<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://alttp.run/hacking/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Superskuj</id>
		<title>TLoZ: ALTTP Hacking Resources - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://alttp.run/hacking/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Superskuj"/>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Special:Contributions/Superskuj"/>
		<updated>2026-04-15T21:41:32Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.28.0</generator>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Main_Page&amp;diff=2834</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Main_Page&amp;diff=2834"/>
				<updated>2017-10-29T15:00:02Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: Protected &amp;quot;Main Page&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a wiki dedicated to documenting ''The Legend of Zelda - A Link to the Past''.&lt;br /&gt;
&lt;br /&gt;
[https://discordapp.com/invite/jP5csBn Join the chat!]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
{{toc}}&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Main_Page&amp;diff=2833</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Main_Page&amp;diff=2833"/>
				<updated>2017-10-29T14:56:48Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a wiki dedicated to documenting ''The Legend of Zelda - A Link to the Past''.&lt;br /&gt;
&lt;br /&gt;
[https://discordapp.com/invite/jP5csBn Join the chat!]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
{{toc}}&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Scared_Girl_2&amp;diff=832</id>
		<title>Scared Girl 2</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Scared_Girl_2&amp;diff=832"/>
				<updated>2017-07-28T22:15:48Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|34}}: Scared Girl 2&lt;br /&gt;
== Scared Girl 2 ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
Snitch II&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B0B4}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00010}} ({{$|02}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B1A7}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00000011}} ({{$|03}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B29A}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B38D}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|110}} ({{$|06}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B480}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00111}} ({{$|07}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B573}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B666}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B759}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Pull_For_Rupees_Sprite&amp;diff=831</id>
		<title>Pull For Rupees Sprite</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Pull_For_Rupees_Sprite&amp;diff=831"/>
				<updated>2017-07-28T22:15:10Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|33}}: Pull For Rupees Sprite&lt;br /&gt;
== Pull For Rupees Sprite ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
Pull this to get a rupee prize determined by two counters: &amp;quot;enemies killed&amp;quot; and &amp;quot;damage taken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B0B3}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B1A6}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00000000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B299}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B38C}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B47F}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00011}} ({{$|03}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B572}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B665}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B758}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Angry_Brothers&amp;diff=830</id>
		<title>Angry Brothers</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Angry_Brothers&amp;diff=830"/>
				<updated>2017-07-28T22:13:53Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|32}}: Angry Brothers&lt;br /&gt;
== Angry Brothers ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
Same sprite seems to handle both brothers, different behavior seems to be determined by the room in which they reside.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B0B2}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00010}} ({{$|02}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B1A5}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00000011}} ({{$|03}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B298}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B38B}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|100}} ({{$|04}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B47E}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00111}} ({{$|07}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B571}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B664}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B757}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Fortune_Teller&amp;diff=829</id>
		<title>Fortune Teller</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Fortune_Teller&amp;diff=829"/>
				<updated>2017-07-28T22:12:50Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|31}}: Fortune Teller&lt;br /&gt;
== Fortune Teller ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
Fortune teller, possibly other NPCs.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B0B1}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00011}} ({{$|03}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B1A4}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00000000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B297}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B38A}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|110}} ({{$|06}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B47D}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00111}} ({{$|07}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B570}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B663}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B756}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Race_HP_NPCs&amp;diff=828</id>
		<title>Race HP NPCs</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Race_HP_NPCs&amp;diff=828"/>
				<updated>2017-07-28T22:12:07Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|2F}}: Race HP NPCs&lt;br /&gt;
== Race HP NPCs ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
The NPCs responsible for enforcing the rules of the race minigame, and protecting the heart piece reward.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B0AF}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00010}} ({{$|02}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B1A2}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00000011}} ({{$|03}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B295}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B388}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|011}} ({{$|03}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B47B}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00111}} ({{$|07}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B56E}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B661}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B754}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Lumberjacks&amp;diff=827</id>
		<title>Lumberjacks</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Lumberjacks&amp;diff=827"/>
				<updated>2017-07-28T22:10:44Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|2C}}: Lumberjacks&lt;br /&gt;
== Lumberjacks ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
They ut a tree until the player defeats [[Agahnim]], then they disappear and the player can destroy the tree with a pegasus dash.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B0AC}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|01010}} ({{$|0A}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B19F}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00000011}} ({{$|03}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B292}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B385}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|101}} ({{$|05}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B478}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00111}} ({{$|07}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B56B}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B65E}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B751}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Sweeping_Lady&amp;diff=826</id>
		<title>Sweeping Lady</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Sweeping_Lady&amp;diff=826"/>
				<updated>2017-07-28T22:08:00Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|2A}}: Sweeping Lady&lt;br /&gt;
== Sweeping Lady ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
