<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://alttp.run/hacking/index.php?action=history&amp;feed=atom&amp;title=RAM%3A_Bank_0x7E%3A_Page_0x06</id>
		<title>RAM: Bank 0x7E: Page 0x06 - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://alttp.run/hacking/index.php?action=history&amp;feed=atom&amp;title=RAM%3A_Bank_0x7E%3A_Page_0x06"/>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=RAM:_Bank_0x7E:_Page_0x06&amp;action=history"/>
		<updated>2026-06-01T03:59:22Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.28.0</generator>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=RAM:_Bank_0x7E:_Page_0x06&amp;diff=612&amp;oldid=prev</id>
		<title>Superskuj: Superskuj moved page Rom/Page 0x06 to RAM: Bank 0x7E: Page 0x06</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=RAM:_Bank_0x7E:_Page_0x06&amp;diff=612&amp;oldid=prev"/>
				<updated>2016-12-20T22:27:55Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj moved page &lt;a href=&quot;/hacking/index.php?title=Rom/Page_0x06&quot; class=&quot;mw-redirect&quot; title=&quot;Rom/Page 0x06&quot;&gt;Rom/Page 0x06&lt;/a&gt; to &lt;a href=&quot;/hacking/index.php?title=RAM:_Bank_0x7E:_Page_0x06&quot; title=&quot;RAM: Bank 0x7E: Page 0x06&quot;&gt;RAM: Bank 0x7E: Page 0x06&lt;/a&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:27, 20 December 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=RAM:_Bank_0x7E:_Page_0x06&amp;diff=580&amp;oldid=prev</id>
		<title>Tatters: Created page with &quot;* {{$|0600}}[{{0x|02] * {{$|0602}}[{{0x|02] * {{$|0604}}[{{0x|02] * {{$|0606}}[{{0x|02] - - - - ??? These four are Y coordinate related ??? '' ??? '' ??? '' * {{$|0608}}[{{0x|...&quot;</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=RAM:_Bank_0x7E:_Page_0x06&amp;diff=580&amp;oldid=prev"/>
				<updated>2016-12-20T07:17:05Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;* {{$|0600}}[{{0x|02] * {{$|0602}}[{{0x|02] * {{$|0604}}[{{0x|02] * {{$|0606}}[{{0x|02] - - - - ??? These four are Y coordinate related ??? &amp;#039;&amp;#039; ??? &amp;#039;&amp;#039; ??? &amp;#039;&amp;#039; * {{$|0608}}[{{0x|...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* {{$|0600}}[{{0x|02]&lt;br /&gt;
* {{$|0602}}[{{0x|02]&lt;br /&gt;
* {{$|0604}}[{{0x|02]&lt;br /&gt;
* {{$|0606}}[{{0x|02]&lt;br /&gt;
-&lt;br /&gt;
-&lt;br /&gt;
-&lt;br /&gt;
-&lt;br /&gt;
??? These four are Y coordinate related&lt;br /&gt;
??? ''&lt;br /&gt;
??? ''&lt;br /&gt;
??? ''&lt;br /&gt;
* {{$|0608}}[{{0x|02] -&lt;br /&gt;
* {{$|060A}}[{{0x|02] -&lt;br /&gt;
* {{$|060C}}[{{0x|02] -&lt;br /&gt;
* {{$|060E}}[{{0x|02}}] = ???? These four are X coordinate related&lt;br /&gt;
????&lt;br /&gt;
????&lt;br /&gt;
????&lt;br /&gt;
* {{$|0610}}[{{0x|02]&lt;br /&gt;
* {{$|0612}}[{{0x|02]&lt;br /&gt;
* {{$|0614}}[{{0x|02]&lt;br /&gt;
* {{$|0616}}[{{0x|02] ??? Up room transition scroll target&lt;br /&gt;
??? Down &amp;quot;&amp;quot;&lt;br /&gt;
??? Left &amp;quot;&amp;quot;&lt;br /&gt;
