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		<id>http://alttp.run/hacking/index.php?action=history&amp;feed=atom&amp;title=Player_Position</id>
		<title>Player Position - Revision history</title>
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		<updated>2026-06-01T21:23:11Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://alttp.run/hacking/index.php?title=Player_Position&amp;diff=420&amp;oldid=prev</id>
		<title>Jkazos: Created page with &quot;''See also: Standard Notation''  ''See also: Coordinate Systems''  The game keeps track of the player's pixel position in WRAM as follows. (Note that this is the top-l...&quot;</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Player_Position&amp;diff=420&amp;oldid=prev"/>
				<updated>2016-11-14T11:55:51Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;See also: &lt;a href=&quot;/hacking/index.php?title=Standard_Notation&quot; title=&quot;Standard Notation&quot;&gt;Standard Notation&lt;/a&gt;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;See also: &lt;a href=&quot;/hacking/index.php?title=Coordinate_Systems&quot; title=&quot;Coordinate Systems&quot;&gt;Coordinate Systems&lt;/a&gt;&amp;#039;&amp;#039;  The game keeps track of the player&amp;#039;s pixel position in WRAM as follows. (Note that this is the top-l...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;''See also: [[Standard Notation]]''&lt;br /&gt;
&lt;br /&gt;
''See also: [[Coordinate Systems]]''&lt;br /&gt;
&lt;br /&gt;
The game keeps track of the player's pixel position in WRAM as follows. (Note that this is the top-left corner of the 16x16 box representing the player's collision boundary: The actual sprite draws a few pixels above and to the left of the collision boundary so that it is his feet that appear in the right place.)&lt;br /&gt;
&lt;br /&gt;
;$7E0022[$2]&lt;br /&gt;
: X coordinate of the top-left of player's collision box&lt;br /&gt;
&lt;br /&gt;
;$7E0020[$2]&lt;br /&gt;
: Y coordinate of the top-left of player's collision box&lt;br /&gt;
&lt;br /&gt;
Note that these coordinates are relative to the player's current &amp;quot;dimension&amp;quot;: The light world, the dark world, the special overworld area (such as Zora's Domain), and the &amp;quot;underworld&amp;quot; (the combined block of all interior rooms) each have their own (0,0) origin for the player's pixel coordinates.&lt;/div&gt;</summary>
		<author><name>Jkazos</name></author>	</entry>

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