Powder her for a fairy~&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B0AA}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00010}} ({{$|02}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B19D}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00000011}} ({{$|03}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B290}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B383}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|111}} ({{$|07}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B476}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00111}} ({{$|07}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B569}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B65C}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B74F}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Storytellers&amp;diff=825</id>
		<title>Storytellers</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Storytellers&amp;diff=825"/>
				<updated>2017-07-28T22:06:28Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|28}}: Storytellers&lt;br /&gt;
== Storytellers ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
Several characters who teach the player lore about the Dark World.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B0A8}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00010}} ({{$|02}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B19B}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00000000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B28E}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B381}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B474}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00111}} ({{$|07}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B567}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B65A}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B74D}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Deadrock&amp;diff=824</id>
		<title>Deadrock</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Deadrock&amp;diff=824"/>
				<updated>2017-07-28T22:05:41Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|27}}: Deadrock&lt;br /&gt;
== Deadrock ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
Squirrels who live on Death Mountain. Turn to stone when threatened.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B0A7}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00001}} ({{$|01}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B19A}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|11111111}} ({{$|FF}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B28D}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0011}} ({{$|03}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B380}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|101}} ({{$|05}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B473}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B566}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B659}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B74C}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Hardhat_Beetle&amp;diff=823</id>
		<title>Hardhat Beetle</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Hardhat_Beetle&amp;diff=823"/>
				<updated>2017-07-28T22:04:50Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|26}}: Hardhat Beetle&lt;br /&gt;
== Hardhat Beetle ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B0A6}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00010}} ({{$|02}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B199}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00000011}} ({{$|03}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B28C}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B37F}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|100}} ({{$|04}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B472}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B565}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B658}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B74B}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Talking_Tree&amp;diff=807</id>
		<title>Talking Tree</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Talking_Tree&amp;diff=807"/>
				<updated>2017-07-23T23:51:15Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|25}}: Talking Tree&lt;br /&gt;
== Talking Tree ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
Talking tree in the Dark World. Sneezes bombs.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
Avoid it if you don't like bombs.&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B0A5}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00011}} ({{$|03}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B198}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00000000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B28B}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B37E}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B471}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B564}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B657}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B74A}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Blue_Bari&amp;diff=806</id>
		<title>Blue Bari</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Blue_Bari&amp;diff=806"/>
				<updated>2017-07-23T23:50:01Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|24}}: Blue Bari&lt;br /&gt;
== Blue Bari ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
Floating jelly fish who releases electrical charges periodically.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
Attack quickly after an electrification cycle ends, or use ranged weapons.&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B0A4}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00100}} ({{$|04}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B197}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00000010}} ({{$|02}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B28A}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0001}} ({{$|01}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B37D}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|010}} ({{$|02}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B470}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B563}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B656}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0110}} ({{$|06}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B749}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Red_Bari&amp;diff=805</id>
		<title>Red Bari</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Red_Bari&amp;diff=805"/>
				<updated>2017-07-23T23:48:37Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|23}}: Red Bari&lt;br /&gt;
== Red Bari ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
Floating jelly fish who releases electrical charges periodically. Splits into two biri when defeated.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
Attack quickly after an electrification cycle ends, or use ranged weapons.&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B0A3}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00100}} ({{$|04}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B196}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00000010}} ({{$|02}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B289}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0011}} ({{$|03}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B37C}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|001}} ({{$|01}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B46F}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B562}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B655}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0110}} ({{$|06}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B748}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Ropa&amp;diff=804</id>
		<title>Ropa</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Ropa&amp;diff=804"/>
				<updated>2017-07-23T23:47:08Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|22}}: Ropa&lt;br /&gt;
== Ropa ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
Bouncing sacks of tentacles in the Dark World.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B0A2}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00011}} ({{$|03}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B195}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00001000}} ({{$|08}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B288}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0101}} ({{$|05}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B37B}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|001}} ({{$|01}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B46E}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B561}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B654}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0010}} ({{$|02}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B747}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Push_Switch&amp;diff=803</id>
