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		<title>RAM: Bank 0x7E: Page 0x02 - Revision history</title>
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		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=RAM:_Bank_0x7E:_Page_0x02&amp;action=history"/>
		<updated>2026-04-15T20:19:36Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://alttp.run/hacking/index.php?title=RAM:_Bank_0x7E:_Page_0x02&amp;diff=687&amp;oldid=prev</id>
		<title>Superskuj at 02:16, 29 December 2016</title>
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				<updated>2016-12-29T02:16:17Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:16, 29 December 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|0201||01}} = Seems to be never referenced&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|0201||01}} = Seems to be never referenced&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|0202||01}} = currently selected item (credit: Euclid)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|0202||01}} = currently selected item (credit: Euclid)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* {{address|$|0203||01}} = Module {{0x|0E}}.{{0x|01}} references it but never seems to use it&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* {{address|$|0204||01}} = Module {{0x|0E}}.{{0x|01}} references it but never seems to use it&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* {{address|$|0205||01}} = Module {{0x|0E}}.{{0x|01}} uses it in the creation and destruction of the bottle submenu as a progress indicator&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* {{address|$|0206||01}} = Module {{0x|0E}}.{{0x|01}} increments it as a frame counter similar to {{$|1A}}, but it never seems to get used (debug probably)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|0207||01}} = Module {{0x|0E}}.{{0x|01}} references it but never seems to use it&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|0207||01}} = Module {{0x|0E}}.{{0x|01}} references it but never seems to use it&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* {{address|$|0203||01}} = Module {{0x|0E}}.{{0x|01}} references it but never seems to use it&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* {{address|$|0204||01}} = Module {{0x|0E}}.{{0x|01}} uses it in the creation and destruction of the bottle submenu as a progress indicator&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* {{address|$|0205||01}} = Module {{0x|0E}}.{{0x|01}} increments it as a frame counter similar to {{$|1A}}, but it never seems to get used (debug probably)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* {{address|$|0206||01}} = Module {{0x|0E}}.{{0x|01}} uses it as a timer for the flashing item selector circle&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|0208||01}} = Countdown timer that controls when the next animation of hearts being filled in occurs. (The rotating animation)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|0208||01}} = Countdown timer that controls when the next animation of hearts being filled in occurs. (The rotating animation)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|0209||01}} = Index related to {{$|0208}}. When {{$|0208}} counts down to zero, {{$|0209}} is incremented, then reassigned ''modulo 4'' (logical and by {{0x|03}}) determines the graphics used in each step of the heart refill animation. (4 steps). Once {{$|0209}} reaches 4 (''which is 0 modulo 4''), {{$|020A}} is set&amp;#160; to zero to indicate that the animation for this particular heart is finished.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|0209||01}} = Index related to {{$|0208}}. When {{$|0208}} counts down to zero, {{$|0209}} is incremented, then reassigned ''modulo 4'' (logical and by {{0x|03}}) determines the graphics used in each step of the heart refill animation. (4 steps). Once {{$|0209}} reaches 4 (''which is 0 modulo 4''), {{$|020A}} is set&amp;#160; to zero to indicate that the animation for this particular heart is finished.