Difference between revisions of "Octoballoon Hatchlings"

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{{infobox sprite
 
| id = $10
 
| hp = $00 ($06B183)
 
| damage = $01 ($06B276)
 
| palette = $3D ($06B369)
 
| found = [[Light World]]
 
}}
 
  
== Description ==
+
{{subpage|Sprites}}
Hatchlings which spawn when an [[octoballoon]] explodes. Nearly harmless.
 
  
== Combat Strategy ==
+
Sprite {{$|10}}: Octoballoon Hatchlings
 +
== Octoballoon Hatchlings ==
 +
=== Description ===
 +
Hatchlings which spawn when an octoballoon explodes. Nearly harmless.
 +
 
 +
=== Combat Strategy ===
 
Fade away shortly after spawning, you can pretty much ignore them.
 
Fade away shortly after spawning, you can pretty much ignore them.
  
== Known Bugs ==
+
== Stats And Properties ==
 +
See [[Sprite Properties]]
 +
 
 +
'''{{$|$6B090}}'''
 +
{|{{Prettytable}}
 +
!Bit(s)
 +
!Info
 +
!Value
 +
|-
 +
| {{Hex|7}}
 +
| Harmless
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|6}}
 +
| ?
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|5}}
 +
| ?
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|4-0}}
 +
| OAM Slots
 +
| {{Hex|00001}} ({{$|01}})
 +
|}
 +
 
 +
'''{{$|$6B183}}'''
 +
{|{{Prettytable}}
 +
! Bit(s)
 +
! Info
 +
! Value
 +
|-
 +
| {{Hex|7-0}}
 +
| HP
 +
| {{Hex|00000000}} ({{$|00}})
 +
|}
 +
 
 +
'''{{$|$6B276}}'''
 +
{|{{Prettytable}}
 +
! Bit(s)
 +
! Info
 +
! Value
 +
|-
 +
| {{Hex|7-4}}
 +
| ?
 +
| {{Hex|0000}} ({{$|00}})
 +
|-
 +
| {{Hex|3-0}}
 +
| [[Damage Types|Damage Type]]
 +
| {{Hex|0001}} ({{$|01}})
 +
|}
 +
 
 +
'''{{$|$6B369}}'''
 +
{|{{Prettytable}}
 +
! Bit(s)
 +
! Info
 +
! Value
 +
|-
 +
| {{Hex|7}}
 +
| No Death Animation
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|6}}
 +
| Invincible
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|5}}
 +
| Adjust Child coordinates
 +
| {{Hex|1}}
 +
|-
 +
| {{Hex|4}}
 +
| Draw Shadow
 +
| {{Hex|1}}
 +
|-
 +
| {{Hex|3-1}}
 +
| Palette
 +
| {{Hex|110}} ({{$|06}})
 +
|-
 +
| {{Hex|0}}
 +
| ?
 +
| {{Hex|1}}
 +
|}
 +
 
 +
'''{{$|$6B45C}}'''
 +
{|{{Prettytable}}
 +
! Bit(s)
 +
! Info
 +
! Value
 +
|-
 +
| {{Hex|7}}
 +
| Ignore Collision Settings
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|6}}
 +
| Statis
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|5}}
 +
| Persist
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|4-0}}
 +
| Hit Box Dimensions
 +
| {{Hex|00001}} ({{$|01}})
 +
|}
 +
 
 +
'''{{$|$6B54F}}'''
 +
{|{{Prettytable}}
 +
! Bit(s)
 +
! Info
 +
! Value
 +
|-
 +
| {{Hex|7-4}}
 +
| Tile Interaction Hit Box
 +
| {{Hex|0001}} ({{$|01}})
 +
|-
 +
| {{Hex|3}}
 +
| ?
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|2}}
 +
| ?
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|1}}
 +
| Dies Like A Boss
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|0}}
 +
| Falls In Holes
 +
| {{Hex|0}}
 +
|}
 +
 
 +
'''{{$|$6B642}}'''
 +
{|{{Prettytable}}
 +
! Bit(s)
 +
! Info
 +
! Value
 +
|-
 +
| {{Hex|7}}
 +
| Disable Tile Interactions
 +
| {{Hex|1}}
 +
|-
 +
| {{Hex|6}}
 +
| ?
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|5}}
 +
| Is shield Blockable
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|4}}
 +
| Alternate Damage Sound
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|3-0}}
 +
| Prize Pack
 +
| {{Hex|0000}} ({{$|00}})
 +
|}
 +
 
 +
'''{{$|$6B735}}'''
 +
{|{{Prettytable}}
 +
! Bit(s)
 +
! Info
 +
! Value
 +
|-
 +
| {{Hex|7}}
 +
| ?
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|6}}
 +
| ?
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|5}}
 +
| Is Interactive
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|4}}
 +
| Deflect Projectiles
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|3}}
 +
| Collide With Less Tiles
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|2}}
 +
| Impervious To Sword/Hammer
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|1}}
 +
| Impervious To Arrows?
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|0}}
 +
| ?
 +
| {{Hex|0}}
 +
|}
  
== Another Section ==
+
== Code ==

Latest revision as of 22:43, 23 July 2017

This is a subpage of Sprites

Sprite $10: Octoballoon Hatchlings

Octoballoon Hatchlings

Description

Hatchlings which spawn when an octoballoon explodes. Nearly harmless.

Combat Strategy

Fade away shortly after spawning, you can pretty much ignore them.

Stats And Properties

See Sprite Properties

$$6B090

Bit(s) Info Value
7 Harmless 0
6  ? 0
5  ? 0
4-0 OAM Slots 00001 ($01)

$$6B183

Bit(s) Info Value
7-0 HP 00000000 ($00)

$$6B276

Bit(s) Info Value
7-4  ? 0000 ($00)
3-0 Damage Type 0001 ($01)

$$6B369

Bit(s) Info Value
7 No Death Animation 0
6 Invincible 0
5 Adjust Child coordinates 1
4 Draw Shadow 1
3-1 Palette 110 ($06)
0  ? 1

$$6B45C

Bit(s) Info Value
7 Ignore Collision Settings 0
6 Statis 0
5 Persist 0
4-0 Hit Box Dimensions 00001 ($01)

$$6B54F

Bit(s) Info Value
7-4 Tile Interaction Hit Box 0001 ($01)
3  ? 0
2  ? 0
1 Dies Like A Boss 0
0 Falls In Holes 0

$$6B642

Bit(s) Info Value
7 Disable Tile Interactions 1
6  ? 0
5 Is shield Blockable 0
4 Alternate Damage Sound 0
3-0 Prize Pack 0000 ($00)

$$6B735

Bit(s) Info Value
7  ? 0
6  ? 0
5 Is Interactive 0
4 Deflect Projectiles 0
3 Collide With Less Tiles 0
2 Impervious To Sword/Hammer 0
1 Impervious To Arrows? 0
0  ? 0

Code