Difference between revisions of "Lumberjacks"
From TLoZ: ALTTP Hacking Resources
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+ | {{subpage|Sprites}} | ||
+ | |||
+ | Sprite {{$|2C}}: Lumberjacks | ||
+ | == Lumberjacks == | ||
+ | === Description === | ||
+ | They ut a tree until the player defeats [[Agahnim]], then they disappear and the player can destroy the tree with a pegasus dash. | ||
+ | |||
+ | === Combat Strategy === | ||
+ | N/A | ||
+ | |||
+ | == Stats And Properties == | ||
+ | See [[Sprite Properties]] | ||
+ | |||
+ | '''{{$|$6B0AC}}''' | ||
+ | {|{{Prettytable}} | ||
+ | !Bit(s) | ||
+ | !Info | ||
+ | !Value | ||
+ | |- | ||
+ | | {{Hex|7}} | ||
+ | | Harmless | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|6}} | ||
+ | | ? | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|5}} | ||
+ | | ? | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|4-0}} | ||
+ | | OAM Slots | ||
+ | | {{Hex|01010}} ({{$|0A}}) | ||
+ | |} | ||
+ | |||
+ | '''{{$|$6B19F}}''' | ||
+ | {|{{Prettytable}} | ||
+ | ! Bit(s) | ||
+ | ! Info | ||
+ | ! Value | ||
+ | |- | ||
+ | | {{Hex|7-0}} | ||
+ | | HP | ||
+ | | {{Hex|00000011}} ({{$|03}}) | ||
+ | |} | ||
+ | |||
+ | '''{{$|$6B292}}''' | ||
+ | {|{{Prettytable}} | ||
+ | ! Bit(s) | ||
+ | ! Info | ||
+ | ! Value | ||
+ | |- | ||
+ | | {{Hex|7-4}} | ||
+ | | ? | ||
+ | | {{Hex|0000}} ({{$|00}}) | ||
+ | |- | ||
+ | | {{Hex|3-0}} | ||
+ | | [[Damage Types|Damage Type]] | ||
+ | | {{Hex|0000}} ({{$|00}}) | ||
+ | |} | ||
+ | |||
+ | '''{{$|$6B385}}''' | ||
+ | {|{{Prettytable}} | ||
+ | ! Bit(s) | ||
+ | ! Info | ||
+ | ! Value | ||
+ | |- | ||
+ | | {{Hex|7}} | ||
+ | | No Death Animation | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|6}} | ||
+ | | Invincible | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|5}} | ||
+ | | Adjust Child coordinates | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|4}} | ||
+ | | Draw Shadow | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|3-1}} | ||
+ | | Palette | ||
+ | | {{Hex|101}} ({{$|05}}) | ||
+ | |- | ||
+ | | {{Hex|0}} | ||
+ | | ? | ||
+ | | {{Hex|1}} | ||
+ | |} | ||
+ | |||
+ | '''{{$|$6B478}}''' | ||
+ | {|{{Prettytable}} | ||
+ | ! Bit(s) | ||
+ | ! Info | ||
+ | ! Value | ||
+ | |- | ||
+ | | {{Hex|7}} | ||
+ | | Ignore Collision Settings | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|6}} | ||
+ | | Statis | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|5}} | ||
+ | | Persist | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|4-0}} | ||
+ | | Hit Box Dimensions | ||
+ | | {{Hex|00111}} ({{$|07}}) | ||
+ | |} | ||
+ | |||
+ | '''{{$|$6B56B}}''' | ||
+ | {|{{Prettytable}} | ||
+ | ! Bit(s) | ||
+ | ! Info | ||
+ | ! Value | ||
+ | |- | ||
+ | | {{Hex|7-4}} | ||
+ | | Tile Interaction Hit Box | ||
+ | | {{Hex|0000}} ({{$|00}}) | ||
+ | |- | ||
+ | | {{Hex|3}} | ||
+ | | ? | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|2}} | ||
+ | | ? | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|1}} | ||
