Tile Attributes
From TLoZ: ALTTP Hacking Resources
| Value | Description |
|---|---|
| $00 | Can walk over or under (Depending on the "In front" setting) |
| $01 | Solid (Nothing can go through) |
| $02 | Solid (Arrows, bombs, etc… can go through) |
| $03 | Solid (Unknown Properties) |
| $04 | Walking in tall grass |
| $05 | Same as $00 |
| $06 | Same as $00 |
| $07 | Same as $00 |
| $08 | Deep water (Swimmable) |
| $09 | Shallow water (Walkable) / Also used for waterfall entrance |
| $0A | Same as $00 |
| $0B | Same as $00 |
| $0C | Moving floor |
| $0D | Spike floor |
| $0E | Slippery floor (Slow, shiny ice) |
| $0F | Slippery floor (Fast, dull ice) |
| $10 | Diagonal wall |
| $11 | Diagonal wall |
| $12 | Diagonal wall |
| $13 | Diagonal wall |
| $14 | Same as $00 |
| $15 | Same as $00 |
| $16 | Same as $00 |
| $17 | Same as $00 |
| $18 | Diagonal wall |
| $19 | Diagonal wall |
| $1A | Diagonal wall |
| $1B | Diagonal wall |
| $1C | Top of water staircase |
| $1D | Non-automatic stairs/ladders |
| $1E | Same as $1D |
| $1F | Same as $1D |
| $20 | Pit/hole - Needs additional Item ($80) on overworlds |
| $21 | Same as $00 |
| $22 | Same as $1D |
| $23 | Lower half of floor switch |
| $24 | Upper half of floor switch |
| $25 | Same as $00 |
| $26 | Boundary for in-floor inter-room staircases |
| $27 | Solid (Can hookshot) |
| $28 | Ledge leading north |
| $29 | Ledge leading south |
| $2A | Ledge leading west |
| $2B | Ledge leading east |
| $2C | Ledge leading northwest |
| $2D | Ledge leading southwest |
| $2E | Ledge leading northeast |
| $2F | Ledge leading southeast |
| $30 | Up staircase to room 1 of 5 |
| $31 | Up staircase to room 2 of 5 |
| $32 | Up staircase to room 3 of 5 |
| $33 | Up staircase to room 4 of 5 |
| $34 | Down staircase to room 1 of 5 |
| $35 | Down staircase to room 2 of 5 |
| $36 | Down staircase to room 3 of 5 |
| $37 | Down staircase to room 4 of 5 |
| $38 | Boundary tile for straight north inter-room staircase |
| $39 | Boundary tile for straight north inter-room staircase |
| $3A | Inactive star tile |
| $3B | Active star tile |
| $3C | ? |
| $3D | Inter-floor staircase? |
| $3E | Inter-floor staircase? |
| $3F | Inter-floor staircase? |
| $40 | Thick grass (and smashed in moles?) |
| $41 | ?? |
| $42 | Gravestone |
| $43 | Tile used as a trigger at Skull Woods entrance and Swamp watergate in Light World |
| $44 | Spike block / cactus |
| $45 | ? |
| $46 | Book of Mudora trigger |
| $47 | ? |
| $48 | Same as $00 |
| $49 | ? |
| $4A | ? |
| $4B | Warp tiles (Both overworld and underworld) |
| $4C | ? |
| $4D | ? |
| $4E | Mountain rock tile found in only a few select areas |
| $4F | Mountain rock tile found in only a few select areas |
| $50 | Green Bush |
| $51 | Yellow Bush |
| $52 | Small light rocks |
| $53 | Small heavy rocks |
| $54 | Telepathic tiles / signs |
| $55 | Big light rocks |
| $56 | Big heavy rocks |
| $57 | Bonk-able rock pile |
| $58 | Chest 0 |
| $59 | Chest 1 |
| $5A | Chest 2 |
| $5B | Chest 3 |
| $5C | Chest 4 |
| $5D | Chest 5 |
| $5E | Upward staircase tile |
| $5F | ? |
| $60 | Blue rupee |
| $61 | ? |
| $62 | Bomb-able cracked floor |
| $63 | Minigame chest? |
| $64 | ? |
| $65 | ? |
| $66 | Pegswitch tile (down) |
| $67 | Pegswitch tile (up) |
| $68 | North conveyer floor |
| $69 | South conveyer floor |
| $6A | West conveyer floor |
| $6B | East conveyer floor |
| $6C | Curtain for special dungeon doors (North/South) |