		<title>Push Switch</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Push_Switch&amp;diff=803"/>
				<updated>2017-07-23T23:46:26Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|21}}: Push Switch&lt;br /&gt;
== Push Switch ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
Push this lever to drain water in Swamp Palace.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B0A1}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00101}} ({{$|05}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B194}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00000011}} ({{$|03}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B287}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B37A}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B46D}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B560}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B653}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B746}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Sluggula&amp;diff=802</id>
		<title>Sluggula</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Sluggula&amp;diff=802"/>
				<updated>2017-07-23T23:42:24Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|20}}: Sluggula&lt;br /&gt;
== Sluggula ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
A slug who poops bombs.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
Keep a distance if you can as they hit very hard.&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B0A0}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00001}} ({{$|01}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B193}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00001000}} ({{$|08}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B286}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0110}} ({{$|06}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B379}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|101}} ({{$|05}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B46C}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B55F}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B652}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0100}} ({{$|04}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B745}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Bug-Catching_Kid&amp;diff=801</id>
		<title>Bug-Catching Kid</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Bug-Catching_Kid&amp;diff=801"/>
				<updated>2017-07-23T23:40:54Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|1F}}: Bug-Catching Kid&lt;br /&gt;
== Bug-Catching Kid ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
A sick boy in Kakariko. Too ill to catch bugs so he lends the player his [[Bug-Catching Net]].&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B09F}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00101}} ({{$|05}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B192}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00000000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B285}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B378}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|100}} ({{$|04}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B46B}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|01101}} ({{$|0D}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B55E}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B651}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B744}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Crystal_Switch&amp;diff=800</id>
		<title>Crystal Switch</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Crystal_Switch&amp;diff=800"/>
				<updated>2017-07-23T23:39:15Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|1E}}: Crystal Switch&lt;br /&gt;
== Crystal Switch ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
Activating a crystal switch raises or lowers colored pillars.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B09E}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B191}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00000000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B284}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B377}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B46A}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B55D}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B650}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B743}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Weathervane&amp;diff=799</id>
		<title>Weathervane</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Weathervane&amp;diff=799"/>
				<updated>2017-07-23T23:38:59Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|1D}}: Weathervane&lt;br /&gt;
== Weathervane ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
A duck lives in this weathercock.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
Can be destroyed by playing a flute.&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B09D}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B190}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00000000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B283}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0100}} ({{$|04}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B376}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B469}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B55C}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B64F}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B742}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Statue_(Sprite)&amp;diff=798</id>
		<title>Statue (Sprite)</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Statue_(Sprite)&amp;diff=798"/>
				<updated>2017-07-23T23:38:40Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|1C}}: Statue&lt;br /&gt;
== Statue ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
A statue which can be moved around by the player.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B09C}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00010}} ({{$|02}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B18F}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00000000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B282}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B375}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|110}} ({{$|06}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B468}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00011}} ({{$|03}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B55B}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0010}} ({{$|02}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B64E}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B741}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Dwarves&amp;diff=797</id>
		<title>Dwarves</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Dwarves&amp;diff=797"/>
				<updated>2017-07-23T23:38:21Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|1A}}: Dwarves&lt;br /&gt;
== Dwarves ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
Dwarven swordsmiths living above ground for some reason.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B09A}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00010}} ({{$|02}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B18D}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00000000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B280}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B373}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|100}} ({{$|04}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B466}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00111}} ({{$|07}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B559}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B64C}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B73F}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Crystal_Switch&amp;diff=796</id>
		<title>Crystal Switch</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Crystal_Switch&amp;diff=796"/>
				<updated>2017-07-23T23:37:26Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|1E}}: Crystal Switch&lt;br /&gt;
== Crystal Switch ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
Activating a crystal switch raises or lowers colored pillars.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$1E}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|11111}} ({{$|1F}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$1E}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|11111111}} ({{$|FF}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$1E}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1111}} ({{$|0F}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|1111}} ({{$|0F}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$1E}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|111}} ({{$|07}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$1E}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|11111}} ({{$|1F}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$1E}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|1111}} ({{$|0F}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$1E}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|1111}} ({{$|0F}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$1E}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Weathervane&amp;diff=795</id>
