Difference between revisions of "Pull Switch (Good)"
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− | Pull Switch (Good) | + | {{subpage|Sprites}} |
+ | |||
+ | Sprite {{$|04}}: Pull Switch (Good) | ||
+ | == Pull Switch (Good) == | ||
+ | === Description === | ||
+ | A pull-able switch which can activate an assortment of room triggers. | ||
+ | |||
+ | === Combat Strategy === | ||
+ | Pull it. | ||
+ | |||
+ | == Stats And Properties == | ||
+ | See [[Sprite Properties]] | ||
+ | |||
+ | '''{{$|06B084}}''' | ||
+ | {|{{Prettytable}} | ||
+ | !Bit(s) | ||
+ | !Info | ||
+ | !Value | ||
+ | |- | ||
+ | | {{Hex|7}} | ||
+ | | Harmless | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|6}} | ||
+ | | ? | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|5}} | ||
+ | | ? | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|4-0}} | ||
+ | | OAM Slots | ||
+ | | {{Hex|00001}} ({{$|01}}) | ||
+ | |} | ||
+ | |||
+ | '''{{$|06B177}}''' | ||
+ | {|{{Prettytable}} | ||
+ | ! Bit(s) | ||
+ | ! Info | ||
+ | ! Value | ||
+ | |- | ||
+ | | {{Hex|7-0}} | ||
+ | | HP | ||
+ | | {{Hex|0000 0011}} ({{$|03}}) | ||
+ | |} | ||
+ | |||
+ | '''{{$|06B26A}}''' | ||
+ | {|{{Prettytable}} | ||
+ | ! Bit(s) | ||
+ | ! Info | ||
+ | ! Value | ||
+ | |- | ||
+ | | {{Hex|7-4}} | ||
+ | | ? | ||
+ | | {{Hex|0000}} ({{$|00}}) | ||
+ | |- | ||
+ | | {{Hex|3-0}} | ||
+ | | [[Damage Types|Damage Type]] | ||
+ | | {{Hex|0010}} ({{$|02}}) | ||
+ | |} | ||
+ | |||
+ | '''{{$|06B35D}}''' | ||
+ | {|{{Prettytable}} | ||
+ | ! Bit(s) | ||
+ | ! Info | ||
+ | ! Value | ||
+ | |- | ||
+ | | {{Hex|7}} | ||
+ | | No Death Animation | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|6}} | ||
+ | | Invincible | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|5}} | ||
+ | | Adjust Child coordinates | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|4}} | ||
+ | | Draw Shadow | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|3-1}} | ||
+ | | Palette | ||
+ | | {{Hex|000}} ({{$|00}}) | ||
+ | |- | ||
+ | | {{Hex|0}} | ||
+ | | ? | ||
+ | | {{Hex|1}} | ||
+ | |} | ||
+ | |||
+ | '''{{$|06B450}}''' | ||
+ | {|{{Prettytable}} | ||
+ | ! Bit(s) | ||
+ | ! Info | ||
+ | ! Value | ||
+ | |- | ||
+ | | {{Hex|7}} | ||
+ | | Ignore Collision Settings | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|6}} | ||
+ | | Statis | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|5}} | ||
+ | | Persist | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|4-0}} | ||
+ | | Hit Box Dimensions | ||
+ | | {{Hex|00011}} ({{$|03}}) | ||
+ | |} | ||
+ | |||
+ | '''{{$|06B543}}''' | ||
+ | {|{{Prettytable}} | ||
+ | ! Bit(s) | ||
+ | ! Info | ||
+ | ! Value | ||
+ | |- | ||
+ | | {{Hex|7-4}} | ||
+ | | Tile Interaction Hit Box | ||
+ | | {{Hex|0000}} ({{$|00}}) | ||
+ | |- | ||
+ | | {{Hex|3}} | ||
+ | | ? | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|2}} | ||
+ | | ? | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|1}} | ||
