Difference between revisions of "Gargoyle's Domain Gate"
From TLoZ: ALTTP Hacking Resources
(Created page with "Sprite you pull to open the Gargoyle's Domain (Thieves Town) dungeon. Similar to Pull For Rupees Sprite(?)") |
(→Description) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | Sprite | + | |
+ | {{subpage|Sprites}} | ||
+ | |||
+ | Sprite {{$|14}}: Gargoyle's Domain Gate | ||
+ | == Gargoyle's Domain Gate == | ||
+ | === Description === | ||
+ | Pull this sprite to open the Gargoyle's Domain dungeon. The entrance is drawn on a hard coded coordinate position, not necessarily where the sprite is placed. | ||
+ | |||
+ | === Combat Strategy === | ||
+ | N/A | ||
+ | |||
+ | == Stats And Properties == | ||
+ | See [[Sprite Properties]] | ||
+ | |||
+ | '''{{$|$6B094}}''' | ||
+ | {|{{Prettytable}} | ||
+ | !Bit(s) | ||
+ | !Info | ||
+ | !Value | ||
+ | |- | ||
+ | | {{Hex|7}} | ||
+ | | Harmless | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|6}} | ||
+ | | ? | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|5}} | ||
+ | | ? | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|4-0}} | ||
+ | | OAM Slots | ||
+ | | {{Hex|00000}} ({{$|00}}) | ||
+ | |} | ||
+ | |||
+ | '''{{$|$6B187}}''' | ||
+ | {|{{Prettytable}} | ||
+ | ! Bit(s) | ||
+ | ! Info | ||
+ | ! Value | ||
+ | |- | ||
+ | | {{Hex|7-0}} | ||
+ | | HP | ||
+ | | {{Hex|00000000}} ({{$|00}}) | ||
+ | |} | ||
+ | |||
+ | '''{{$|$6B27A}}''' | ||
+ | {|{{Prettytable}} | ||
+ | ! Bit(s) | ||
+ | ! Info | ||
+ | ! Value | ||
+ | |- | ||
+ | | {{Hex|7-4}} | ||
+ | | ? | ||
+ | | {{Hex|0100}} ({{$|04}}) | ||
+ | |- | ||
+ | | {{Hex|3-0}} | ||
+ | | [[Damage Types|Damage Type]] | ||
+ | | {{Hex|0000}} ({{$|00}}) | ||
+ | |} | ||
+ | |||
+ | '''{{$|$6B36D}}''' | ||
+ | {|{{Prettytable}} | ||
+ | ! Bit(s) | ||
+ | ! Info | ||
+ | ! Value | ||
+ | |- | ||
+ | | {{Hex|7}} | ||
+ | | No Death Animation | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|6}} | ||
+ | | Invincible | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|5}} | ||
+ | | Adjust Child coordinates | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|4}} | ||
+ | | Draw Shadow | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|3-1}} | ||
+ | | Palette | ||
+ | | {{Hex|000}} ({{$|00}}) | ||
+ | |- | ||
+ | | {{Hex|0}} | ||
+ | | ? | ||
+ | | {{Hex|0}} | ||
+ | |} | ||
+ | |||
+ | '''{{$|$6B460}}''' | ||
+ | {|{{Prettytable}} | ||
+ | ! Bit(s) | ||
+ | ! Info | ||
+ | ! Value | ||
+ | |- | ||
+ | | {{Hex|7}} | ||
+ | | Ignore Collision Settings | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|6}} | ||
+ | | Statis | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|5}} | ||
+ | | Persist | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|4-0}} | ||
+ | | Hit Box Dimensions | ||
+ | | {{Hex|00011}} ({{$|03}}) | ||
+ | |} | ||
+ | |||
+ | '''{{$|$6B553}}''' | ||
+ | {|{{Prettytable}} | ||
+ | ! Bit(s) | ||
+ | ! Info | ||
+ | ! Value | ||
+ | |- | ||
+ | | {{Hex|7-4}} | ||
+ | | Tile Interaction Hit Box | ||
+ | | {{Hex|0000}} ({{$|00}}) | ||
+ | |- | ||
+ | | {{Hex|3}} | ||
+ | | ? | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|2}} | ||
+ | | ? | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|1}} | ||
+ | | Dies Like A Boss | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|0}} | ||
+ | | Falls In Holes | ||
+ | | {{Hex|0}} | ||
+ | |} | ||
+ | |||
+ | '''{{$|$6B646}}''' | ||
+ | {|{{Prettytable}} | ||
+ | ! Bit(s) | ||
+ | ! Info | ||
+ | ! Value | ||
+ | |- | ||
+ | | {{Hex|7}} | ||
+ | | Disable Tile Interactions | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|6}} | ||
+ | | ? | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|5}} | ||
+ | | Is shield Blockable | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|4}} | ||
+ | | Alternate Damage Sound | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|3-0}} | ||
+ | | Prize Pack | ||
+ | | {{Hex|0000}} ({{$|00}}) | ||
+ | |} | ||
+ | |||
+ | '''{{$|$6B739}}''' | ||
+ | {|{{Prettytable}} | ||
+ | ! Bit(s) | ||
+ | ! Info | ||
+ | ! Value | ||
+ | |- | ||
+ | | {{Hex|7}} | ||
+ | | ? | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|6}} | ||
+ | | ? | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|5}} | ||
+ | | Is Interactive | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|4}} | ||
+ | | Deflect Projectiles | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|3}} | ||
+ | | Collide With Less Tiles | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|2}} | ||
+ | | Impervious To Sword/Hammer | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|1}} | ||
+ | | Impervious To Arrows? | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|0}} | ||
+ | | ? | ||
+ | | {{Hex|0}} | ||
+ | |} | ||
+ | |||
+ | == Code == |
Latest revision as of 22:50, 23 July 2017
This is a subpage of Sprites
Sprite $14: Gargoyle's Domain Gate
Gargoyle's Domain Gate
Description
Pull this sprite to open the Gargoyle's Domain dungeon. The entrance is drawn on a hard coded coordinate position, not necessarily where the sprite is placed.
Combat Strategy
N/A
Stats And Properties
$$6B094
Bit(s) | Info | Value |
---|---|---|
7 | Harmless | 1 |
6 | ? | 0 |
5 | ? | 0 |
4-0 | OAM Slots | 00000 ($00) |
$$6B187
Bit(s) | Info | Value |
---|---|---|
7-0 | HP | 00000000 ($00) |
$$6B27A
Bit(s) | Info | Value |
---|---|---|
7-4 | ? | 0100 ($04) |
3-0 | Damage Type | 0000 ($00) |
$$6B36D
Bit(s) | Info | Value |
---|---|---|
7 | No Death Animation | 0 |
6 | Invincible | 1 |
5 | Adjust Child coordinates | 0 |
4 | Draw Shadow | 0 |
3-1 | Palette | 000 ($00) |
0 | ? | 0 |
$$6B460
Bit(s) | Info | Value |
---|---|---|
7 | Ignore Collision Settings | 0 |
6 | Statis | 0 |
5 | Persist | 0 |
4-0 | Hit Box Dimensions | 00011 ($03) |
$$6B553
Bit(s) | Info | Value |
---|---|---|
7-4 | Tile Interaction Hit Box | 0000 ($00) |
3 | ? | 0 |
2 | ? | 0 |
1 | Dies Like A Boss | 0 |
0 | Falls In Holes | 0 |
$$6B646
Bit(s) | Info | Value |
---|---|---|
7 | Disable Tile Interactions | 0 |
6 | ? | 0 |
5 | Is shield Blockable | 0 |
4 | Alternate Damage Sound | 0 |
3-0 | Prize Pack | 0000 ($00) |
$$6B739
Bit(s) | Info | Value |
---|---|---|
7 | ? | 0 |
6 | ? | 0 |
5 | Is Interactive | 0 |
4 | Deflect Projectiles | 0 |
3 | Collide With Less Tiles | 0 |
2 | Impervious To Sword/Hammer | 0 |
1 | Impervious To Arrows? | 0 |
0 | ? | 0 |