Difference between revisions of "Crystal Switch"
From TLoZ: ALTTP Hacking Resources
(→Another Section) |
|||
Line 1: | Line 1: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == Description == | + | {{subpage|Sprites}} |
+ | |||
+ | Sprite {{$|1E}}: Crystal Switch | ||
+ | == Crystal Switch == | ||
+ | === Description === | ||
Activating a crystal switch raises or lowers colored pillars. | Activating a crystal switch raises or lowers colored pillars. | ||
− | == Combat Strategy == | + | === Combat Strategy === |
+ | N/A | ||
+ | |||
+ | == Stats And Properties == | ||
+ | See [[Sprite Properties]] | ||
+ | |||
+ | '''{{$|$1E}}''' | ||
+ | {|{{Prettytable}} | ||
+ | !Bit(s) | ||
+ | !Info | ||
+ | !Value | ||
+ | |- | ||
+ | | {{Hex|7}} | ||
+ | | Harmless | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|6}} | ||
+ | | ? | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|5}} | ||
+ | | ? | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|4-0}} | ||
+ | | OAM Slots | ||
+ | | {{Hex|11111}} ({{$|1F}}) | ||
+ | |} | ||
+ | |||
+ | '''{{$|$1E}}''' | ||
+ | {|{{Prettytable}} | ||
+ | ! Bit(s) | ||
+ | ! Info | ||
+ | ! Value | ||
+ | |- | ||
+ | | {{Hex|7-0}} | ||
+ | | HP | ||
+ | | {{Hex|11111111}} ({{$|FF}}) | ||
+ | |} | ||
− | + | '''{{$|$1E}}''' | |
+ | {|{{Prettytable}} | ||
+ | ! Bit(s) | ||
+ | ! Info | ||
+ | ! Value | ||
+ | |- | ||
+ | | {{Hex|7-4}} | ||
+ | | ? | ||
+ | | {{Hex|1111}} ({{$|0F}}) | ||
+ | |- | ||
+ | | {{Hex|3-0}} | ||
+ | | [[Damage Types|Damage Type]] | ||
+ | | {{Hex|1111}} ({{$|0F}}) | ||
+ | |} | ||
− | + | '''{{$|$1E}}''' | |
+ | {|{{Prettytable}} | ||
+ | ! Bit(s) | ||
+ | ! Info | ||
+ | ! Value | ||
+ | |- | ||
+ | | {{Hex|7}} | ||
+ | | No Death Animation | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|6}} | ||
+ | | Invincible | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|5}} | ||
+ | | Adjust Child coordinates | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|4}} | ||
+ | | Draw Shadow | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|3-1}} | ||
+ | | Palette | ||
+ | | {{Hex|111}} ({{$|07}}) | ||
+ | |- | ||
+ | | {{Hex|0}} | ||
+ | | ? | ||
+ | | {{Hex|1}} | ||
+ | |} | ||
− | + | '''{{$|$1E}}''' | |
− | - | + | {|{{Prettytable}} |
− | - | + | ! Bit(s) |
+ | ! Info | ||
+ | ! Value | ||
+ | |- | ||
+ | | {{Hex|7}} | ||
+ | | Ignore Collision Settings | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|6}} | ||
+ | | Statis | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|5}} | ||
+ | | Persist | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|4-0}} | ||
+ | | Hit Box Dimensions | ||
+ | | {{Hex|11111}} ({{$|1F}}) | ||
+ | |} | ||
− | ---- | + | '''{{$|$1E}}''' |
+ | {|{{Prettytable}} | ||
+ | ! Bit(s) | ||
+ | ! Info | ||
+ | ! Value | ||
+ | |- | ||
+ | | {{Hex|7-4}} | ||
+ | | Tile Interaction Hit Box | ||
+ | | {{Hex|1111}} ({{$|0F}}) | ||
+ | |- | ||
+ | | {{Hex|3}} | ||
+ | | ? | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|2}} | ||
+ | | ? | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|1}} | ||
+ | | Dies Like A Boss | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|0}} | ||
+ | | Falls In Holes | ||
+ | | {{Hex|1}} | ||
+ | |} | ||
− | + | '''{{$|$1E}}''' | |
− | + | {|{{Prettytable}} | |
− | + | ! Bit(s) | |
− | + | ! Info | |
− | + | ! Value | |
− | + | |- | |
− | + | | {{Hex|7}} | |
+ | | Disable Tile Interactions | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|6}} | ||
+ | | ? | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|5}} | ||
+ | | Is shield Blockable | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|4}} | ||
+ | | Alternate Damage Sound | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|3-0}} | ||
+ | | Prize Pack | ||
+ | | {{Hex|1111}} ({{$|0F}}) | ||
+ | |} | ||
− | ---- | + | '''{{$|$1E}}''' |
+ | {|{{Prettytable}} | ||
+ | ! Bit(s) | ||
+ | ! Info | ||
+ | ! Value | ||
+ | |- | ||
+ | | {{Hex|7}} | ||
+ | | ? | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|6}} | ||
+ | | ? | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|5}} | ||
+ | | Is Interactive | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|4}} | ||
+ | | Deflect Projectiles | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|3}} | ||
+ | | Collide With Less Tiles | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|2}} | ||
+ | | Impervious To Sword/Hammer | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|1}} | ||
+ | | Impervious To Arrows? | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|0}} | ||
+ | | ? | ||
+ | | {{Hex|1}} | ||
+ | |} | ||
− | + | == Code == | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Revision as of 00:37, 24 July 2017
This is a subpage of Sprites
Sprite $1E: Crystal Switch
Crystal Switch
Description
Activating a crystal switch raises or lowers colored pillars.
Combat Strategy
N/A
Stats And Properties
$$1E
Bit(s) | Info | Value |
---|---|---|
7 | Harmless | 1 |
6 | ? | 1 |
5 | ? | 1 |
4-0 | OAM Slots | 11111 ($1F) |
$$1E
Bit(s) | Info | Value |
---|---|---|
7-0 | HP | 11111111 ($FF) |
$$1E
Bit(s) | Info | Value |
---|---|---|
7-4 | ? | 1111 ($0F) |
3-0 | Damage Type | 1111 ($0F) |
$$1E
Bit(s) | Info | Value |
---|---|---|
7 | No Death Animation | 1 |
6 | Invincible | 1 |
5 | Adjust Child coordinates | 1 |
4 | Draw Shadow | 1 |
3-1 | Palette | 111 ($07) |
0 | ? | 1 |
$$1E
Bit(s) | Info | Value |
---|---|---|
7 | Ignore Collision Settings | 1 |
6 | Statis | 1 |
5 | Persist | 1 |
4-0 | Hit Box Dimensions | 11111 ($1F) |
$$1E
Bit(s) | Info | Value |
---|---|---|
7-4 | Tile Interaction Hit Box | 1111 ($0F) |
3 | ? | 1 |
2 | ? | 1 |
1 | Dies Like A Boss | 1 |
0 | Falls In Holes | 1 |
$$1E
Bit(s) | Info | Value |
---|---|---|
7 | Disable Tile Interactions | 1 |
6 | ? | 1 |
5 | Is shield Blockable | 1 |
4 | Alternate Damage Sound | 1 |
3-0 | Prize Pack | 1111 ($0F) |
$$1E
Bit(s) | Info | Value |
---|---|---|
7 | ? | 1 |
6 | ? | 1 |
5 | Is Interactive | 1 |
4 | Deflect Projectiles | 1 |
3 | Collide With Less Tiles | 1 |
2 | Impervious To Sword/Hammer | 1 |
1 | Impervious To Arrows? | 1 |
0 | ? | 1 |