??? Right &amp;quot;&amp;quot;&lt;br /&gt;
-&lt;br /&gt;
-&lt;br /&gt;
-&lt;br /&gt;
-&lt;br /&gt;
Camera Variables:&lt;br /&gt;
* {{$|0618}}[{{0x|02] -&lt;br /&gt;
* {{$|061A}}[{{0x|02] -&lt;br /&gt;
* {{$|061C}}[{{0x|02] -&lt;br /&gt;
* {{$|061E}}[{{0x|02] -&lt;br /&gt;
Y coordinate of the scrolling camera. Probably the lower bound for scrolling.&lt;br /&gt;
Y coordinate of the upper bounds of scrolling.&lt;br /&gt;
X coordinate of the lower bounds of scrolling.&lt;br /&gt;
X coordinate of the upper bounds of scrolling.&lt;br /&gt;
Ending Sequence Variables:&lt;br /&gt;
* {{$|0620}}[{{0x|02}}] = ????&lt;br /&gt;
* {{$|0622}}[{{0x|02}}] = ????&lt;br /&gt;
* {{$|0624}}[{{0x|02}}] = ???&lt;br /&gt;
* {{$|0628}}[{{0x|02}}] = ???&lt;br /&gt;
565$062A}}[{{0x|02}}] = ???&lt;br /&gt;
* {{$|062C}}[{{0x|02}}] = In loading dungeons, contains the upper even byte of the BG0 H scroll reg.&lt;br /&gt;
* {{$|062E}}[{{0x|02}}] = In loading dungeons, contains the upper even byte of the BG0 V scroll reg.&lt;br /&gt;
note: upper even byte refers to the operation (argument &amp;amp; 0xFE00)&lt;br /&gt;
BG3 V-IRQ Values:&lt;br /&gt;
* {{$|0630}}[{{0x|01}}] = During V-IRQ or H-IRQ (not sure if this game uses H-IRQ), this are the values of the BG3 Hscroll Register.&lt;br /&gt;
* {{$|0631}}[{{0x|01}}] = This is the upper byte of the previous address.&lt;br /&gt;
* {{$|0632}}[{{0x|03}}] = free ram&lt;br /&gt;
* {{$|0635}}[{{0x|01}}] = ????&lt;br /&gt;
* {{$|0636}}[{{0x|01}}] = Something to do with the Overworld map.&lt;br /&gt;
* {{$|0637}}[{{0x|01}}] = During Attract Mode, is a timer for the Mode 7 zoom in sequence.&lt;br /&gt;
* {{$|0638}}[{{0x|02}}] = Mirror of $211F (M7X)&lt;br /&gt;
* {{$|063A}}[{{0x|02}}] = Mirror of $2120 (M7Y)&lt;br /&gt;
* {{$|063C}}[{{0x|01] -&lt;br /&gt;
* {{$|063D}}[{{0x|01] -&lt;br /&gt;
* {{$|063E}}[{{0x|01] -&lt;br /&gt;
* {{$|063F}}[{{0x|01] -&lt;br /&gt;
* {{$|0640}}[{{0x|01] -&lt;br /&gt;
Hole / Teleporter plane&lt;br /&gt;
Staircase 1 plane&lt;br /&gt;
Staircase 2 plane&lt;br /&gt;
Staircase 3 / door plane&lt;br /&gt;
Staircase 4 / door plane&lt;br /&gt;
* {{$|0641}}[{{0x|01}}] = Flag that is nonzero when a moveable block that triggers something is pushed in a dungeon room.&lt;br /&gt;
* {{$|0642}}[{{0x|01}}] = apparently a flag for indicating a state change in water puzzle rooms. (And hidden wall rooms?)&lt;br /&gt;
* {{$|0643}}[{{0x|03}}] = free ram?&lt;br /&gt;
* {{$|0646}}[{{0x|01}}] = Educated guess: this is a flag that is nonzero when a cane of Somaria block is on top of a switch&lt;br /&gt;
that needs to be weighed down.&lt;br /&gt;
* {{$|0647}}[{{0x|01}}] = Has to do with mosaic and its effect in dungeons?&lt;br /&gt;
* {{$|0648}}[{{0x|28}}] = free ram&lt;br /&gt;
* {{$|0670}}[{{0x|10}}] = presumably all related to spotlight hdma or the setup of it&lt;br /&gt;
* {{$|0670}}[{{0x|02] -&lt;br /&gt;
* {{$|0672}}[{{0x|02}}] = free ram&lt;br /&gt;
* {{$|0674}}[{{0x|02] -&lt;br /&gt;
* {{$|0676}}[{{0x|02] -&lt;br /&gt;
