Difference between revisions of "Antifairy"

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m (Combat Strategy)
 
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=== Combat Strategy ===
 
=== Combat Strategy ===
Magic Powder is the only way to defeat an antifairy, causing it to become a [[fairy]].
+
[[Magic Powder]] is the only way to defeat an antifairy, causing it to become a [[fairy]].
  
 
== Stats And Properties ==
 
== Stats And Properties ==

Latest revision as of 23:52, 23 July 2017

This is a subpage of Sprites

Sprite $15: Antifairy

Antifairy

Description

A bouncing little demon. Contact with the player drains both HP and magic.

Combat Strategy

Magic Powder is the only way to defeat an antifairy, causing it to become a fairy.

Stats And Properties

See Sprite Properties

$$6B095

Bit(s) Info Value
7 Harmless 0
6  ? 0
5  ? 0
4-0 OAM Slots 00100 ($04)

$$6B188

Bit(s) Info Value
7-0 HP 11111111 ($FF)

$$6B27B

Bit(s) Info Value
7-4  ? 0000 ($00)
3-0 Damage Type 0100 ($04)

$$6B36E

Bit(s) Info Value
7 No Death Animation 0
6 Invincible 0
5 Adjust Child coordinates 0
4 Draw Shadow 0
3-1 Palette 000 ($00)
0  ? 1

$$6B461

Bit(s) Info Value
7 Ignore Collision Settings 1
6 Statis 1
5 Persist 0
4-0 Hit Box Dimensions 00000 ($00)

$$6B554

Bit(s) Info Value
7-4 Tile Interaction Hit Box 0000 ($00)
3  ? 0
2  ? 0
1 Dies Like A Boss 0
0 Falls In Holes 0

$$6B647

Bit(s) Info Value
7 Disable Tile Interactions 1
6  ? 0
5 Is shield Blockable 0
4 Alternate Damage Sound 0
3-0 Prize Pack 0000 ($00)

$$6B73A

Bit(s) Info Value
7  ? 0
6  ? 0
5 Is Interactive 0
4 Deflect Projectiles 0
3 Collide With Less Tiles 0
2 Impervious To Sword/Hammer 0
1 Impervious To Arrows? 0
0  ? 0

Code