Difference between revisions of "Dwarves"

From TLoZ: ALTTP Hacking Resources
Jump to: navigation, search
 
Line 13: Line 13:
 
See [[Sprite Properties]]
 
See [[Sprite Properties]]
  
'''{{$|$1A}}'''
+
'''{{$|$6B09A}}'''
 
{|{{Prettytable}}
 
{|{{Prettytable}}
 
!Bit(s)
 
!Bit(s)
Line 25: Line 25:
 
| {{Hex|6}}
 
| {{Hex|6}}
 
| ?
 
| ?
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|5}}
 
| {{Hex|5}}
 
| ?
 
| ?
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|4-0}}
 
| {{Hex|4-0}}
 
| OAM Slots
 
| OAM Slots
| {{Hex|11111}} ({{$|1F}})
+
| {{Hex|00010}} ({{$|02}})
 
|}
 
|}
  
'''{{$|$1A}}'''
+
'''{{$|$6B18D}}'''
 
{|{{Prettytable}}
 
{|{{Prettytable}}
 
! Bit(s)
 
! Bit(s)
Line 44: Line 44:
 
| {{Hex|7-0}}
 
| {{Hex|7-0}}
 
| HP
 
| HP
| {{Hex|11111111}} ({{$|FF}})
+
| {{Hex|00000000}} ({{$|00}})
 
|}
 
|}
  
'''{{$|$1A}}'''
+
'''{{$|$6B280}}'''
 
{|{{Prettytable}}
 
{|{{Prettytable}}
 
! Bit(s)
 
! Bit(s)
Line 55: Line 55:
 
| {{Hex|7-4}}
 
| {{Hex|7-4}}
 
| ?
 
| ?
| {{Hex|1111}} ({{$|0F}})
+
| {{Hex|0000}} ({{$|00}})
 
|-
 
|-
 
| {{Hex|3-0}}
 
| {{Hex|3-0}}
 
| [[Damage Types|Damage Type]]
 
| [[Damage Types|Damage Type]]
| {{Hex|1111}} ({{$|0F}})
+
| {{Hex|0000}} ({{$|00}})
 
|}
 
|}
  
'''{{$|$1A}}'''
+
'''{{$|$6B373}}'''
 
{|{{Prettytable}}
 
{|{{Prettytable}}
 
! Bit(s)
 
! Bit(s)
Line 70: Line 70:
 
| {{Hex|7}}
 
| {{Hex|7}}
 
| No Death Animation
 
| No Death Animation
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|6}}
 
| {{Hex|6}}
Line 78: Line 78:
 
| {{Hex|5}}
 
| {{Hex|5}}
 
| Adjust Child coordinates
 
| Adjust Child coordinates
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|4}}
 
| {{Hex|4}}
Line 86: Line 86:
 
| {{Hex|3-1}}
 
| {{Hex|3-1}}
 
| Palette
 
| Palette
| {{Hex|111}} ({{$|07}})
+
| {{Hex|100}} ({{$|04}})
 
|-
 
|-
 
| {{Hex|0}}
 
| {{Hex|0}}
Line 93: Line 93:
 
|}
 
|}
  
'''{{$|$1A}}'''
+
'''{{$|$6B466}}'''
 
{|{{Prettytable}}
 
{|{{Prettytable}}
 
! Bit(s)
 
! Bit(s)
Line 101: Line 101:
 
| {{Hex|7}}
 
| {{Hex|7}}
 
| Ignore Collision Settings
 
| Ignore Collision Settings
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|6}}
 
| {{Hex|6}}
 
| Statis
 
| Statis
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|5}}
 
| {{Hex|5}}
 
| Persist
 
| Persist
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|4-0}}
 
| {{Hex|4-0}}
 
| Hit Box Dimensions
 
| Hit Box Dimensions
| {{Hex|11111}} ({{$|1F}})
+
| {{Hex|00111}} ({{$|07}})
 
|}
 
|}
  
'''{{$|$1A}}'''
+
'''{{$|$6B559}}'''
 
{|{{Prettytable}}
 
{|{{Prettytable}}
 
! Bit(s)
 
! Bit(s)
Line 124: Line 124:
 
| {{Hex|7-4}}
 
| {{Hex|7-4}}
 
| Tile Interaction Hit Box
 
| Tile Interaction Hit Box
| {{Hex|1111}} ({{$|0F}})
+
| {{Hex|0000}} ({{$|00}})
 
|-
 
|-
 
| {{Hex|3}}
 
| {{Hex|3}}
 
| ?
 