* {{$|0678}}[{{0x|02] -&lt;br /&gt;
* {{$|067A}}[{{0x|02] -&lt;br /&gt;
* {{$|067C}}[{{0x|02] -&lt;br /&gt;
* {{$|067E}}[{{0x|02] -&lt;br /&gt;
* {{$|0680}}[{{0x|10}}] = hurp&lt;br /&gt;
* {{$|0682}}[{{0x|02] -&lt;br /&gt;
* {{$|0684}}[{{0x|02}}] = ???&lt;br /&gt;
* {{$068C}}[{{0x|02}}] = Top 4 bits hold information about which doors have been opened&lt;br /&gt;
* {{$|068E}}[{{0x|02}}] = ???? related to trap doors and if they are open ; possibly bomb doors too?&lt;br /&gt;
Update: module 0x07.0x4 probably uses this to know which key or big key door to open&lt;br /&gt;
* {{$|0690}}[{{0x|02}}] = ???? related to trap doors and if they are open&lt;br /&gt;
* {{$|0692}}[{{0x|02}}] = (Overworld) Contains the resultant map16 value of the most recently modified map16 tile.&lt;br /&gt;
(i.e. when picking up a bush/rock)&lt;br /&gt;
(Dungeon) Relates to doors being opened or closed&lt;br /&gt;
* {{$|0694}}[{{0x|02}}] = ????&lt;br /&gt;
* {{$|0696}}[{{0x|02}}] = Entrance value. If 0x0000 indicates no doorway on OW.&lt;br /&gt;
Values &amp;lt; 0x8000 indicate tile map coordinates for a wooden doorway.&lt;br /&gt;
0xFFFF indicates there is no doorway and you will come out facing the opposite direction (see north exit&lt;br /&gt;
of bottle house in Kakkariko). Possibly also used for pits? Values &amp;gt;= 0x8000 indicate a special type of&lt;br /&gt;
door + coordinates ranging from 0x0000 to 0x1FFF, found by bitwise AND with the value and 0x1FFF.&lt;br /&gt;
(i.e. if( b &amp;gt;= 0x8000) { tilemapAddr = b &amp;amp; 0x1FFF ; type = special; }&lt;br /&gt;
This is also the thing HM seems to have so much trouble editing.&lt;br /&gt;
* {{$|0698}}[{{0x|02}}] = When lifting a big rock, this is the starting address of where the hole graphic will get stored to&lt;br /&gt;
* {{$|069A}}[{{0x|01}}] = ????&lt;br /&gt;
* {{$|069E}}[{{0x|01}}] = ????&lt;br /&gt;
* {{$|069F}}[{{0x|01}}] = ????&lt;br /&gt;
* {{$|06A0}}[{{0x|0?}}] = special object slots for stars type 1.2.0x1F&lt;br /&gt;
* {{$|06B0}}[{{0x|08}}] = special object slots for type 1.3.0x1E,0x1F,0x20,0x21&lt;br /&gt;
and 1.2.0x2D,0x2E,0x2F,0x38,0x39,0x3A,0x3B objects&lt;br /&gt;
* {{$|06B8}}[{{0x|08}}] = special object slots for type 1.3.0x1B and 1.2.0x30,0x31,0x32,0x33,0x35,0x36&lt;br /&gt;
* {{$|06C0}}[{{0x|10}}] = special door slots for type 0x16 doors&lt;br /&gt;
* {{$|06D0}}[{{0x|08}}] = special door slots for type 0x14 doors&lt;br /&gt;
* {{$|06E0}}[{{0x|0C}}] = Stores tile map positions of chests, big key chests, and big key locks&lt;br /&gt;
The array is 12 bytes long, and you can only have 6 chests in one room.&lt;br /&gt;
(Because of the layout of save game ram and associated code)&lt;br /&gt;
Note: If the top bit is set, it's a Big Key lock, otherwise it's one of the chest types.&lt;br /&gt;
* {{$|06EC}}[{{0x|0C}}] = special object slots for 1.3.0x1C,0x1D,0x33&lt;br /&gt;
* {{$|06F8}}[{{0x|08}}] = free ram&lt;/div&gt;</summary>
		<author><name>Tatters</name></author>	</entry>

	</feed>