		<title>Weathervane</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Weathervane&amp;diff=795"/>
				<updated>2017-07-23T23:35:48Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|1D}}: Weathervane&lt;br /&gt;
== Weathervane ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
A duck lives in this weathercock.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
Can be destroyed by playing a flute.&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$1D}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|11111}} ({{$|1F}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$1D}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|11111111}} ({{$|FF}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$1D}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1111}} ({{$|0F}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|1111}} ({{$|0F}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$1D}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|111}} ({{$|07}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$1D}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|11111}} ({{$|1F}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$1D}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|1111}} ({{$|0F}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$1D}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|1111}} ({{$|0F}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$1D}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Statue_(Sprite)&amp;diff=794</id>
		<title>Statue (Sprite)</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Statue_(Sprite)&amp;diff=794"/>
				<updated>2017-07-23T23:32:54Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|1C}}: Statue&lt;br /&gt;
== Statue ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
A statue which can be moved around by the player.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$1C}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|11111}} ({{$|1F}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$1C}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|11111111}} ({{$|FF}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$1C}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1111}} ({{$|0F}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|1111}} ({{$|0F}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$1C}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|111}} ({{$|07}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$1C}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|11111}} ({{$|1F}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$1C}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|1111}} ({{$|0F}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$1C}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|1111}} ({{$|0F}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$1C}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Dwarves&amp;diff=793</id>
		<title>Dwarves</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Dwarves&amp;diff=793"/>
				<updated>2017-07-23T23:32:13Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|1A}}: Dwarves&lt;br /&gt;
== Dwarves ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
Dwarven swordsmiths living above ground for some reason.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$1A}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|11111}} ({{$|1F}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$1A}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|11111111}} ({{$|FF}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$1A}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1111}} ({{$|0F}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|1111}} ({{$|0F}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$1A}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|111}} ({{$|07}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$1A}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|11111}} ({{$|1F}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$1A}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|1111}} ({{$|0F}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$1A}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|1111}} ({{$|0F}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$1A}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Poe&amp;diff=792</id>
		<title>Poe</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Poe&amp;diff=792"/>
				<updated>2017-07-23T21:58:20Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|19}}: Poe&lt;br /&gt;
== Poe ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
These ghosts fly around the graveyard near the sanctuary in the Light World.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
Who ya gonna call?&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B099}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00010}} ({{$|02}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B18C}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00001000}} ({{$|08}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B27F}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1000}} ({{$|08}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0101}} ({{$|05}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B372}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|110}} ({{$|06}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B465}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B558}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B64B}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0110}} ({{$|06}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B73E}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Mini_Moldorm&amp;diff=791</id>
		<title>Mini Moldorm</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Mini_Moldorm&amp;diff=791"/>
				<updated>2017-07-23T21:57:25Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|18}}: Mini Moldorm&lt;br /&gt;
== Mini Moldorm ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
Mini *ooO:&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
Mini moldorms' movement is nearly entirely random, however they will target the player occasionally.&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B098}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00100}} ({{$|04}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B18B}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00000011}} ({{$|03}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B27E}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0011}} ({{$|03}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B371}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|011}} ({{$|03}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B464}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B557}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B64A}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0010}} ({{$|02}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B73D}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Bush_Hoarder&amp;diff=790</id>
		<title>Bush Hoarder</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Bush_Hoarder&amp;diff=790"/>
				<updated>2017-07-23T21:56:36Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|17}}: Bush Hoarder&lt;br /&gt;
== Bush Hoarder ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
Hoarders are the little critters which throw rupees at you. These hide under bushes.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
Hoarders are harmless, you can remove the bush from their back to collect a few rupees from them, or kill them very easily with most weapons.&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B097}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00011}} ({{$|03}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B18A}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00000010}} ({{$|02}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B27D}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0010}} ({{$|02}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B370}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|100}} ({{$|04}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B463}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B556}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B649}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B73C}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Sahasrahla_/_Aginah&amp;diff=789</id>
		<title>Sahasrahla / Aginah</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Sahasrahla_/_Aginah&amp;diff=789"/>