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot; &gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|0217||02}} = Dungeon map related too?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|0217||02}} = Dungeon map related too?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|0219||02}} = Specifically used as the target address in VRAM for the HUD portion of the BG3 tile map. For the entirety of the game this is supposed to stay as {{0x|6040}} ({{0x|E080}} in byte addressing)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|0219||02}} = Specifically used as the target address in VRAM for the HUD portion of the BG3 tile map. For the entirety of the game this is supposed to stay as {{0x|6040}} ({{0x|E080}} in byte addressing)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* {{address|$|021B||02}} = free ram&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|021D||04}} = Assigned the value {{0x|007F4841}}... doesn't seem to be referenced anywhere else though&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|021D||04}} = Assigned the value {{0x|007F4841}}... doesn't seem to be referenced anywhere else though&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|0221||02}} = Assigned a value of {{0x|FFFF}} ({{hex|-1}}) in Bank {{0x|0C}}, never seems to be referenced though.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|0221||02}} = Assigned a value of {{0x|FFFF}} ({{hex|-1}}) in Bank {{0x|0C}}, never seems to be referenced though.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|0223||02}} = There's a few STZ {{$|0223}}'s that pop up in the rom but other than that it's not clear if it was ever used.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|0223||02}} = There's a few STZ {{$|0223}}'s that pop up in the rom but other than that it's not clear if it was ever used.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;0225&lt;/del&gt;||&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;0B&lt;/del&gt;}} = Free RAM?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;0224&lt;/ins&gt;||&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;0C&lt;/ins&gt;}} = Free RAM?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|0230||50}} = Tentatively considered to be free ram at this time&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|0230||50}} = Tentatively considered to be free ram at this time&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|0280||0A}} = special object OAM priority (full byte boolean)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|0280||0A}} = special object OAM priority (full byte boolean)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** If nonzero, use highest priority, otherwise use default priority.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** If nonzero, use highest priority, otherwise use default priority.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|028A||0A}} = Unknown special object variable&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|028A||0A}} = Unknown special object variable&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|0294||0A}} = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Movement related for special objects&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|0294||0A}} = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Altitude velocity (Z-coordinate velocity)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|029E||0A}} = Timers for special objects like Pendants (or altitude)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|029E||0A}} = Timers for special objects like Pendants (or altitude)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|02A8||0A}} = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unknown special object variable&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|02A8||0A}} = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Subpixel portion of altitude&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|02B2||0E}} = Free RAM&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|02B2||0E}} = Free RAM&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|02C0||02}} = bitfield possibly related to inroom staircases.