Difference between revisions of "Room Effects"
From TLoZ: ALTTP Hacking Resources
(Created page with "Some rooms contain a special effect defined by byte 04 of its associated room header. A special room effect can be a graphical in nature, or handle...") |
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− | Some rooms contain a special effect defined by byte 04 of its associated [[Underworld#Room Headers|room header]]. A special room effect can be | + | Some rooms contain a special effect defined by byte 04 of its associated [[Underworld#Room Headers|room header]]. A special room effect can be graphical in nature, or handle the behavior of some object or sprite in the room. |
==Effects== | ==Effects== | ||
*$00 - Nothing | *$00 - Nothing |
Latest revision as of 06:02, 22 September 2016
Some rooms contain a special effect defined by byte 04 of its associated room header. A special room effect can be graphical in nature, or handle the behavior of some object or sprite in the room.
Effects
- $00 - Nothing
- $01 - ??
- $02 - Moving Floor
- $03 - Moving Water
- $04 - Trinexx Room?
- $05 - Red Flashes
- $06 - Light Torches To See Floor
- $07 - Ganon Room