Tile Attributes
From TLoZ: ALTTP Hacking Resources
Value | Description |
---|---|
$00 | Can walk over or under (Depending on the "In front" setting) |
$01 | Solid (Nothing can go through) |
$02 | Solid (Arrows, bombs, etc… can go through) |
$03 | Solid (Unknown Properties) |
$04 | Walking in tall grass |
$05 | Same as $00 |
$06 | Same as $00 |
$07 | Same as $00 |
$08 | Deep water (Swimmable) |
$09 | Shallow water (Walkable) / Also used for waterfall entrance |
$0A | Same as $00 |
$0B | Same as $00 |
$0C | Moving floor |
$0D | Spike floor |
$0E | Slippery floor (Slow, shiny ice) |
$0F | Slippery floor (Fast, dull ice) |
$10 | Diagonal wall |
$11 | Diagonal wall |
$12 | Diagonal wall |
$13 | Diagonal wall |
$14 | Same as $00 |
$15 | Same as $00 |
$16 | Same as $00 |
$17 | Same as $00 |
$18 | Diagonal wall |
$19 | Diagonal wall |
$1A | Diagonal wall |
$1B | Diagonal wall |
$1C | Top of water staircase |
$1D | Non-automatic stairs/ladders |
$1E | Same as $1D |
$1F | Same as $1D |
$20 | Pit/hole - Needs additional Item ($80) on overworlds |
$21 | Same as $00 |
$22 | Same as $1D |
$23 | Lower half of floor switch |
$24 | Upper half of floor switch |
$25 | Same as $00 |
$26 | Boundary for in-floor inter-room staircases |
$27 | Solid (Can hookshot) |
$28 | Ledge leading north |
$29 | Ledge leading south |
$2A | Ledge leading west |
$2B | Ledge leading east |
$2C | Ledge leading northwest |
$2D | Ledge leading southwest |
$2E | Ledge leading northeast |
$2F | Ledge leading southeast |
$30 | Up staircase to room 1 of 5 |
$31 | Up staircase to room 2 of 5 |
$32 | Up staircase to room 3 of 5 |
$33 | Up staircase to room 4 of 5 |
$34 | Down staircase to room 1 of 5 |
$35 | Down staircase to room 2 of 5 |
$36 | Down staircase to room 3 of 5 |
$37 | Down staircase to room 4 of 5 |
$38 | Boundary tile for straight north inter-room staircase |
$39 | Boundary tile for straight north inter-room staircase |
$3A | Inactive star tile |
$3B | Active star tile |
$3C | ? |
$3D | Inter-floor staircase? |
$3E | Inter-floor staircase? |
$3F | Inter-floor staircase? |
$40 | Thick grass (and smashed in moles?) |
$41 | ?? |
$42 | Gravestone |
$43 | Tile used as a trigger at Skull Woods entrance and Swamp watergate in Light World |
$44 | Spike block / cactus |
$45 | ? |
$46 | Book of Mudora trigger |
$47 | ? |
$48 | Same as $00 |
$49 | ? |
$4A | ? |
$4B | Warp tiles (Both overworld and underworld) |
$4C | ? |
$4D | ? |
$4E | Mountain rock tile found in only a few select areas |
$4F | Mountain rock tile found in only a few select areas |
$50 | Green Bush |
$51 | Yellow Bush |
$52 | Small light rocks |
$53 | Small heavy rocks |
$54 | Telepathic tiles / signs |
$55 | Big light rocks |
$56 | Big heavy rocks |
$57 | Bonk-able rock pile |
$58 | Chest 0 |
$59 | Chest 1 |
$5A | Chest 2 |
$5B | Chest 3 |
$5C | Chest 4 |
$5D | Chest 5 |
$5E | Upward staircase tile |
$5F | ? |
$60 | Blue rupee |
$61 | ? |
$62 | Bomb-able cracked floor |
$63 | Minigame chest? |
$64 | ? |
$65 | ? |
$66 | Pegswitch tile (down) |
$67 | Pegswitch tile (up) |
$68 | North conveyer floor |
$69 | South conveyer floor |
$6A | West conveyer floor |
$6B | East conveyer floor |