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|02C0||02}} = bitfield possibly related to inroom staircases.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l112&quot; &gt;Line 112:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 112:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|02F1||01}} = ??? related to dashing. Set to {{0x|40}} at start, counts down to {{0x|20}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|02F1||01}} = ??? related to dashing. Set to {{0x|40}} at start, counts down to {{0x|20}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|02F2||01}} = Something to do with Kiki the monkey?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|02F2||01}} = Something to do with Kiki the monkey?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* {{address|$|02F3||01}} = There is one place where the value of zero is written to it, but otherwise it could be considered free ram.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|02F4||01}} = Only use is for caching the current value of {{$|0314}} in some instances&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|02F4||01}} = Only use is for caching the current value of {{$|0314}} in some instances&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|02F5||01}} = &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|02F5||01}} = &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=RAM:_Bank_0x7E:_Page_0x02&amp;diff=650&amp;oldid=prev</id>
		<title>Tatters at 03:15, 21 December 2016</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=RAM:_Bank_0x7E:_Page_0x02&amp;diff=650&amp;oldid=prev"/>
				<updated>2016-12-21T03:15:29Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:15, 21 December 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{subpage|RAM}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|0200||01}} = Sub-submodule index for mode E.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|0200||01}} = Sub-submodule index for mode E.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|0201||01}} = Seems to be never referenced&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|0201||01}} = Seems to be never referenced&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l123&quot; &gt;Line 123:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 125:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|02FA||01}} = Flag that is set if you are near a moveable statue (close enough to grab it)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|02FA||01}} = Flag that is set if you are near a moveable statue (close enough to grab it)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|02FB||05}} = {{red|F}}{{orange|r}}{{yellow|e}}{{green|e}} {{blue|r}}{{purple|a}}{{purple|m}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{address|$|02FB||05}} = {{red|F}}{{orange|r}}{{yellow|e}}{{green|e}} {{blue|r}}{{purple|a}}{{purple|m}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{toc}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tatters</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=RAM:_Bank_0x7E:_Page_0x02&amp;diff=649&amp;oldid=prev</id>
		<title>Tatters at 03:14, 21 December 2016</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=RAM:_Bank_0x7E:_Page_0x02&amp;diff=649&amp;oldid=prev"/>
				<updated>2016-12-21T03:14:40Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://alttp.run/hacking/index.php?title=RAM:_Bank_0x7E:_Page_0x02&amp;amp;diff=649&amp;amp;oldid=604&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Tatters</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=RAM:_Bank_0x7E:_Page_0x02&amp;diff=604&amp;oldid=prev</id>