| ?
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|2}}
 
| {{Hex|2}}
 
| ?
 
| ?
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|1}}
 
| {{Hex|1}}
 
| Dies Like A Boss
 
| Dies Like A Boss
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|0}}
 
| {{Hex|0}}
 
| Falls In Holes
 
| Falls In Holes
| {{Hex|1}}
+
| {{Hex|0}}
 
|}
 
|}
  
'''{{$|$1A}}'''
+
'''{{$|$6B64C}}'''
 
{|{{Prettytable}}
 
{|{{Prettytable}}
 
! Bit(s)
 
! Bit(s)
Line 155: Line 155:
 
| {{Hex|6}}
 
| {{Hex|6}}
 
| ?
 
| ?
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|5}}
 
| {{Hex|5}}
 
| Is shield Blockable
 
| Is shield Blockable
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|4}}
 
| {{Hex|4}}
 
| Alternate Damage Sound
 
| Alternate Damage Sound
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|3-0}}
 
| {{Hex|3-0}}
 
| Prize Pack
 
| Prize Pack
| {{Hex|1111}} ({{$|0F}})
+
| {{Hex|0000}} ({{$|00}})
 
|}
 
|}
  
'''{{$|$1A}}'''
+
'''{{$|$6B73F}}'''
 
{|{{Prettytable}}
 
{|{{Prettytable}}
 
! Bit(s)
 
! Bit(s)
Line 178: Line 178:
 
| {{Hex|7}}
 
| {{Hex|7}}
 
| ?
 
| ?
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|6}}
 
| {{Hex|6}}
 
| ?
 
| ?
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|5}}
 
| {{Hex|5}}
 
| Is Interactive
 
| Is Interactive
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|4}}
 
| {{Hex|4}}
 
| Deflect Projectiles
 
| Deflect Projectiles
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|3}}
 
| {{Hex|3}}
 
| Collide With Less Tiles
 
| Collide With Less Tiles
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|2}}
 
| {{Hex|2}}
 
| Impervious To Sword/Hammer
 
| Impervious To Sword/Hammer
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|1}}
 
| {{Hex|1}}
 
| Impervious To Arrows?
 
| Impervious To Arrows?
| {{Hex|1}}
+
| {{Hex|0}}
 
|-
 
|-
 
| {{Hex|0}}
 
| {{Hex|0}}
 
| ?
 
| ?
| {{Hex|1}}
+
| {{Hex|0}}
 
|}
 
|}
  
 
== Code ==
 
== Code ==

Latest revision as of 00:38, 24 July 2017

This is a subpage of Sprites

Sprite $1A: Dwarves

Dwarves

Description

Dwarven swordsmiths living above ground for some reason.

Combat Strategy

N/A

Stats And Properties

See Sprite Properties

$$6B09A

Bit(s) Info Value
7 Harmless 1
6  ? 0
5  ? 0
4-0 OAM Slots 00010 ($02)

$$6B18D

Bit(s) Info Value
7-0 HP 00000000 ($00)

$$6B280

Bit(s) Info Value
7-4  ? 0000 ($00)
3-0 Damage Type 0000 ($00)

$$6B373

Bit(s) Info Value
7 No Death Animation 0
6 Invincible 1
5 Adjust Child coordinates 0
4 Draw Shadow 1
3-1 Palette 100 ($04)
0  ? 1

$$6B466

Bit(s) Info Value
7 Ignore Collision Settings 0
6 Statis 0
5 Persist 0
4-0 Hit Box Dimensions 00111 ($07)

$$6B559

Bit(s) Info Value
7-4 Tile Interaction Hit Box 0000 ($00)
3  ? 0
2  ? 0
1 Dies Like A Boss 0
0 Falls In Holes 0

$$6B64C

Bit(s) Info Value
7 Disable Tile Interactions 1
6  ? 0
5 Is shield Blockable 0
4 Alternate Damage Sound 0
3-0 Prize Pack 0000 ($00)

$$6B73F

Bit(s) Info Value
7  ? 0
6  ? 0
5 Is Interactive 0
4 Deflect Projectiles 0
3 Collide With Less Tiles 0
2 Impervious To Sword/Hammer 0
1 Impervious To Arrows? 0
0  ? 0

Code