Difference between revisions of "Tile Attributes"

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(Created page with "{|{{Prettytable}} !Value !Description |- |{{$|00}} |Can walk over or under (Depending on the "In front" setting) |- |{{$|01}} |Solid (Nothing can go through) |- |{{$|02}} |Sol...")
 
(No difference)

Latest revision as of 19:46, 19 December 2016

Value Description
$00 Can walk over or under (Depending on the "In front" setting)
$01 Solid (Nothing can go through)
$02 Solid (Arrows, bombs, etc… can go through)
$03 Solid (Unknown Properties)
$04 Walking in tall grass
$05 Same as $00
$06 Same as $00
$07 Same as $00
$08 Deep water (Swimmable)
$09 Shallow water (Walkable) / Also used for waterfall entrance
$0A Same as $00
$0B Same as $00
$0C Moving floor
$0D Spike floor
$0E Slippery floor (Slow, shiny ice)
$0F Slippery floor (Fast, dull ice)
$10 Diagonal wall
$11 Diagonal wall
$12 Diagonal wall
$13 Diagonal wall
$14 Same as $00
$15 Same as $00
$16 Same as $00
$17 Same as $00
$18 Diagonal wall
$19 Diagonal wall
$1A Diagonal wall
$1B Diagonal wall
$1C Top of water staircase
$1D Non-automatic stairs/ladders
$1E Same as $1D
$1F Same as $1D
$20 Pit/hole - Needs additional Item ($80) on overworlds
$21 Same as $00
$22 Same as $1D
$23 Lower half of floor switch
$24 Upper half of floor switch
$25 Same as $00
$26 Boundary for in-floor inter-room staircases
$27 Solid (Can hookshot)
$28 Ledge leading north
$29 Ledge leading south
$2A Ledge leading west
$2B Ledge leading east
$2C Ledge leading northwest
$2D Ledge leading southwest
$2E Ledge leading northeast
$2F Ledge leading southeast
$30 Up staircase to room 1 of 5
$31 Up staircase to room 2 of 5
$32 Up staircase to room 3 of 5
$33 Up staircase to room 4 of 5
$34 Down staircase to room 1 of 5
$35 Down staircase to room 2 of 5
$36 Down staircase to room 3 of 5
$37 Down staircase to room 4 of 5
$38 Boundary tile for straight north inter-room staircase
$39 Boundary tile for straight north inter-room staircase
$3A Inactive star tile
$3B Active star tile
$3C ?
$3D Inter-floor staircase?
$3E Inter-floor staircase?
$3F Inter-floor staircase?
$40 Thick grass (and smashed in moles?)
$41 ??
$42 Gravestone
$43 Tile used as a trigger at Skull Woods entrance and Swamp watergate in Light World
$44 Spike block / cactus
$45 ?
$46 Book of Mudora trigger
$47 ?
$48 Same as $00
$49 ?
$4A ?
$4B Warp tiles (Both overworld and underworld)
$4C ?
$4D ?
$4E Mountain rock tile found in only a few select areas
$4F Mountain rock tile found in only a few select areas
$50 Green Bush
$51 Yellow Bush
$52 Small light rocks
$53 Small heavy rocks
$54 Telepathic tiles / signs
$55 Big light rocks
$56 Big heavy rocks
$57 Bonk-able rock pile
$58 Chest 0
$59 Chest 1
$5A Chest 2
$5B Chest 3
$5C Chest 4
$5D Chest 5
$5E Upward staircase tile