		<title>Superskuj: Superskuj moved page Rom/Page 0x02 to RAM: Bank 0x7E: Page 0x02</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=RAM:_Bank_0x7E:_Page_0x02&amp;diff=604&amp;oldid=prev"/>
				<updated>2016-12-20T22:25:27Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj moved page &lt;a href=&quot;/hacking/index.php?title=Rom/Page_0x02&quot; class=&quot;mw-redirect&quot; title=&quot;Rom/Page 0x02&quot;&gt;Rom/Page 0x02&lt;/a&gt; to &lt;a href=&quot;/hacking/index.php?title=RAM:_Bank_0x7E:_Page_0x02&quot; title=&quot;RAM: Bank 0x7E: Page 0x02&quot;&gt;RAM: Bank 0x7E: Page 0x02&lt;/a&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:25, 20 December 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=RAM:_Bank_0x7E:_Page_0x02&amp;diff=576&amp;oldid=prev</id>
		<title>Tatters: Created page with &quot;* {{$|0200}}[{{0x|01}}] = Sub-submodule index for mode E. * {{$|0201}}[{{0x|01}}] = Seems to be never referenced * {{$|0202}}[{{0x|01}}] = currently selected item (credit: Euc...&quot;</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=RAM:_Bank_0x7E:_Page_0x02&amp;diff=576&amp;oldid=prev"/>
				<updated>2016-12-20T07:14:55Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;* {{$|0200}}[{{0x|01}}] = Sub-submodule index for mode E. * {{$|0201}}[{{0x|01}}] = Seems to be never referenced * {{$|0202}}[{{0x|01}}] = currently selected item (credit: Euc...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* {{$|0200}}[{{0x|01}}] = Sub-submodule index for mode E.&lt;br /&gt;
* {{$|0201}}[{{0x|01}}] = Seems to be never referenced&lt;br /&gt;
* {{$|0202}}[{{0x|01}}] = currently selected item (credit: Euclid)&lt;br /&gt;
Module 0x0E.0x01 references it but never seems to use it&lt;br /&gt;
Module 0x0E.0x01 references it but never seems to use it&lt;br /&gt;
Module 0x0E.0x01 uses it in the creation and destruction of the bottle submenu as a progress indicator&lt;br /&gt;
Module 0x0E.0x01 increments it as a frame counter similar to $1A, but it never seems to get used&lt;br /&gt;
(debug probably)&lt;br /&gt;
* {{$|0207}}[{{0x|01}}] = Module 0x0E.0x01 uses it as a timer for the flashing item selector circle&lt;br /&gt;
* {{$|0203}}[{{0x|01]&lt;br /&gt;
* {{$|0204}}[{{0x|01]&lt;br /&gt;
* {{$|0205}}[{{0x|01]&lt;br /&gt;
* {{$|0206}}[{{0x|01]&lt;br /&gt;
-&lt;br /&gt;
-&lt;br /&gt;
-&lt;br /&gt;
-&lt;br /&gt;
547$0208}}[{{0x|01}}] = Countdown timer that controls when the next animation of hearts being filled in occurs.&lt;br /&gt;
(The rotating animation)&lt;br /&gt;
* {{$|0209}}[{{0x|01}}] = Index related to $0208. When $0208 counts down to zero,&lt;br /&gt;
* {{$|0209 is incremented, then reassigned modulo 4 (logical and by 0x03)&lt;br /&gt;
Determines the graphics used in each step of the heart refill animation. (4 steps)&lt;br /&gt;
Once $0209 reaches 4 (which is 0 modulo 4), $020A is set to zero to indicate that&lt;br /&gt;
the animation for this particular heart is finished.&lt;br /&gt;
* {{$|020A}}[{{0x|01] -&lt;br /&gt;
* {{$|020B}}[{{0x|01] -&lt;br /&gt;
* {{$|020C}}[{{0x|01] -&lt;br /&gt;
* {{$|020D}}[{{0x|01] -&lt;br /&gt;
* {{$|020E}}[{{0x|01] -&lt;br /&gt;
Flag that indicates whether a heart refill animation is taking place. Nonzero if that is the case.&lt;br /&gt;
Seems to be a debug value for Module 0x0E.0x01&lt;br /&gt;
oh hells naw&lt;br /&gt;
Used in some submodule of module 0x0E in Bank 0A&lt;br /&gt;
Floor index for the dungeon map.&lt;br /&gt;
Floor 1F is the basic floor with 0x00. 1B is 0xFF. 2F is 0x01. You get the idea.&lt;br /&gt;
* {{$|020F}}[{{0x|01}}] = Referenced in Module 0x0E in Bank 0A but doesn't seem to be used.&lt;br /&gt;
* {{$|0210}}[{{0x|01}}] = Mostly referenced in Module 0x0E in Bank 0x0A with various specific usages I've yet to document&lt;br /&gt;
* {{$|0211}}[{{0x|02}}] = ???? Shows up in Bank 0x0A only. Indexes $0217...&lt;br /&gt;
* {{$|0213}}[{{0x|02}}] = Shows up in Bank 0x0A only.&lt;br /&gt;
* {{$|0215}}[{{0x|02}}] = Relevant to dungeon map mode sprites...&lt;br /&gt;