				<updated>2017-07-23T21:55:50Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: /* Combat Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|16}}: Sahasrahla / Aginah&lt;br /&gt;
== Sahasrahla / Aginah ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
This sprite handles Sahasrahla and his brother Aginah.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B096}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00010}} ({{$|02}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B189}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00000000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B27C}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B36F}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|110}} ({{$|06}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B462}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00111}} ({{$|07}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B555}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B648}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B73B}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Sahasrahla_/_Aginah&amp;diff=788</id>
		<title>Sahasrahla / Aginah</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Sahasrahla_/_Aginah&amp;diff=788"/>
				<updated>2017-07-23T21:55:39Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|16}}: Sahasrahla / Aginah&lt;br /&gt;
== Sahasrahla / Aginah ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
This sprite handles Sahasrahla and his brother Aginah.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B096}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00010}} ({{$|02}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B189}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00000000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B27C}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B36F}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|110}} ({{$|06}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B462}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00111}} ({{$|07}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B555}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B648}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B73B}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Antifairy&amp;diff=787</id>
		<title>Antifairy</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Antifairy&amp;diff=787"/>
				<updated>2017-07-23T21:52:01Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: /* Combat Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|15}}: Antifairy&lt;br /&gt;
== Antifairy ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
A bouncing little demon. Contact with the player drains both HP and magic.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
[[Magic Powder]] is the only way to defeat an antifairy, causing it to become a [[fairy]].&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B095}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00100}} ({{$|04}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B188}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|11111111}} ({{$|FF}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B27B}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0100}} ({{$|04}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B36E}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B461}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B554}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B647}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B73A}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Antifairy&amp;diff=786</id>
		<title>Antifairy</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Antifairy&amp;diff=786"/>
				<updated>2017-07-23T21:51:35Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|15}}: Antifairy&lt;br /&gt;
== Antifairy ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
A bouncing little demon. Contact with the player drains both HP and magic.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
Magic Powder is the only way to defeat an antifairy, causing it to become a [[fairy]].&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B095}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00100}} ({{$|04}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B188}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|11111111}} ({{$|FF}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B27B}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0100}} ({{$|04}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B36E}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B461}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B554}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B647}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B73A}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Gargoyle%27s_Domain_Gate&amp;diff=785</id>
		<title>Gargoyle's Domain Gate</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Gargoyle%27s_Domain_Gate&amp;diff=785"/>
				<updated>2017-07-23T21:50:33Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|14}}: Gargoyle's Domain Gate&lt;br /&gt;
== Gargoyle's Domain Gate ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
Pull this sprite to open the Gargoyle's Domain dungeon. The entrance is drawn on a hard coded coordinate position, not necessarily where the sprite is placed.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B094}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B187}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00000000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B27A}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0100}} ({{$|04}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B36D}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B460}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00011}} ({{$|03}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B553}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B646}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B739}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Gargoyle%27s_Domain_Gate&amp;diff=784</id>
		<title>Gargoyle's Domain Gate</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Gargoyle%27s_Domain_Gate&amp;diff=784"/>
				<updated>2017-07-23T21:50:17Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|14}}: Gargoyle's Domain Gate&lt;br /&gt;
== Gargoyle's Domain Gate ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
Pull this sprite to open the Gargoyle's Domain dungeon. The entrance is drawn on a hard codedcoordinate position, not necessarily where the sprite is placed.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B094}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B187}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00000000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B27A}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0100}} ({{$|04}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B36D}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B460}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00011}} ({{$|03}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B553}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B646}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B739}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Mini_Helmasaur&amp;diff=783</id>
		<title>Mini Helmasaur</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Mini_Helmasaur&amp;diff=783"/>
				<updated>2017-07-23T21:49:01Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|13}}: Mini Helmasaur&lt;br /&gt;
== Mini Helmasaur ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
One of [[Helmasaur King]]'s many children.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
Your sword will not damage a mini helmasaur if you are facing the opposite direction of the monster. Most ranged weapons are effective.&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B093}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00001}} ({{$|01}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B186}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00000100}} ({{$|04}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B279}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0011}} ({{$|03}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B36C}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B45F}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B552}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B645}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0111}} ({{$|07}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B738}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Mini_Helmasaur&amp;diff=782</id>
		<title>Mini Helmasaur</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Mini_Helmasaur&amp;diff=782"/>
				<updated>2017-07-23T21:48:38Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|13}}: Mini Helmasaur&lt;br /&gt;
== Mini Helmasaur ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
