Difference between revisions of "Standard Notation"

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(Created page with "== Numbers == ;$ABCD : This is a number in hexadecimal (base 16). Some programming languages represent this as 0xABCD instead. ;%1001 : This is a number in binary (base 2)....")
 
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;$ABAA..$ABFF
 
;$ABAA..$ABFF
 
: This is an inclusive range of hexadecimal numbers, referring to $ABAA, $ABFF, and any value between them.
 
: This is an inclusive range of hexadecimal numbers, referring to $ABAA, $ABFF, and any value between them.
 +
 +
== Computation ==
 +
 +
;$AF << 2
 +
: bitwise shift left
 +
 +
;$AF >> 2
 +
: bitwise shift right
 +
 +
;$AF | $F0
 +
: bitwise OR
 +
 +
;$AF & $F0
 +
: bitwise AND
  
 
== ROM Versions ==
 
== ROM Versions ==
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;(FRA)
 
;(FRA)
 
: France (French)
 
: France (French)
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 +
;(ALL)
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: indicates all versions simultaneously

Revision as of 03:31, 11 November 2016

Numbers

$ABCD
This is a number in hexadecimal (base 16). Some programming languages represent this as 0xABCD instead.
%1001
This is a number in binary (base 2). Some programming languages represent this as 0b1001 instead.

Offsets

$3C1B[$20]
This is an offset (number of bytes from the start) and length of something. In this case, the first byte is at $3C1B and the last byte is at $3C3A ($3C1B+$20-1).

Ranges

$ABAA..$ABFF
This is an inclusive range of hexadecimal numbers, referring to $ABAA, $ABFF, and any value between them.

Computation

$AF << 2
bitwise shift left
$AF >> 2
bitwise shift right
$AF | $F0
bitwise OR
$AF & $F0
bitwise AND

ROM Versions

See also: ROM Versions

(J10)
Japan (1.0) (Japanese)
(J11)
Japan (1.1) (Japanese)
(J12)
Japan (1.2) (Japanese)
(USA)
USA (English)
(CAN)
Canada (French)
(EUR)
Europe (English)
(GER)
Germany (German)
(FRA)
France (French)
(ALL)
indicates all versions simultaneously