* {{$|0217}}[{{0x|02}}] = Dungeon map related too?&lt;br /&gt;
* {{$|0219}}[{{0x|02}}] = Specifically used as the target address in VRAM for the HUD portion of the BG3 tile map.&lt;br /&gt;
For the entirety of the game this is supposed to stay as 0x6040 (0xE080 in byte addressing)&lt;br /&gt;
* {{$|021D}}[{{0x|04}}] = Assigned the value 0x007F4841... doesn't seem to be referenced anywhere else though&lt;br /&gt;
* {{$|0221}}[{{0x|02}}] = Assigned a value of 0xFFFF (-1) in Bank 0x0C, never seems to be referenced though.&lt;br /&gt;
* {{$|0223}}[{{0x|02}}] = There's a few STZ $0223's that pop up in the rom but other than that it's not clear if it was ever used.&lt;br /&gt;
* {{$|0225}}[{{0x|0B}}] = free ram?&lt;br /&gt;
* {{$|0230}}[{{0x|50}}] = Tentatively considered to be free ram at this time&lt;br /&gt;
* {{$|0280}}[{{0x|0A}}] = special object OAM priority (full byte boolean)&lt;br /&gt;
If nonzero, use highest priority, otherwise use default priority.&lt;br /&gt;
* {{$|028A}}[{{0x|0A] -&lt;br /&gt;
* {{$|0294}}[{{0x|0A] -&lt;br /&gt;
* {{$|029E}}[{{0x|0A] -&lt;br /&gt;
* {{$|02A8}}[{{0x|0A] -&lt;br /&gt;
Unknown special object variable&lt;br /&gt;
Movement related for special objects&lt;br /&gt;
Timers for special objects like Pendants (or altitude)&lt;br /&gt;
Unknown special object variable&lt;br /&gt;
* {{$|02B2}}[{{0x|0E}}] = free ram&lt;br /&gt;
* {{$|02C0}}[{{0x|02}}] = bitfield possibly related to inroom staircases.&lt;br /&gt;
If this variable masked with 0x0070 is nonzero, Link moves as though he's on an in-room south staircase&lt;br /&gt;
If this variable masked with 0x0007 is nonzero, Link moves as though he's on an in-room north staircase&lt;br /&gt;
* {{$|02C2}}[{{0x|01}}] = The value of $5F gets cached here sometimes, unclear what $5F is for though right now.&lt;br /&gt;
548$02C3}}[{{0x|01}}] = ????&lt;br /&gt;
* {{$|02C4}}[{{0x|01}}] = ????&lt;br /&gt;
* {{$|02C5}}[{{0x|01}}] = Related to $46 (damage countdown timer)&lt;br /&gt;
* {{$|02C6}}[{{0x|01}}] = ????&lt;br /&gt;
* {{$|02C7}}[{{0x|01}}] = Probably countdown timer associated with $29&lt;br /&gt;
* {{$|02C8}}[{{0x|01}}] = ????&lt;br /&gt;
* {{$|02C9}}[{{0x|01}}] = Very limited usage only in Bank 0x07.&lt;br /&gt;
* {{$|02CA}}[{{0x|01}}] = ????&lt;br /&gt;
* {{$|02CB}}[{{0x|01}}] = Very limited usage only in Bank 0x07.&lt;br /&gt;
* {{$|02CC}}[{{0x|01}}] = Limited usage in Bank 0x07 and 0x0D.&lt;br /&gt;
* {{$|02CD}}[{{0x|02}}] = Counter for the beginning of the game where Zelda telepathically contacts you over and over again.&lt;br /&gt;
* {{$|02CF}}[{{0x|01}}] = It would appear that this is the index of the current tagalong state (out of 20 / 0x14 states)&lt;br /&gt;
Exact usage is not clear, though.&lt;br /&gt;
* {{$|02D0}}[{{0x|01]&lt;br /&gt;
* {{$|02D1}}[{{0x|01]&lt;br /&gt;
* {{$|02D2}}[{{0x|01]&lt;br /&gt;
* {{$|02D3}}[{{0x|01]&lt;br /&gt;
* {{$|02D4}}[{{0x|01]&lt;br /&gt;
-&lt;br /&gt;
-&lt;br /&gt;
-&lt;br /&gt;
-&lt;br /&gt;
-&lt;br /&gt;
????&lt;br /&gt;
Cache location for $02D3&lt;br /&gt;
????&lt;br /&gt;
????&lt;br /&gt;
Apparently a debug variable, doesn't appear to be used in the real game&lt;br /&gt;
* {{$|02D5}}[{{0x|01}}] = free ram&lt;br /&gt;
* {{$|02D6}}[{{0x|01}}] = ???? relates to tagalongs&lt;br /&gt;
* {{$|02D7}}[{{0x|01}}] = ????&lt;br /&gt;
* {{$|02D8}}[{{0x|01}}] = The index of the item you receive when you open a chest or pick up an item off the ground,&lt;br /&gt;
or otherwise obtain the item (like Link getting the sword from his Uncle)&lt;br /&gt;
* {{$|02D9}}[{{0x|01}}] = Related to $02D8, haven’t worked out the details b/c it wasn’t necessary yet.&lt;br /&gt;
* {{$|02DA}}[{{0x|01}}] = Flag indicating whether Link is in the pose used to hold an item or not.&lt;br /&gt;
0 - no extra pose,&lt;br /&gt;
2 - holding up item with two hands pose (e.g. triforce),&lt;br /&gt;
everything else - holding up item with one hand pose&lt;br /&gt;