One of [[Helmasaur King (Boss)|Helmasaur King]]'s many children.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
Your sword will not damage a mini helmasaur if you are facing the opposite direction of the monster. Most ranged weapons are effective.&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B093}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00001}} ({{$|01}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B186}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00000100}} ({{$|04}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B279}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0011}} ({{$|03}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B36C}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B45F}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B552}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B645}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0111}} ({{$|07}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B738}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Moblin&amp;diff=781</id>
		<title>Moblin</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Moblin&amp;diff=781"/>
				<updated>2017-07-23T21:45:44Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|12}}: Moblin&lt;br /&gt;
== Moblin ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
The spear chuckers of the dark world.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
Their projectiles are blocked by all shields. Contact damage is more critical than damage from their weapons, so don't get too close.&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B092}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00100}} ({{$|04}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B185}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00000100}} ({{$|04}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B278}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0101}} ({{$|05}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B36B}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|100}} ({{$|04}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B45E}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B551}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B644}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0001}} ({{$|01}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B737}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Hinox&amp;diff=780</id>
		<title>Hinox</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Hinox&amp;diff=780"/>
				<updated>2017-07-23T21:45:04Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|11}}: Hinox&lt;br /&gt;
== Hinox ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
Giants who throw bombs around.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
They throw bombs randomly, or after the player attacks them. Leave them alone and they'll be less aggressive. Bombs are particularly strong against them.&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B091}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00101}} ({{$|05}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B184}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00010100}} ({{$|14}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B277}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|1000}} ({{$|08}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B36A}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B45D}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00011}} ({{$|03}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B550}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B643}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0100}} ({{$|04}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B736}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Octoballoon_Hatchlings&amp;diff=779</id>
		<title>Octoballoon Hatchlings</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Octoballoon_Hatchlings&amp;diff=779"/>
				<updated>2017-07-23T21:43:19Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|10}}: Octoballoon Hatchlings&lt;br /&gt;
== Octoballoon Hatchlings ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
Hatchlings which spawn when an octoballoon explodes. Nearly harmless.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
Fade away shortly after spawning, you can pretty much ignore them.&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B090}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00001}} ({{$|01}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B183}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00000000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B276}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0001}} ({{$|01}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B369}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|110}} ({{$|06}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B45C}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00001}} ({{$|01}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B54F}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0001}} ({{$|01}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B642}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B735}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Octoballoon&amp;diff=778</id>
		<title>Octoballoon</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Octoballoon&amp;diff=778"/>
				<updated>2017-07-23T21:42:24Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|0F}}: Octoballoon&lt;br /&gt;
== Octoballoon ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
Big floating monster who spawns many [[Octoballoon Hatchlings|hatchlings]] when defeated, or if left alone too long.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
Slow and weak, the octoballoon is a nonthreatening enemy. Just don't get too close when it's about to explode.&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B08F}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00100}} ({{$|04}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B182}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00000010}} ({{$|02}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B275}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0001}} ({{$|01}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B368}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|110}} ({{$|06}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B45B}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00010}} ({{$|02}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B54E}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0010}} ({{$|02}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B641}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B734}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Snapdragon&amp;diff=777</id>
		<title>Snapdragon</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Snapdragon&amp;diff=777"/>
				<updated>2017-07-23T21:40:48Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|0E}}: Snapdragon&lt;br /&gt;
== Snapdragon ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
A plantlike creature with a big ol' mouth.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B08E}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00100}} ({{$|04}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B181}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00001100}} ({{$|0C}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B274}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|1000}} ({{$|08}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B367}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|100}} ({{$|04}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B45A}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B54D}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B640}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0111}} ({{$|07}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B733}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Buzzblob&amp;diff=776</id>
		<title>Buzzblob</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Buzzblob&amp;diff=776"/>
				<updated>2017-07-23T21:38:30Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|0D}}: Buzzblob&lt;br /&gt;
== Buzzblob ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
Electric cucumber man.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B08D}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00011}} ({{$|03}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B180}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00000011}} ({{$|03}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B273}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0001}} ({{$|01}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B366}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|101}} ({{$|05}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B459}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B54C}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B63F}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0011}} ({{$|03}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B732}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Octorok_(%3F)&amp;diff=775</id>
