Difference between revisions of "Angry Brothers"
From TLoZ: ALTTP Hacking Resources
(Created page with "Same sprite seems to handle both brothers, different behavior seems to be determined by the room they're in.") |
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| − | Same sprite seems to handle both brothers, different behavior seems to be determined by the room they' | + | |
| + | {{subpage|Sprites}} | ||
| + | |||
| + | Sprite {{$|32}}: Angry Brothers | ||
| + | == Angry Brothers == | ||
| + | === Description === | ||
| + | Same sprite seems to handle both brothers, different behavior seems to be determined by the room in which they reside. | ||
| + | |||
| + | === Combat Strategy === | ||
| + | N/A | ||
| + | |||
| + | == Stats And Properties == | ||
| + | See [[Sprite Properties]] | ||
| + | |||
| + | '''{{$|$6B0B2}}''' | ||
| + | {|{{Prettytable}} | ||
| + | !Bit(s) | ||
| + | !Info | ||
| + | !Value | ||
| + | |- | ||
| + | | {{Hex|7}} | ||
| + | | Harmless | ||
| + | | {{Hex|1}} | ||
| + | |- | ||
| + | | {{Hex|6}} | ||
| + | | ? | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|5}} | ||
| + | | ? | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|4-0}} | ||
| + | | OAM Slots | ||
| + | | {{Hex|00010}} ({{$|02}}) | ||
| + | |} | ||
| + | |||
| + | '''{{$|$6B1A5}}''' | ||
| + | {|{{Prettytable}} | ||
| + | ! Bit(s) | ||
| + | ! Info | ||
| + | ! Value | ||
| + | |- | ||
| + | | {{Hex|7-0}} | ||
| + | | HP | ||
| + | | {{Hex|00000011}} ({{$|03}}) | ||
| + | |} | ||
| + | |||
| + | '''{{$|$6B298}}''' | ||
| + | {|{{Prettytable}} | ||
| + | ! Bit(s) | ||
| + | ! Info | ||
| + | ! Value | ||
| + | |- | ||
| + | | {{Hex|7-4}} | ||
| + | | ? | ||
| + | | {{Hex|0000}} ({{$|00}}) | ||
| + | |- | ||
| + | | {{Hex|3-0}} | ||
| + | | [[Damage Types|Damage Type]] | ||
| + | | {{Hex|0000}} ({{$|00}}) | ||
| + | |} | ||
| + | |||
| + | '''{{$|$6B38B}}''' | ||
| + | {|{{Prettytable}} | ||
| + | ! Bit(s) | ||
| + | ! Info | ||
| + | ! Value | ||
| + | |- | ||
| + | | {{Hex|7}} | ||
| + | | No Death Animation | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|6}} | ||
| + | | Invincible | ||
| + | | {{Hex|1}} | ||
| + | |- | ||
| + | | {{Hex|5}} | ||
| + | | Adjust Child coordinates | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|4}} | ||
| + | | Draw Shadow | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|3-1}} | ||
| + | | Palette | ||
| + | | {{Hex|100}} ({{$|04}}) | ||
| + | |- | ||
| + | | {{Hex|0}} | ||
| + | | ? | ||
| + | | {{Hex|1}} | ||
| + | |} | ||
| + | |||
| + | '''{{$|$6B47E}}''' | ||
| + | {|{{Prettytable}} | ||
| + | ! Bit(s) | ||
| + | ! Info | ||
| + | ! Value | ||
| + | |- | ||
| + | | {{Hex|7}} | ||
| + | | Ignore Collision Settings | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|6}} | ||
| + | | Statis | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|5}} | ||
| + | | Persist | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|4-0}} | ||
| + | | Hit Box Dimensions | ||
| + | | {{Hex|00111}} ({{$|07}}) | ||
| + | |} | ||
| + | |||
| + | '''{{$|$6B571}}''' | ||
| + | {|{{Prettytable}} | ||
| + | ! Bit(s) | ||
| + | ! Info | ||
| + | ! Value | ||
| + | |- | ||
| + | | {{Hex|7-4}} | ||
| + | | Tile Interaction Hit Box | ||
| + | | {{Hex|0000}} ({{$|00}}) | ||
| + | |- | ||
| + | | {{Hex|3}} | ||
| + | | ? | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|2}} | ||
| + | | ? | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|1}} | ||
| + | | Dies Like A Boss | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|0}} | ||
| + | | Falls In Holes | ||
| + | | {{Hex|0}} | ||
| + | |} | ||
| + | |||
| + | '''{{$|$6B664}}''' | ||
| + | {|{{Prettytable}} | ||
| + | ! Bit(s) | ||
| + | ! Info | ||
| + | ! Value | ||
| + | |- | ||
| + | | {{Hex|7}} | ||
| + | | Disable Tile Interactions | ||
| + | | {{Hex|1}} | ||
| + | |- | ||
| + | | {{Hex|6}} | ||
| + | | ? | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|5}} | ||
| + | | Is shield Blockable | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|4}} | ||
| + | | Alternate Damage Sound | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|3-0}} | ||
| + | | Prize Pack | ||
| + | | {{Hex|0000}} ({{$|00}}) | ||
| + | |} | ||
| + | |||
| + | '''{{$|$6B757}}''' | ||
| + | {|{{Prettytable}} | ||
| + | ! Bit(s) | ||
| + | ! Info | ||
| + | ! Value | ||
| + | |- | ||
| + | | {{Hex|7}} | ||
| + | | ? | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|6}} | ||
| + | | ? | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|5}} | ||
| + | | Is Interactive | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|4}} | ||
| + | | Deflect Projectiles | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|3}} | ||
| + | | Collide With Less Tiles | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|2}} | ||
| + | | Impervious To Sword/Hammer | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|1}} | ||
| + | | Impervious To Arrows? | ||
| + | | {{Hex|0}} | ||
| + | |- | ||
| + | | {{Hex|0}} | ||
| + | | ? | ||
| + | | {{Hex|0}} | ||
| + | |} | ||
| + | |||
| + | == Code == | ||
Latest revision as of 23:13, 28 July 2017
This is a subpage of Sprites
Sprite $32: Angry Brothers
Angry Brothers
Description
Same sprite seems to handle both brothers, different behavior seems to be determined by the room in which they reside.
Combat Strategy
N/A
Stats And Properties
$$6B0B2
| Bit(s) | Info | Value |
|---|---|---|
| 7 | Harmless | 1 |
| 6 | ? | 0 |
| 5 | ? | 0 |
| 4-0 | OAM Slots | 00010 ($02) |
$$6B1A5
| Bit(s) | Info | Value |
|---|---|---|
| 7-0 | HP | 00000011 ($03) |
$$6B298
| Bit(s) | Info | Value |
|---|---|---|
| 7-4 | ? | 0000 ($00) |
| 3-0 | Damage Type | 0000 ($00) |
$$6B38B
| Bit(s) | Info | Value |
|---|---|---|
| 7 | No Death Animation | 0 |
| 6 | Invincible | 1 |
| 5 | Adjust Child coordinates | 0 |
| 4 | Draw Shadow | 0 |
| 3-1 | Palette | 100 ($04) |
| 0 | ? | 1 |
$$6B47E
| Bit(s) | Info | Value |
|---|---|---|
| 7 | Ignore Collision Settings | 0 |
| 6 | Statis | 0 |
| 5 | Persist | 0 |
| 4-0 | Hit Box Dimensions | 00111 ($07) |
$$6B571
| Bit(s) | Info | Value |
|---|---|---|
| 7-4 | Tile Interaction Hit Box | 0000 ($00) |
| 3 | ? | 0 |
| 2 | ? | 0 |
| 1 | Dies Like A Boss | 0 |
| 0 | Falls In Holes | 0 |
$$6B664
| Bit(s) | Info | Value |
|---|---|---|
| 7 | Disable Tile Interactions | 1 |
| 6 | ? | 0 |
| 5 | Is shield Blockable | 0 |
| 4 | Alternate Damage Sound | 0 |
| 3-0 | Prize Pack | 0000 ($00) |
$$6B757
| Bit(s) | Info | Value |
|---|---|---|
| 7 | ? | 0 |
| 6 | ? | 0 |
| 5 | Is Interactive | 0 |
| 4 | Deflect Projectiles | 0 |
| 3 | Collide With Less Tiles | 0 |
| 2 | Impervious To Sword/Hammer | 0 |
| 1 | Impervious To Arrows? | 0 |
| 0 | ? | 0 |