Difference between revisions of "Antifairy"

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{{infobox sprite
 
| id = $15
 
| hp = $FF ($06B188)
 
| damage = $04 ($06B27B)
 
| palette = $01 ($06B36E)
 
| found = Many Places
 
}}
 
  
== Description ==
+
{{subpage|Sprites}}
 +
 
 +
Sprite {{$|15}}: Antifairy
 +
== Antifairy ==
 +
=== Description ===
 
A bouncing little demon. Contact with the player drains both HP and magic.
 
A bouncing little demon. Contact with the player drains both HP and magic.
  
== Combat Strategy ==
+
=== Combat Strategy ===
[[Magic Powder]] is the only way to defeat an antifairy, causing it to become a [fairy].  
+
Magic Powder is the only way to defeat an antifairy, causing it to become a [[fairy]].
 +
 
 +
== Stats And Properties ==
 +
See [[Sprite Properties]]
 +
 
 +
'''{{$|$6B095}}'''
 +
{|{{Prettytable}}
 +
!Bit(s)
 +
!Info
 +
!Value
 +
|-
 +
| {{Hex|7}}
 +
| Harmless
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|6}}
 +
| ?
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|5}}
 +
| ?
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|4-0}}
 +
| OAM Slots
 +
| {{Hex|00100}} ({{$|04}})
 +
|}
 +
 
 +
'''{{$|$6B188}}'''
 +
{|{{Prettytable}}
 +
! Bit(s)
 +
! Info
 +
! Value
 +
|-
 +
| {{Hex|7-0}}
 +
| HP
 +
| {{Hex|11111111}} ({{$|FF}})
 +
|}
 +
 
 +
'''{{$|$6B27B}}'''
 +
{|{{Prettytable}}
 +
! Bit(s)
 +
! Info
 +
! Value
 +
|-
 +
| {{Hex|7-4}}
 +
| ?
 +
| {{Hex|0000}} ({{$|00}})
 +
|-
 +
| {{Hex|3-0}}
 +
| [[Damage Types|Damage Type]]
 +
| {{Hex|0100}} ({{$|04}})
 +
|}
 +
 
 +
'''{{$|$6B36E}}'''
 +
{|{{Prettytable}}
 +
! Bit(s)
 +
! Info
 +
! Value
 +
|-
 +
| {{Hex|7}}
 +
| No Death Animation
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|6}}
 +
| Invincible
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|5}}
 +
| Adjust Child coordinates
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|4}}
 +
| Draw Shadow
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|3-1}}
 +
| Palette
 +
| {{Hex|000}} ({{$|00}})
 +
|-
 +
| {{Hex|0}}
 +
| ?
 +
| {{Hex|1}}
 +
|}
 +
 
 +
'''{{$|$6B461}}'''
 +
{|{{Prettytable}}
 +
! Bit(s)
 +
! Info
 +
! Value
 +
|-
 +
| {{Hex|7}}
 +
| Ignore Collision Settings
 +
| {{Hex|1}}
 +
|-
 +
| {{Hex|6}}
 +
| Statis
 +
| {{Hex|1}}
 +
|-
 +
| {{Hex|5}}
 +
| Persist
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|4-0}}
 +
| Hit Box Dimensions
 +
| {{Hex|00000}} ({{$|00}})
 +
|}
 +
 
 +
'''{{$|$6B554}}'''
 +
{|{{Prettytable}}
 +
! Bit(s)
 +
! Info
 +
! Value
 +
|-
 +
| {{Hex|7-4}}
 +
| Tile Interaction Hit Box
 +
| {{Hex|0000}} ({{$|00}})
 +
|-
 +
| {{Hex|3}}
 +
| ?
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|2}}
 +
| ?
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|1}}
 +
| Dies Like A Boss
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|0}}
 +
| Falls In Holes
 +
| {{Hex|0}}
 +
|}
 +
 
 +
'''{{$|$6B647}}'''
 +
{|{{Prettytable}}
 +
! Bit(s)
 +
! Info
 +
! Value
 +
|-
 +
| {{Hex|7}}
 +
| Disable Tile Interactions
 +
| {{Hex|1}}
 +
|-
 +
| {{Hex|6}}
 +
| ?
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|5}}
 +
| Is shield Blockable
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|4}}
 +
| Alternate Damage Sound
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|3-0}}
 +
| Prize Pack
 +
| {{Hex|0000}} ({{$|00}})
 +
|}
  
== Known Bugs ==
+
'''{{$|$6B73A}}'''
 +
{|{{Prettytable}}
 +
! Bit(s)
 +
! Info
 +
! Value
 +
|-
 +
| {{Hex|7}}
 +
| ?
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|6}}
 +
| ?
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|5}}
 +
| Is Interactive
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|4}}
 +
| Deflect Projectiles
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|3}}
 +
| Collide With Less Tiles
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|2}}
 +
| Impervious To Sword/Hammer
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|1}}
 +
| Impervious To Arrows?
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|0}}
 +
| ?
 +
| {{Hex|0}}
 +
|}
  
== Another Section ==
+
== Code ==

Revision as of 23:51, 23 July 2017

This is a subpage of Sprites

Sprite $15: Antifairy

Antifairy

Description

A bouncing little demon. Contact with the player drains both HP and magic.

Combat Strategy

Magic Powder is the only way to defeat an antifairy, causing it to become a fairy.

Stats And Properties

See Sprite Properties

$$6B095

Bit(s) Info Value
7 Harmless 0
6  ? 0
5  ? 0
4-0 OAM Slots 00100 ($04)

$$6B188

Bit(s) Info Value
7-0 HP 11111111 ($FF)

$$6B27B

Bit(s) Info Value
7-4  ? 0000 ($00)
3-0 Damage Type 0100 ($04)

$$6B36E

Bit(s) Info Value
7 No Death Animation 0
6 Invincible 0
5 Adjust Child coordinates 0
4 Draw Shadow 0
3-1 Palette 000 ($00)
0  ? 1

$$6B461

Bit(s) Info Value
7 Ignore Collision Settings 1
6 Statis 1
5 Persist 0
4-0 Hit Box Dimensions 00000 ($00)

$$6B554

Bit(s) Info Value
7-4 Tile Interaction Hit Box 0000 ($00)
3  ? 0
2  ? 0
1 Dies Like A Boss 0
0 Falls In Holes 0

$$6B647

Bit(s) Info Value
7 Disable Tile Interactions 1
6  ? 0
5 Is shield Blockable 0
4 Alternate Damage Sound 0
3-0 Prize Pack 0000 ($00)

$$6B73A

Bit(s) Info Value
7  ? 0
6  ? 0
5 Is Interactive 0
4 Deflect Projectiles 0
3 Collide With Less Tiles 0
2 Impervious To Sword/Hammer 0
1 Impervious To Arrows? 0
0  ? 0

Code