| $6D | ? |
| $6E | Curtain for special dungeon doors (East/West) |
| $6F | ? |
| $70 | Pot or bush or mole? |
| $71 | Pot or bush |
| $72 | Pot or bush |
| $73 | Pot or bush |
| $74 | Pot or bush |
| $75 | Pot or bush |
| $76 | Pot or bush |
| $77 | Pot or bush |
| $78 | Pot or bush |
| $79 | Pot or bush |
| $7A | Pot or bush |
| $7B | Pot or bush |
| $7C | Pot or bush |
| $7D | Pot or bush |
| $7E | Pot or bush |
| $7F | Pot or bush |
| $80 | ? |
| $81 | ? |
| $82 | ? |
| $83 | ? |
| $84 | ? |
| $85 | ? |
| $86 | ? |
| $87 | ? |
| $88 | ? |
| $89 | ? |
| $8A | ? |
| $8B | ? |
| $8C | ? |
| $8D | ? |
| $8E | Sends the player to the overworld (Used in combination with a normal door to make an exit) |
| $8F | ? |
| $90 | Screen transition with BG toggle (BG0 <-> BG1) |
| $91 | Screen transition with BG toggle (BG0 <-> BG1) |
| $92 | Screen transition with BG toggle (BG0 <-> BG1) |
| $93 | Screen transition with BG toggle (BG0 <-> BG1) |
| $94 | Screen transition with BG toggle (BG0 <-> BG1) |
| $95 | Screen transition with BG toggle (BG0 <-> BG1) |
| $96 | Screen transition with BG toggle (BG0 <-> BG1) |
| $97 | Screen transition with BG toggle (BG0 <-> BG1) |
| $98 | ?? |
| $99 | ?? |
| $9A | ?? |
| $9B | ?? |
| $9C | ?? |
| $9D | ?? |
| $9E | ?? |
| $9F | ?? |
| $A0 | Screen transition with dungeon toggle |
| $A1 | Screen transition with dungeon toggle |
| $A2 | Screen transition with dungeon toggle |
| $A3 | Screen transition with dungeon toggle |
| $A4 | Screen transition with dungeon toggle |
| $A5 | Screen transition with dungeon toggle |
| $A6 | ? |
| $A7 | ? |
| $A8 | ? |
| $A9 | ? |
| $AA | ? |
| $AB | ? |
| $AC | ? |
| $AD | ? |
| $AE | ? |
| $AF | ? |
| $B0 | Somaria track line / Turtle Rock Pipe (North/south) |
| $B1 | Somaria track line / Turtle Rock Pipe (East/west) |
| $B2 | Somaria track line / Turtle Rock Pipe Corner |
| $B3 | Somaria track line / Turtle Rock Pipe Corner |
| $B4 | Somaria track line / Turtle Rock Pipe Corner |
| $B5 | Somaria track line / Turtle Rock Pipe Corner |
| $B6 | Somaria track checkpoint (Question mark tiles) |
| $B7 | Somaria track "T" intersection |
| $B8 | Somaria track "T" intersection |
| $B9 | Somaria track "T" intersection |
| $BA | Somaria track "T" intersection |
| $BB | Somaria track "+" intersection |
| $BC | Somaria track checkpoint (Question mark tiles) |
| $BD | Somaria track / Turtle Rock pipe "overpass" |
| $BE | Turtle Rock pipe entrance/exit |
| $BF | ? |
| $C0 | Torch $00 |
| $C1 | Torch $01 |
| $C2 | Torch $02 |
| $C3 | Torch $03 |
| $C4 | Torch $04 |
| $C5 | Torch $05 |
| $C6 | Torch $06 |
| $C7 | Torch $07 |
| $C8 | Torch $08 |
| $C9 | Torch $09 |
| $CA | Torch $0A |
| $CB | Torch $0B |
| $CC | Torch $0C |
| $CD | Torch $0D |
| $CE | Torch $0E |
| $CF | Torch $0F |
| $D0 | ? |
| $D1 | ? |
| $D2 | ? |
| $D3 | ? |
| $D4 | ? |
| $D5 | ? |
| $D6 | ? |
| $D7 | ? |
| $D8 | ? |
| $D9 | ? |
| $DA | ? |
| $DB | ? |
| $DC | ? |
| $DD | ? |
| $DE | ? |
| $DF | ? |
| $E0 | ? |
| $E1 | ? |
| $E2 | ? |
| $E3 | ? |
| $E4 | ? |
| $E5 | ? |
| $E6 | ? |
| $E7 | ? |
| $E8 | ? |
| $E9 | ? |
| $EA | ? |
| $EB | ? |
| $EC | ? |
| $ED | ? |
| $EE | ? |
| $EF | ? |
| $F0 | Key door 1 |
| $F1 | Key door 2 |
| $F2 | Key door 3 |
| $F3 | Key door 4 |
| $F4 | ? |
| $F5 | ? |
| $F6 | ? |
| $F7 | ? |
| $F8 | ? |
| $F9 | ? |
| $FA | ? |
| $FB | ? |
| $FC | ? |
| $FD | ? |
| $FE | ? |
| $FF | ? |