+ | | Dies Like A Boss | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|0}} | ||
+ | | Falls In Holes | ||
+ | | {{Hex|0}} | ||
+ | |} | ||
+ | |||
+ | '''{{$|$6B65E}}''' | ||
+ | {|{{Prettytable}} | ||
+ | ! Bit(s) | ||
+ | ! Info | ||
+ | ! Value | ||
+ | |- | ||
+ | | {{Hex|7}} | ||
+ | | Disable Tile Interactions | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|6}} | ||
+ | | ? | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|5}} | ||
+ | | Is shield Blockable | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|4}} | ||
+ | | Alternate Damage Sound | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|3-0}} | ||
+ | | Prize Pack | ||
+ | | {{Hex|0000}} ({{$|00}}) | ||
+ | |} | ||
+ | |||
+ | '''{{$|$6B751}}''' | ||
+ | {|{{Prettytable}} | ||
+ | ! Bit(s) | ||
+ | ! Info | ||
+ | ! Value | ||
+ | |- | ||
+ | | {{Hex|7}} | ||
+ | | ? | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|6}} | ||
+ | | ? | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|5}} | ||
+ | | Is Interactive | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|4}} | ||
+ | | Deflect Projectiles | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|3}} | ||
+ | | Collide With Less Tiles | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|2}} | ||
+ | | Impervious To Sword/Hammer | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|1}} | ||
+ | | Impervious To Arrows? | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|0}} | ||
+ | | ? | ||
+ | | {{Hex|0}} | ||
+ | |} | ||
+ | |||
+ | == Code == |
Latest revision as of 23:10, 28 July 2017
This is a subpage of Sprites
Sprite $2C: Lumberjacks
Lumberjacks
Description
They ut a tree until the player defeats Agahnim, then they disappear and the player can destroy the tree with a pegasus dash.
Combat Strategy
N/A
Stats And Properties
$$6B0AC
Bit(s) | Info | Value |
---|---|---|
7 | Harmless | 1 |
6 | ? | 0 |
5 | ? | 1 |
4-0 | OAM Slots | 01010 ($0A) |
$$6B19F
Bit(s) | Info | Value |
---|---|---|
7-0 | HP | 00000011 ($03) |
$$6B292
Bit(s) | Info | Value |
---|---|---|
7-4 | ? | 0000 ($00) |
3-0 | Damage Type | 0000 ($00) |
$$6B385
Bit(s) | Info | Value |
---|---|---|
7 | No Death Animation | 0 |
6 | Invincible | 1 |
5 | Adjust Child coordinates | 0 |
4 | Draw Shadow | 0 |
3-1 | Palette | 101 ($05) |
0 | ? | 1 |
$$6B478
Bit(s) | Info | Value |
---|---|---|
7 | Ignore Collision Settings | 0 |
6 | Statis | 0 |
5 | Persist | 0 |
4-0 | Hit Box Dimensions | 00111 ($07) |
$$6B56B
Bit(s) | Info | Value |
---|---|---|
7-4 | Tile Interaction Hit Box | 0000 ($00) |
3 | ? | 0 |
2 | ? | 0 |
1 | Dies Like A Boss | 0 |
0 | Falls In Holes | 0 |
$$6B65E
Bit(s) | Info | Value |
---|---|---|
7 | Disable Tile Interactions | 1 |
6 | ? | 0 |
5 | Is shield Blockable | 0 |
4 | Alternate Damage Sound | 0 |
3-0 | Prize Pack | 0000 ($00) |
$$6B751
Bit(s) | Info | Value |
---|---|---|
7 | ? | 0 |
6 | ? | 0 |
5 | Is Interactive | 0 |
4 | Deflect Projectiles | 0 |
3 | Collide With Less Tiles | 0 |
2 | Impervious To Sword/Hammer | 0 |
1 | Impervious To Arrows? | 0 |
0 | ? | 0 |