* {{$|02DB}}[{{0x|01}}] = Flag that deals with Link warping with the magic mirror.... but not exactly sure what it means.&lt;br /&gt;
* {{$|02DC}}[{{0x|02}}] = Mirror of Link's X coordinate which is used in Bank 07's movement routines&lt;br /&gt;
* {{$|02DE}}[{{0x|02}}] = Mirror of Link's Y coordinate which is used in Bank 07's movement routines&lt;br /&gt;
* {{$|02E0}}[{{0x|01}}] = Flag for Link's graphics set. (Mirrored at $56)&lt;br /&gt;
5490 - Normal Link,&lt;br /&gt;
1 - Bunny Link.&lt;br /&gt;
* {{$|02E1}}[{{0x|01}}] = Link is transforming? (Poofing in a cloud to transform into something else.)&lt;br /&gt;
* {{$|02E2}}[{{0x|01}}] = Timer for when Link transforms between Link and Bunny modes.&lt;br /&gt;
* {{$|02E3}}[{{0x|01}}] = ????&lt;br /&gt;
* {{$|02E4}}[{{0x|01}}] = Flag that if set will not allow Link to move. Requires further research as to its generalized usage.&lt;br /&gt;
Also... Link cannot bring down the menu if this is nonzero.&lt;br /&gt;
Additionally, Euclid says that the value 0x1A is written here after you kill Ganon. (And he's right)&lt;br /&gt;
* {{$|02E5}}[{{0x|01}}] = Bitfield for chest interaction&lt;br /&gt;
uuuucccc&lt;br /&gt;
c - touching chest&lt;br /&gt;
u - free ram&lt;br /&gt;
* {{$|02E6}}[{{0x|01}}] = free ram, but could be used as a bitfield for expanded tile types&lt;br /&gt;
* {{$|02E7}}[{{0x|01}}] = Bitfield for big key locks and gravestone interactions&lt;br /&gt;
bbbbgggg&lt;br /&gt;
b - big key lock&lt;br /&gt;
g - gravestone&lt;br /&gt;
* {{$|02E8}}[{{0x|01}}] = Bitfield for spike / cactus and barrier tile interactions?&lt;br /&gt;
bbbbssss&lt;br /&gt;
s - spike blocks / cactus tiles&lt;br /&gt;
b - orange / blue barrier tiles that are up&lt;br /&gt;
* {{$|02E9}}[{{0x|01}}] = Item Receipt Method&lt;br /&gt;
0 - Receiving item from an NPC or message&lt;br /&gt;
1 - Receiving item from a chest&lt;br /&gt;
2 - Receiving item that was spawned in the game by a sprite&lt;br /&gt;
3 - Receiving item that was spawned by a special object.&lt;br /&gt;
* {{$|02EA}}[{{0x|02}}] = Set to the tile type&lt;br /&gt;
* {{$|02EC}}[{{0x|01}}] = seems to be a flag for (Link's) collision with bombs. Maybe other uses&lt;br /&gt;
* {{$|02ED}}[{{0x|01}}] = If nonzero, it indicates that Link is near the tile&lt;br /&gt;
that triggers the Desert Palace opening with the Book of Mudora&lt;br /&gt;
* {{$|02EE}}[{{0x|01}}] = Bitfield for spike floor and ????? tile interactions&lt;br /&gt;
550ssssuuud&lt;br /&gt;
d - desert palace entrance trigger&lt;br /&gt;
s - spike floor tiles&lt;br /&gt;
u - not tested&lt;br /&gt;
* {{$|02EF}}[{{0x|01}}] = Bitfield for dashable (breakable with dash) and ????? tile interactions&lt;br /&gt;
dddd????&lt;br /&gt;
d - dashable&lt;br /&gt;
u - not tested&lt;br /&gt;
* {{$|02F1}}[{{0x|01}}] = ??? related to dashing. Set to 0x40 at start, counts down to 0x20&lt;br /&gt;
* {{$|02F2}}[{{0x|01}}] = Something to do with Kiki the monkey?&lt;br /&gt;
* {{$|02F4}}[{{0x|01}}] = Only use is for caching the current value of $0314 in some instances&lt;br /&gt;
* {{$|02F5}}[{{0x|01}}] = 0 - Not on a Somaria Platform.&lt;br /&gt;
2 - On a Somaria Platform.&lt;br /&gt;
* {{$|02F6}}[{{0x|02}}] = Bitfield for interaction with Blue Rupee, Grabbable, and Key Door tiles&lt;br /&gt;
rrrrrrrr kkkkgggg&lt;br /&gt;
k - Key Door tiles&lt;br /&gt;
g - Tiles grabbable by Hookshot&lt;br /&gt;
r - Blue Rupee tiles&lt;br /&gt;
* {{$|02F8}}[{{0x|01}}] = Flag used to make Link make a noise when he gets done bouncing after a wall he's dashed into.&lt;br /&gt;
Thus, it only has any use in relation to dashing.&lt;br /&gt;
* {{$|02F9}}[{{0x|01}}] = best guess so far: zero if your tagalong is transforming, nonzero otherwise&lt;br /&gt;
* {{$|02FA}}[{{0x|01}}] = Flag that is set if you are near a moveable statue (close enough to grab it)&lt;br /&gt;
* {{$|02FB}}[{{0x|05}}] = free ram&lt;/div&gt;</summary>
		<author><name>Tatters</name></author>	</entry>

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