Difference between revisions of "Pull Switch (Good)"
From TLoZ: ALTTP Hacking Resources
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{{subpage|Sprites}} | {{subpage|Sprites}} | ||
| − | {{ | + | Sprite {{$|04}}: Pull Switch (Good) |
| − | | | + | == Pull Switch (Good) == |
| − | + | === Description === | |
| − | + | A pull-able switch which can activate an assortment of room triggers. | |
| − | |||
| − | |||
| − | |||
| − | == | + | === Combat Strategy === |
| − | + | Pull it. | |
| − | == | + | == Stats And Properties == |
| + | See [[Sprite Properties]] | ||
| − | + | '''{{$|06B084}}''' | |
| + | {|{{Prettytable}} | ||
| + | !Bit(s) | ||
| + | !Info | ||
| + | !Value | ||
| + | |- | ||
| + | | {{Hex|7}} | ||
| + | | Harmless | ||
| + | | {{Hex|1}} | ||
| + | |- | ||
| + | | {{Hex|6}} | ||
| + | | ? | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|5}} | ||
| + | | ? | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|4-0}} | ||
| + | | OAM Slots | ||
| + | | {{Hex|00001}} ({{$|01}}) | ||
| + | |} | ||
| − | == | + | '''{{$|06B177}}''' |
| + | {|{{Prettytable}} | ||
| + | ! Bit(s) | ||
| + | ! Info | ||
| + | ! Value | ||
| + | |- | ||
| + | | {{Hex|7-0}} | ||
| + | | HP | ||
| + | | {{Hex|0000 0011}} ({{$|03}}) | ||
| + | |} | ||
| + | |||
| + | '''{{$|06B26A}}''' | ||
| + | {|{{Prettytable}} | ||
| + | ! Bit(s) | ||
| + | ! Info | ||
| + | ! Value | ||
| + | |- | ||
| + | | {{Hex|7-4}} | ||
| + | | ? | ||
| + | | {{Hex|0000}} ({{$|00}}) | ||
| + | |- | ||
| + | | {{Hex|3-0}} | ||
| + | | [[Damage Types|Damage Type]] | ||
| + | | {{Hex|0010}} ({{$|02}}) | ||
| + | |} | ||
| + | |||
| + | '''{{$|06B35D}}''' | ||
| + | {|{{Prettytable}} | ||
| + | ! Bit(s) | ||
| + | ! Info | ||
| + | ! Value | ||
| + | |- | ||
| + | | {{Hex|7}} | ||
| + | | No Death Animation | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|6}} | ||
| + | | Invincible | ||
| + | | {{Hex|1}} | ||
| + | |- | ||
| + | | {{Hex|5}} | ||
| + | | Adjust Child coordinates | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|4}} | ||
| + | | Draw Shadow | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|3-1}} | ||
| + | | Palette | ||
| + | | {{Hex|000}} ({{$|00}}) | ||
| + | |- | ||
| + | | {{Hex|0}} | ||
| + | | ? | ||
| + | | {{Hex|1}} | ||
| + | |} | ||
| + | |||
| + | '''{{$|06B450}}''' | ||
| + | {|{{Prettytable}} | ||
| + | ! Bit(s) | ||
| + | ! Info | ||
| + | ! Value | ||
| + | |- | ||
| + | | {{Hex|7}} | ||
| + | | Ignore Collision Settings | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|6}} | ||
| + | | Statis | ||
| + | | {{Hex|1}} | ||
| + | |- | ||
| + | | {{Hex|5}} | ||
| + | | Persist | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|4-0}} | ||
| + | | Hit Box Dimensions | ||
| + | | {{Hex|00011}} ({{$|03}}) | ||
| + | |} | ||
| + | |||
| + | '''{{$|06B543}}''' | ||
| + | {|{{Prettytable}} | ||
| + | ! Bit(s) | ||
| + | ! Info | ||
| + | ! Value | ||
| + | |- | ||
| + | | {{Hex|7-4}} | ||
| + | | Tile Interaction Hit Box | ||
| + | | {{Hex|0000}} ({{$|00}}) | ||
| + | |- | ||
| + | | {{Hex|3}} | ||
| + | | ? | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|2}} | ||
| + | | ? | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|1}} | ||