		<title>Octorok (?)</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Octorok_(%3F)&amp;diff=775"/>
				<updated>2017-07-23T21:37:32Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|0C}}: Octorok&lt;br /&gt;
== Octorok ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
Possibly an unused sprite, but a functioning octorok.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B08C}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B17F}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|00000000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B272}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0001}} ({{$|01}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B365}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|110}} ({{$|06}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B458}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|11100}} ({{$|1C}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B54B}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0011}} ({{$|03}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B63E}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B731}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Chicken&amp;diff=774</id>
		<title>Chicken</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Chicken&amp;diff=774"/>
				<updated>2017-07-23T21:36:19Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: /* Sprite Name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|0B}}: Chicken&lt;br /&gt;
== Chicken ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
A chicken.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
Hmm&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B08B}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00001}} ({{$|01}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B17E}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|11111111}} ({{$|FF}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B271}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0001}} ({{$|01}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B364}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|100}} ({{$|04}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B457}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B54A}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B63D}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B730}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Chicken&amp;diff=773</id>
		<title>Chicken</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Chicken&amp;diff=773"/>
				<updated>2017-07-23T21:35:45Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|0B}}: Chicken&lt;br /&gt;
== Sprite Name ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
A chicken.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
Hmm&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B08B}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00001}} ({{$|01}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B17E}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|11111111}} ({{$|FF}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B271}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0001}} ({{$|01}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B364}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|100}} ({{$|04}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B457}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B54A}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B63D}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B730}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Chicken&amp;diff=772</id>
		<title>Chicken</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Chicken&amp;diff=772"/>
				<updated>2017-07-23T21:32:03Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|0B}}: Sprite Name&lt;br /&gt;
== Sprite Name ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See[[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B08B}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00001}} ({{$|01}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B17E}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|11111111}} ({{$|FF}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B271}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0001}} ({{$|01}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B364}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|100}} ({{$|04}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B457}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B54A}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B63D}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|$6B730}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Pull_Switch_(Good)&amp;diff=731</id>
		<title>Pull Switch (Good)</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Pull_Switch_(Good)&amp;diff=731"/>
				<updated>2017-04-24T02:31:32Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
Sprite {{$|04}}: Pull Switch (Good)&lt;br /&gt;
== Pull Switch (Good) ==&lt;br /&gt;
=== Description ===&lt;br /&gt;
A pull-able switch which can activate an assortment of room triggers.&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
Pull it.&lt;br /&gt;
&lt;br /&gt;
== Stats And Properties ==&lt;br /&gt;
See [[Sprite Properties]]&lt;br /&gt;
&lt;br /&gt;
'''{{$|06B084}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
!Bit(s)&lt;br /&gt;
!Info&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Harmless&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| OAM Slots&lt;br /&gt;
| {{Hex|00001}} ({{$|01}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|06B177}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-0}}&lt;br /&gt;
| HP&lt;br /&gt;
| {{Hex|0000 0011}} ({{$|03}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|06B26A}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| [[Damage Types|Damage Type]]&lt;br /&gt;
| {{Hex|0010}} ({{$|02}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|06B35D}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| No Death Animation&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Invincible&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Adjust Child coordinates&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Draw Shadow&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-1}}&lt;br /&gt;
| Palette&lt;br /&gt;
| {{Hex|000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|06B450}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Ignore Collision Settings&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| Statis&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Persist&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4-0}}&lt;br /&gt;
| Hit Box Dimensions&lt;br /&gt;
| {{Hex|00011}} ({{$|03}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|06B543}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7-4}}&lt;br /&gt;
| Tile Interaction Hit Box&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Dies Like A Boss&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| Falls In Holes&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|06B636}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| Disable Tile Interactions&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is shield Blockable&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Alternate Damage Sound&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3-0}}&lt;br /&gt;
| Prize Pack&lt;br /&gt;
| {{Hex|0000}} ({{$|00}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{$|06B729}}'''&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! Bit(s)&lt;br /&gt;
! Info&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|7}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|6}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|5}}&lt;br /&gt;
| Is Interactive&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|4}}&lt;br /&gt;
| Deflect Projectiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|3}}&lt;br /&gt;
| Collide With Less Tiles&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|2}}&lt;br /&gt;
| Impervious To Sword/Hammer&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|1}}&lt;br /&gt;
| Impervious To Arrows?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
| ?&lt;br /&gt;
| {{Hex|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	<entry>
		<id>http://alttp.run/hacking/index.php?title=Sprite_$03&amp;diff=730</id>
		<title>Sprite $03</title>
		<link rel="alternate" type="text/html" href="http://alttp.run/hacking/index.php?title=Sprite_$03&amp;diff=730"/>
				<updated>2017-04-24T02:23:12Z</updated>
		
		<summary type="html">&lt;p&gt;Superskuj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subpage|Sprites}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Empty sprite, will crash the game.&lt;/div&gt;</summary>
		<author><name>Superskuj</name></author>	</entry>

	</feed>