$6C | Curtain for special dungeon doors (North/South) |
$6D | ? |
$6E | Curtain for special dungeon doors (East/West) |
$6F | ? |
$70 | Pot or bush or mole? |
$71 | Pot or bush |
$72 | Pot or bush |
$73 | Pot or bush |
$74 | Pot or bush |
$75 | Pot or bush |
$76 | Pot or bush |
$77 | Pot or bush |
$78 | Pot or bush |
$79 | Pot or bush |
$7A | Pot or bush |
$7B | Pot or bush |
$7C | Pot or bush |
$7D | Pot or bush |
$7E | Pot or bush |
$7F | Pot or bush |
$80 | ? |
$81 | ? |
$82 | ? |
$83 | ? |
$84 | ? |
$85 | ? |
$86 | ? |
$87 | ? |
$88 | ? |
$89 | ? |
$8A | ? |
$8B | ? |
$8C | ? |
$8D | ? |
$8E | Sends the player to the overworld (Used in combination with a normal door to make an exit) |
$8F | ? |
$90 | Screen transition with BG toggle (BG0 <-> BG1) |
$91 | Screen transition with BG toggle (BG0 <-> BG1) |
$92 | Screen transition with BG toggle (BG0 <-> BG1) |
$93 | Screen transition with BG toggle (BG0 <-> BG1) |
$94 | Screen transition with BG toggle (BG0 <-> BG1) |
$95 | Screen transition with BG toggle (BG0 <-> BG1) |
$96 | Screen transition with BG toggle (BG0 <-> BG1) |
$97 | Screen transition with BG toggle (BG0 <-> BG1) |
$98 | ?? |
$99 | ?? |
$9A | ?? |
$9B | ?? |
$9C | ?? |
$9D | ?? |
$9E | ?? |
$9F | ?? |
$A0 | Screen transition with dungeon toggle |
$A1 | Screen transition with dungeon toggle |
$A2 | Screen transition with dungeon toggle |
$A3 | Screen transition with dungeon toggle |
$A4 | Screen transition with dungeon toggle |
$A5 | Screen transition with dungeon toggle |
$A6 | ? |
$A7 | ? |
$A8 | ? |
$A9 | ? |
$AA | ? |
$AB | ? |
$AC | ? |
$AD | ? |
$AE | ? |
$AF | ? |
$B0 | Somaria track line / Turtle Rock Pipe (North/south) |
$B1 | Somaria track line / Turtle Rock Pipe (East/west) |
$B2 | Somaria track line / Turtle Rock Pipe Corner |
$B3 | Somaria track line / Turtle Rock Pipe Corner |
$B4 | Somaria track line / Turtle Rock Pipe Corner |
$B5 | Somaria track line / Turtle Rock Pipe Corner |
$B6 | Somaria track checkpoint (Question mark tiles) |
$B7 | Somaria track "T" intersection |
$B8 | Somaria track "T" intersection |
$B9 | Somaria track "T" intersection |
$BA | Somaria track "T" intersection |
$BB | Somaria track "+" intersection |
$BC | Somaria track checkpoint (Question mark tiles) |
$BD | Somaria track / Turtle Rock pipe "overpass" |
$BE | Turtle Rock pipe entrance/exit |
$BF | ? |
$C0 | Torch $00 |
$C1 | Torch $01 |
$C2 | Torch $02 |
$C3 | Torch $03 |
$C4 | Torch $04 |
$C5 | Torch $05 |
$C6 | Torch $06 |
$C7 | Torch $07 |
$C8 | Torch $08 |
$C9 | Torch $09 |
$CA | Torch $0A |
$CB | Torch $0B |
$CC | Torch $0C |
$CD | Torch $0D |
$CE | Torch $0E |
$CF | Torch $0F |
$D0 | ? |
$D1 | ? |
$D2 | ? |
$D3 | ? |
$D4 | ? |
$D5 | ? |
$D6 | ? |
$D7 | ? |
$D8 | ? |
$D9 | ? |
$DA | ? |
$DB | ? |
$DC | ? |
$DD | ? |
$DE | ? |
$DF | ? |
$E0 | ? |
$E1 | ? |
$E2 | ? |
$E3 | ? |
$E4 | ? |
$E5 | ? |
$E6 | ? |
$E7 | ? |
$E8 | ? |
$E9 | ? |
$EA | ? |
$EB | ? |
$EC | ? |
$ED | ? |
$EE | ? |
$EF | ? |
$F0 | Key door 1 |
$F1 | Key door 2 |
$F2 | Key door 3 |
$F3 | Key door 4 |
$F4 | ? |
$F5 | ? |
$F6 | ? |
$F7 | ? |
$F8 | ? |
$F9 | ? |
$FA | ? |
$FB | ? |
$FC | ? |
$FD | ? |
$FE | ? |
$FF | ? |