bit(s) Info Value
7  ? 0
6  ? 0
5 Is Interactive 0
4 Deflect Projectiles 0
3 Collide With Less Tiles 0
2 Impervious To Sword/Hammer 0
1 Impervious To Arrows? 0
0  ? 0

Code