| + | | Dies Like A Boss | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|0}} | ||
| + | | Falls In Holes | ||
| + | | {{Hex|0}} | ||
| + | |} | ||
| + | |||
| + | '''{{$|06B636}}''' | ||
| + | {|{{Prettytable}} | ||
| + | ! Bit(s) | ||
| + | ! Info | ||
| + | ! Value | ||
| + | |- | ||
| + | | {{Hex|7}} | ||
| + | | Disable Tile Interactions | ||
| + | | {{Hex|1}} | ||
| + | |- | ||
| + | | {{Hex|6}} | ||
| + | | ? | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|5}} | ||
| + | | Is shield Blockable | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|4}} | ||
| + | | Alternate Damage Sound | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|3-0}} | ||
| + | | Prize Pack | ||
| + | | {{Hex|0000}} ({{$|00}}) | ||
| + | |} | ||
| + | |||
| + | '''{{$|06B729}}''' | ||
| + | {|{{Prettytable}} | ||
| + | ! Bit(s) | ||
| + | ! Info | ||
| + | ! Value | ||
| + | |- | ||
| + | | {{Hex|7}} | ||
| + | | ? | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|6}} | ||
| + | | ? | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|5}} | ||
| + | | Is Interactive | ||
| + | | {{Hex|1}} | ||
| + | |- | ||
| + | | {{Hex|4}} | ||
| + | | Deflect Projectiles | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|3}} | ||
| + | | Collide With Less Tiles | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|2}} | ||
| + | | Impervious To Sword/Hammer | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|1}} | ||
| + | | Impervious To Arrows? | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|0}} | ||
| + | | ? | ||
| + | | {{Hex|0}} | ||
| + | |} | ||
| + | |||
| + | == Code == | ||
Latest revision as of 03:31, 24 April 2017
This is a subpage of Sprites
Sprite $04: Pull Switch (Good)
Pull Switch (Good)
Description
A pull-able switch which can activate an assortment of room triggers.
Combat Strategy
Pull it.
Stats And Properties
$06B084
| Bit(s) | Info | Value |
|---|---|---|
| 7 | Harmless | 1 |
| 6 | ? | 0 |
| 5 | ? | 0 |
| 4-0 | OAM Slots | 00001 ($01) |
$06B177
| Bit(s) | Info | Value |
|---|---|---|
| 7-0 | HP | 0000 0011 ($03) |
$06B26A
| Bit(s) | Info | Value |
|---|---|---|
| 7-4 | ? | 0000 ($00) |
| 3-0 | Damage Type | 0010 ($02) |
$06B35D
| Bit(s) | Info | Value |
|---|---|---|
| 7 | No Death Animation | 0 |
| 6 | Invincible | 1 |
| 5 | Adjust Child coordinates | 0 |
| 4 | Draw Shadow | 0 |
| 3-1 | Palette | 000 ($00) |
| 0 | ? | 1 |
$06B450
| Bit(s) | Info | Value |
|---|---|---|
| 7 | Ignore Collision Settings | 0 |
| 6 | Statis | 1 |
| 5 | Persist | 0 |
| 4-0 | Hit Box Dimensions | 00011 ($03) |
$06B543
| Bit(s) | Info | Value |
|---|---|---|
| 7-4 | Tile Interaction Hit Box | 0000 ($00) |
| 3 | ? | 0 |
| 2 | ? | 0 |
| 1 | Dies Like A Boss | 0 |
| 0 | Falls In Holes | 0 |
$06B636
| Bit(s) | Info | Value |
|---|---|---|
| 7 | Disable Tile Interactions | 1 |
| 6 | ? | 0 |
| 5 | Is shield Blockable | 0 |
| 4 | Alternate Damage Sound | 0 |
| 3-0 | Prize Pack | 0000 ($00) |
$06B729
| Bit(s) | Info | Value |
|---|---|---|
| 7 | ? | 0 |
| 6 | ? | 0 |
| 5 | Is Interactive | 1 |
| 4 | Deflect Projectiles | 0 |
| 3 | Collide With Less Tiles | 0 |
| 2 | Impervious To Sword/Hammer | 0 |
| 1 | Impervious To Arrows? | 0 |
| 0 | ? | 0 |