$5F ?
$60 Blue rupee
$61 ?
$62 Bomb-able cracked floor
$63 Minigame chest?
$64 ?
$65 ?
$66 Pegswitch tile (down)
$67 Pegswitch tile (up)
$68 North conveyer floor
$69 South conveyer floor
$6A West conveyer floor
$6B East conveyer floor
$6C Curtain for special dungeon doors (North/South)
$6D ?
$6E Curtain for special dungeon doors (East/West)
$6F ?
$70 Pot or bush or mole?
$71 Pot or bush
$72 Pot or bush
$73 Pot or bush
$74 Pot or bush
$75 Pot or bush
$76 Pot or bush
$77 Pot or bush
$78 Pot or bush
$79 Pot or bush
$7A Pot or bush
$7B Pot or bush
$7C Pot or bush
$7D Pot or bush
$7E Pot or bush
$7F Pot or bush
$80 ?
$81 ?
$82 ?
$83 ?
$84 ?
$85 ?
$86 ?
$87 ?
$88 ?
$89 ?
$8A ?
$8B ?
$8C ?
$8D ?
$8E Sends the player to the overworld (Used in combination with a normal door to make an exit)
$8F ?
$90 Screen transition with BG toggle (BG0 <-> BG1)
$91 Screen transition with BG toggle (BG0 <-> BG1)
$92 Screen transition with BG toggle (BG0 <-> BG1)
$93 Screen transition with BG toggle (BG0 <-> BG1)
$94 Screen transition with BG toggle (BG0 <-> BG1)
$95 Screen transition with BG toggle (BG0 <-> BG1)
$96 Screen transition with BG toggle (BG0 <-> BG1)
$97 Screen transition with BG toggle (BG0 <-> BG1)
$98 ??
$99 ??
$9A ??
$9B ??
$9C ??
$9D ??
$9E ??
$9F ??
$A0 Screen transition with dungeon toggle
$A1 Screen transition with dungeon toggle
$A2 Screen transition with dungeon toggle
$A3 Screen transition with dungeon toggle
$A4 Screen transition with dungeon toggle
$A5 Screen transition with dungeon toggle
$A6 ?
$A7 ?
$A8 ?
$A9 ?
$AA ?
$AB ?
$AC ?
$AD ?
$AE ?
$AF ?
$B0 Somaria track line / Turtle Rock Pipe (North/south)
$B1 Somaria track line / Turtle Rock Pipe (East/west)
$B2 Somaria track line / Turtle Rock Pipe Corner
$B3 Somaria track line / Turtle Rock Pipe Corner
$B4 Somaria track line / Turtle Rock Pipe Corner
$B5 Somaria track line / Turtle Rock Pipe Corner
$B6 Somaria track checkpoint (Question mark tiles)
$B7 Somaria track "T" intersection
$B8 Somaria track "T" intersection
$B9 Somaria track "T" intersection
$BA Somaria track "T" intersection
$BB Somaria track "+" intersection
$BC Somaria track checkpoint (Question mark tiles)
$BD Somaria track / Turtle Rock pipe "overpass"
$BE Turtle Rock pipe entrance/exit
$BF ?
$C0 Torch $00
$C1 Torch $01
$C2 Torch $02
$C3 Torch $03
$C4 Torch $04
$C5 Torch $05
$C6 Torch $06
$C7 Torch $07
$C8 Torch $08
$C9 Torch $09
$CA Torch $0A
$CB Torch $0B
$CC Torch $0C
$CD Torch $0D
$CE Torch $0E
$CF Torch $0F
$D0 ?
$D1 ?
$D2 ?
$D3 ?
$D4 ?
$D5 ?
$D6 ?
$D7 ?
$D8 ?
$D9 ?
$DA ?
$DB ?
$DC ?
$DD ?
$DE ?
$DF ?
$E0 ?
$E1 ?
$E2 ?
$E3 ?
$E4 ?
$E5 ?
$E6 ?
$E7 ?
$E8 ?
$E9 ?
$EA ?
$EB ?
$EC ?
$ED ?
$EE ?
$EF ?
$F0 Key door 1
$F1 Key door 2
$F2 Key door 3
$F3 Key door 4
$F4 ?
$F5 ?
$F6 ?
$F7 ?
$F8 ?
$F9 ?
$FA ?
$FB ?
$FC ?
$FD ?
$FE ?
$FF ?