+ | | Dies Like A Boss | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|0}} | ||
+ | | Falls In Holes | ||
+ | | {{Hex|0}} | ||
+ | |} | ||
+ | |||
+ | '''{{$|06B636}}''' | ||
+ | {|{{Prettytable}} | ||
+ | ! Bit(s) | ||
+ | ! Info | ||
+ | ! Value | ||
+ | |- | ||
+ | | {{Hex|7}} | ||
+ | | Disable Tile Interactions | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|6}} | ||
+ | | ? | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|5}} | ||
+ | | Is shield Blockable | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|4}} | ||
+ | | Alternate Damage Sound | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|3-0}} | ||
+ | | Prize Pack | ||
+ | | {{Hex|0000}} ({{$|00}}) | ||
+ | |} | ||
+ | |||
+ | '''{{$|06B729}}''' | ||
+ | {|{{Prettytable}} | ||
+ | ! Bit(s) | ||
+ | ! Info | ||
+ | ! Value | ||
+ | |- | ||
+ | | {{Hex|7}} | ||
+ | | ? | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|6}} | ||
+ | | ? | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|5}} | ||
+ | | Is Interactive | ||
+ | | {{Hex|1}} | ||
+ | |- | ||
+ | | {{Hex|4}} | ||
+ | | Deflect Projectiles | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|3}} | ||
+ | | Collide With Less Tiles | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|2}} | ||
+ | | Impervious To Sword/Hammer | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|1}} | ||
+ | | Impervious To Arrows? | ||
+ | | {{Hex|0}} | ||
+ | |- | ||
+ | | {{Hex|0}} | ||
+ | | ? | ||
+ | | {{Hex|0}} | ||
+ | |} | ||
+ | |||
+ | == Code == |
Latest revision as of 03:31, 24 April 2017
This is a subpage of Sprites
Sprite $04: Pull Switch (Good)
Pull Switch (Good)
Description
A pull-able switch which can activate an assortment of room triggers.
Combat Strategy
Pull it.
Stats And Properties
$06B084
Bit(s) | Info | Value |
---|---|---|
7 | Harmless | 1 |
6 | ? | 0 |
5 | ? | 0 |
4-0 | OAM Slots | 00001 ($01) |
$06B177
Bit(s) | Info | Value |
---|---|---|
7-0 | HP | 0000 0011 ($03) |
$06B26A
Bit(s) | Info | Value |
---|---|---|
7-4 | ? | 0000 ($00) |
3-0 | Damage Type | 0010 ($02) |
$06B35D
Bit(s) | Info | Value |
---|---|---|
7 | No Death Animation | 0 |
6 | Invincible | 1 |
5 | Adjust Child coordinates | 0 |
4 | Draw Shadow | 0 |
3-1 | Palette | 000 ($00) |
0 | ? | 1 |
$06B450
Bit(s) | Info | Value |
---|---|---|
7 | Ignore Collision Settings | 0 |
6 | Statis | 1 |
5 | Persist | 0 |
4-0 | Hit Box Dimensions | 00011 ($03) |
$06B543
Bit(s) | Info | Value |
---|---|---|
7-4 | Tile Interaction Hit Box | 0000 ($00) |
3 | ? | 0 |
2 | ? | 0 |
1 | Dies Like A Boss | 0 |
0 | Falls In Holes | 0 |
$06B636
Bit(s) | Info | Value |
---|---|---|
7 | Disable Tile Interactions | 1 |
6 | ? | 0 |
5 | Is shield Blockable | 0 |
4 | Alternate Damage Sound | 0 |
3-0 | Prize Pack | 0000 ($00) |
$06B729
Bit(s) | Info | Value |
---|---|---|
7 | ? | 0 |
6 | ? | 0 |
5 | Is Interactive | 1 |
4 | Deflect Projectiles | 0 |
3 | Collide With Less Tiles | 0 |
2 | Impervious To Sword/Hammer | 0 |
1 | Impervious To Arrows? | 0 |
0 | ? | 0 |