Difference between revisions of "Octoballoon"

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{{infobox sprite
 
| id = $0F
 
| hp = $02 ($06B182)
 
| damage = $01 ($06B275)
 
| palette = $9D ($06B368)
 
| found = [[Light World]]
 
}}
 
  
== Description ==
+
{{subpage|Sprites}}
 +
 
 +
Sprite {{$|0F}}: Octoballoon
 +
== Octoballoon ==
 +
=== Description ===
 
Big floating monster who spawns many [[Octoballoon Hatchlings|hatchlings]] when defeated, or if left alone too long.
 
Big floating monster who spawns many [[Octoballoon Hatchlings|hatchlings]] when defeated, or if left alone too long.
  
== Combat Strategy ==
+
=== Combat Strategy ===
 
Slow and weak, the octoballoon is a nonthreatening enemy. Just don't get too close when it's about to explode.
 
Slow and weak, the octoballoon is a nonthreatening enemy. Just don't get too close when it's about to explode.
  
== Known Bugs ==
+
== Stats And Properties ==
 +
See [[Sprite Properties]]
 +
 
 +
'''{{$|$6B08F}}'''
 +
{|{{Prettytable}}
 +
!Bit(s)
 +
!Info
 +
!Value
 +
|-
 +
| {{Hex|7}}
 +
| Harmless
 +
| {{Hex|1}}
 +
|-
 +
| {{Hex|6}}
 +
| ?
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|5}}
 +
| ?
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|4-0}}
 +
| OAM Slots
 +
| {{Hex|00100}} ({{$|04}})
 +
|}
 +
 
 +
'''{{$|$6B182}}'''
 +
{|{{Prettytable}}
 +
! Bit(s)
 +
! Info
 +
! Value
 +
|-
 +
| {{Hex|7-0}}
 +
| HP
 +
| {{Hex|00000010}} ({{$|02}})
 +
|}
 +
 
 +
'''{{$|$6B275}}'''
 +
{|{{Prettytable}}
 +
! Bit(s)
 +
! Info
 +
! Value
 +
|-
 +
| {{Hex|7-4}}
 +
| ?
 +
| {{Hex|0000}} ({{$|00}})
 +
|-
 +
| {{Hex|3-0}}
 +
| [[Damage Types|Damage Type]]
 +
| {{Hex|0001}} ({{$|01}})
 +
|}
 +
 
 +
'''{{$|$6B368}}'''
 +
{|{{Prettytable}}
 +
! Bit(s)
 +
! Info
 +
! Value
 +
|-
 +
| {{Hex|7}}
 +
| No Death Animation
 +
| {{Hex|1}}
 +
|-
 +
| {{Hex|6}}
 +
| Invincible
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|5}}
 +
| Adjust Child coordinates
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|4}}
 +
| Draw Shadow
 +
| {{Hex|1}}
 +
|-
 +
| {{Hex|3-1}}
 +
| Palette
 +
| {{Hex|110}} ({{$|06}})
 +
|-
 +
| {{Hex|0}}
 +
| ?
 +
| {{Hex|1}}
 +
|}
 +
 
 +
'''{{$|$6B45B}}'''
 +
{|{{Prettytable}}
 +
! Bit(s)
 +
! Info
 +
! Value
 +
|-
 +
| {{Hex|7}}
 +
| Ignore Collision Settings
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|6}}
 +
| Statis
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|5}}
 +
| Persist
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|4-0}}
 +
| Hit Box Dimensions
 +
| {{Hex|00010}} ({{$|02}})
 +
|}
 +
 
 +
'''{{$|$6B54E}}'''
 +
{|{{Prettytable}}
 +
! Bit(s)
 +
! Info
 +
! Value
 +
|-
 +
| {{Hex|7-4}}
 +
| Tile Interaction Hit Box
 +
| {{Hex|0010}} ({{$|02}})
 +
|-
 +
| {{Hex|3}}
 +
| ?
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|2}}
 +
| ?
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|1}}
 +
| Dies Like A Boss
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|0}}
 +
| Falls In Holes
 +
| {{Hex|0}}
 +
|}
 +
 
 +
'''{{$|$6B641}}'''
 +
{|{{Prettytable}}
 +
! Bit(s)
 +
! Info
 +
! Value
 +
|-
 +
| {{Hex|7}}
 +
| Disable Tile Interactions
 +
| {{Hex|1}}
 +
|-
 +
| {{Hex|6}}
 +
| ?
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|5}}
 +
| Is shield Blockable
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|4}}
 +
| Alternate Damage Sound
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|3-0}}
 +
| Prize Pack
 +
| {{Hex|0000}} ({{$|00}})
 +
|}
 +
 
 +
'''{{$|$6B734}}'''
 +
{|{{Prettytable}}
 +
! Bit(s)
 +
! Info
 +
! Value
 +
|-
 +
| {{Hex|7}}
 +
| ?
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|6}}
 +
| ?
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|5}}
 +
| Is Interactive
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|4}}
 +
| Deflect Projectiles
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|3}}
 +
| Collide With Less Tiles
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|2}}
 +
| Impervious To Sword/Hammer
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|1}}
 +
| Impervious To Arrows?
 +
| {{Hex|0}}
 +
|-
 +
| {{Hex|0}}
 +
| ?
 +
| {{Hex|0}}
 +
|}
  
== Another Section ==
+
== Code ==

Latest revision as of 22:42, 23 July 2017

This is a subpage of Sprites

Sprite $0F: Octoballoon

Octoballoon

Description

Big floating monster who spawns many hatchlings when defeated, or if left alone too long.

Combat Strategy

Slow and weak, the octoballoon is a nonthreatening enemy. Just don't get too close when it's about to explode.

Stats And Properties

See Sprite Properties

$$6B08F

Bit(s) Info Value
7 Harmless 1
6  ? 0
5  ? 0
4-0 OAM Slots 00100 ($04)

$$6B182

Bit(s) Info Value
7-0 HP 00000010 ($02)

$$6B275

Bit(s) Info Value
7-4  ? 0000 ($00)
3-0 Damage Type 0001 ($01)

$$6B368

Bit(s) Info Value
7 No Death Animation 1
6 Invincible 0
5 Adjust Child coordinates 0
4 Draw Shadow 1
3-1 Palette 110 ($06)
0  ? 1

$$6B45B

Bit(s) Info Value
7 Ignore Collision Settings 0
6 Statis 0
5 Persist 0
4-0 Hit Box Dimensions 00010 ($02)

$$6B54E

Bit(s) Info Value
7-4 Tile Interaction Hit Box 0010 ($02)
3  ? 0
2  ? 0
1 Dies Like A Boss 0
0 Falls In Holes 0

$$6B641

Bit(s) Info Value
7 Disable Tile Interactions 1
6  ? 0
5 Is shield Blockable 0
4 Alternate Damage Sound 0
3-0 Prize Pack 0000 ($00)

$$6B734

Bit(s) Info Value
7  ? 0
6  ? 0
5 Is Interactive 0
4 Deflect Projectiles 0
3 Collide With Less Tiles 0
2 Impervious To Sword/Hammer 0
1 Impervious To Arrows? 0
0  ? 0

Code